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Posts from RTF is a global modification that replaces all towns in the game.
Couldn't you increase the size of the town and lower it so that it stands instead of floating?
If you mean placing it on this land, it's unlikely. Because it's on a slope, and the castle without the stone is perfectly straight. Or did you mean something else? :D
It will be a bit strange, as it turns out that the castle is floating, and inside it, the Capitol is also floating.
Good idea. And the castle will generally look less like the Academy. I'm in favor of a floating Capitol.
PS: It's not scary that it doesn't fit completely. Inferno has the same issue. If I remember correctly, the Necropolis does too. It's visible from certain angles, and that's fine.
I think we need to lower the Capitol building along with the stone it’s floating on, partially submerging the Capitol’s stone (gray) into the stone covered with grass. We can cover the irregularities and roughness at the border with vegetation and an effect like a cloud, for example.
Added 2 minutes later
And in general, all the stones should be the same color (that is, either sandy or gray, or if we leave them different colors, they should complement each other harmoniously).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
I think we should lower the Capitol building along with the stone it's floating on, partially submerging the Capitol's stone (gray) into the stone covered with grass. We can then cover the irregularities and roughness at the border with vegetation and an effect like a cloud.
I think the Capitol, along with the stone it floats on, should be lowered, partially submerging the Capitol's stone (gray) into the stone covered with grass. The irregularities and roughness at the border should be covered with vegetation and an effect like a cloud, for example.
Added 2 minutes later And in general, all the stones, in my opinion, should be the same color (that is, either sandy or gray, or if different colors are left, they should complement each other harmoniously).
Looks great (even though I don't see a difference from the previous version). Some additional details are needed to cover the floor. My eyes started to hurt from the tiles.
It looks great (even though I didn't notice a difference from the previous version). It needs some additional details to cover the floor. My eyes started to hurt from the tiling.
The difference is significant in the actual game. The floor is quite large, and in my opinion, it looks great.
Indeed, the floor contrasts too much – the unnaturally perfect white tiles need some kind of shade – perhaps a slightly grayish (or sandy-yellow) hue. There's a certain unnaturalness in the color scheme, but the yellow domes, which add warm tones, certainly help. I'm not suggesting that we should smear the walls with dirt and mold :D, but in my opinion, a little more naturalness in the colors wouldn't hurt.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
WizardNazyr
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It would also be nice to change the color of the stone in the base of the castle (the rock). We should use the in-game textures, otherwise it will be too noticeable. IMHO.
It would also be nice to change the color of the stone in the base of the castle (the rock). We need to use in-game textures, otherwise it will be too noticeable. IMHO.
A high-quality texture is needed there; if you take it from Heroes 5, it will look very blurry. Even this one looks a bit blurry when zoomed in, although the resolution is twice as high.