Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
So, it turns out I'm the only one here who continues to play both Hearthstone and Might & Magic simultaneously, and I enjoy both games. I just can't quit Hearthstone, despite all its flaws. There's too much that connects me to this game: chill arena matches with friends over a beer, cozy Hearthstone cafes, epic combos, funny moments, and the burning... ahem... feeling after losing streaks... I got carried away)
Well, Hearthstone is unplayable in ranked right now, and even if I wanted to play something, I probably wouldn't go beyond dailies or arena. On the other hand, when (if) I finish my January tasks and the right mood appears, I might seriously dive into both games.
And my favorite Rogue is getting wrecked right now)
Stats for Rogue today (where "other" means the opponent conceded after 1 turn, and then disconnected))
Valeera got a strong start (with a "Goggles" combined with Buccaneer and Scoundrel), an additional boost in the form of a "Fake Coin," plus now they usually take Adventurers: two additional opportunities, besides VanCleef, to create a powerful board state. It can be difficult against Pirate Warriors, but there aren't as many of them now, and it's easier against Shamans, in my opinion. The ability to kill Reno decks with Leeroy or "Evasion" is still there (although it can be difficult against Mages, especially if they find a second "Ice Block"). In short, they say that Miracle Rogue is experiencing its best time now after the nerfs to Leeroy and the Auctioneer (which I didn't experience).
And that's a good thing, back then it was terrible, but now it's a decent, balanced deck. I haven't played with the new expansion, though, so maybe they overdid it with the buffs.
Where do we go? Where do we end up when we save the world?
Revan, I've been wanting to ask you for a while now, are you looking at the screen from a TV? My screen is 27 inches, and your screenshots stretch the image.
Where do we go? Where do we end up when we save the world?
Valira has a strong early game (with a combination of Buccaneer and Swashbuckler), plus she gets an extra boost from the counterfeit coin, and now adventurers are commonly picked: two additional options besides VanCleef to create a powerful creature. It can be a bit difficult against pirate warriors, but there aren't as many of them now, and it's easier against shamans, in my opinion. The ability to defeat Reno decks with Leeroy or disguise hasn't disappeared either (although it can be difficult against mages, especially if they find a second Ice Block). In short, they say that Miracle Rogue is currently experiencing its best time after the nerfs to Leeroy and the Auctioneer (which I didn't experience).
Essentially, this is the same pirate agro-cancer, only instead of N'Zothmancer for warriors and 1-3/2-2 cannons for shamans, you have a hero ability. The core gameplay remains the same, revolving around the flying Edwin VanCleef and the Lightwarden. But while a warrior can compensate for a bad hand with Arcane Reapers and Heroic Strikes, a shaman can't really recover from a bad starting hand. And here, you have a win streak until the first bad draw, after which you can immediately concede. Regarding control decks, mages counter it easily, a skilled warlock will destroy any AoE combo with stealth, and it's slightly easier against priests and druids. I would replace adventurers with agents for a faster tempo. But overall, out of all the other mediocre decks, this is currently the most interesting and skill-dependent deck for ranked play.
My screenshots of Revn also stretch the screen, but this is probably due to the forum – the avatar and other elements. I just opened the screenshot in a separate window, and everything fits perfectly within the borders. My screen is either 21 or 24 inches, I don't remember.
Well, Paint, it doesn't matter – I save screenshots using Fraps and upload the finished files without any processing to the forum or hosting site.
"Television"