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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
In reply to dmeyster
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#324
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dmeyster
sorry if this question has already been discussed in another thread, but how do you launch this mod in multiplayer? My friend and I only found one way - Gameranger, but it doesn't work with mods... (:smile45:)
Gameranger works perfectly with mods, what is the specific problem?
If it's with the executable file, just rename the desired executable file as the original.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Nargott
#325
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I installed the add-on, and when the enhanced AI (Eternal) is enabled, the game crashes with a small probability when attacking mobs. As an example, I'm attaching a save file where the hero is right next to a mob. If I disable the Eternal AI in the launcher, the game doesn't crash. This save file is an example; it happened on 3 different maps. The game was a fresh install at the time, version 3.1. P.S. Could you please provide version 2.5 (the previous version)? I'll test it there.
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1 file attached • Total size: 2.6 MB
In reply to Nargott
#327
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Hmm, interesting, let's try it.

It seems to work, but since the launcher doesn't recognize the GameRanger mod launcher as the game launcher ("please choose the game application for Heroes of Might and Magic 5"), you have to use one of the launchers in the game folder/bin/: H5_Game, H5_Game_RMG, H5_Game_RMG_EE. They work, but the question is which one is better (what are the differences?) (the mod's recommendations say to launch it through a launcher, but it doesn't work).

I tried all three - none of them work.
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#328
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Colleague, the game does not have a GameRanger launcher. The game creates its own shortcut – that’s the one you need to use.

1. Crashes and bugs may be due to incorrect installation of the game itself or incorrect launcher settings when launching. Problems may also occur if you have Windows 10 installed on your computer. Configuring Windows 10 for older games:

1) https://www.youtube.com/watch?v=dpVjBtNn08Q

2) https://www.youtube.com/watch?v=O8Va4aJNWmI

3) https://www.youtube.com/watch?v=y-TVAUvJ0BY

4) https://www.youtube.com/watch?v=_KOruds2BRE

5) https://www.youtube.com/watch?v=aRo9uz51FqA
Try deleting everything and then reinstalling, following the instructions.
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#329
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Launching the game through its own launcher is obviously not suitable for GameRanger; you need a single executable file from which to launch the game.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
#330
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Exactly. We tried playing Heroes of Might and Magic V through Hamachi about six months ago, and it didn't work. I doubt anything has changed since then.
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#331
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A recording of the stream for those who missed the detailed 6-hour review of the Heroes 5 Epic War Age mod (EWA - an adapted collection of mods). We will go over all the mod settings. Future mod changes. If you have any interesting suggestions for improving the mod, please write them down (preferably with links):

https://www.youtube.com/watch?v=_mUAkJ0t0oY

Added 4 minutes later
The long-awaited patch 2.5.2:
http://el-mods.ru/load/4-1-0-14
• Fixed "spontaneous" crashes when a player or AI attacks monsters with Eternal Essence enabled.
• Added protection against accidental replacement of the game's exe file.
• Changed duplicate creature names in NCF.
• Fixed the ability of the 1st-level unit of the Dark Elves (scouts).
• Improved in-game tooltips for configuring Eternal Essence, slightly changed the settings interface.
In reply to RedHeavenHero
#332
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RedHeavenHero
This is a feature from EE, and it most likely doesn't exist without it.
Could you clarify: were additional skills added by modifying the executable file, or was there another method?
In reply to serovoy
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#333
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serovoy
Could you clarify: were the additional skills added by modifying the executable file, or was there another method?
The creator of Eternal Essence has the game's source code.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to atlant108
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#334
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atlant108

• Duplicate creature names in NCF have been changed.

By the way, all this confusion with duplicate names comes from the fact that in all language versions of the original game, the creatures have different names, and when the creators (foreigners who are not native English speakers) created their own creatures, they based it on what they had... I once found such creatures and even created a file with corrections in Russian that fixed this, but that file was later lost (or rather, it's in some archive - I have one 2 TB hard drive filled with Heroes content), and then there was no time for it! So, this fix for NCF is very useful! :smile13:

However, it would be great if you could voice these creatures! :smile50:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#335
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psatkha
I once found such creatures and even created a file with corrections in Russian that fixed this, but that file was later lost (or rather, it's in some archive - I have one 2 TB hard drive filled with Heroes content), and then I just didn't have time for it!
It's a shame it was lost. I would gladly change the names of some creatures, because when translating some of them, I followed the principle of "what I see is what I translate" (sometimes the names were such that I couldn't translate them more or less correctly, either independently or with the help of a translator).
psatkha
However, it would be very nice if you voiced these creatures!
I fixed what I noticed without playing much, and I only noticed a duplicate of "Wizards" - this is a fort-grade of mages (in the original they are Greater Mage) and creature 212 (in the original Enchanter).
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
#336
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Please add the option to enable/disable not just a couple of mods (AI, Combined Armies), but all the others that have been added to the pack (it would be even better if there was a description for each of them).
Sometimes, for example, I would like to play with the improved AI, but without new units among the neutral creatures.

In general, I would like more variability.
In reply to ZeroCool
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#337
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ZeroCool

Sometimes, for example, I would like to play with improved AI, but without new units among the neutral creatures. In general, I would like more variety.
This option already exists: in the launcher settings, there is an option to (disable the spawning of new creatures).
In reply to ZeroCool
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#338
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ZeroCool
Please add the option to enable/disable not only a couple of mods (AI, Combined Armies), but all the others that have been added to the pack.
Besides minor fixes, this will be implemented in the future.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#339
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Music. Is there too much or too little? In any case, good musical accompaniment is essential for a good game.
In this regard, and given that the mod author has returned to development and is actively working on it, we are opening a thread on:
the best musical accompaniment.

Suggest tracks (musical compositions) that you think would be suitable for the game. Indicate where you would like to hear the compositions you suggest.

Requirements for tracks:

Cities - an aria with vocals or instrumental music with backing vocals.
• Tavern and unit recruitment windows - preferably instrumental music without words or with "wailing."
• World map - instrumental music without words.
• Battle - instrumental music, with possible short vocal moments.
• Battle results windows - short excerpts of instrumental music corresponding to the window (victory/defeat).

We will consider all suitable options and separately select the compositions that we like the most from all the suggestions. After the changes are released, the launcher will have the option to switch to standard or modified musical accompaniment.
For convenience, you can also suggest tracks on our VKontakte group.

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