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#926
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Valira has a strong early game (with a combination of Buccaneer and Swashbuckler), plus she gets an extra boost from the counterfeit coin, and now adventurers are commonly picked: two additional options besides VanCleef to create a powerful creature. It can be a bit difficult against pirate warriors, but there aren't as many of them now, and it's easier against shamans, in my opinion. The ability to defeat Reno decks with Leeroy or disguise hasn't disappeared either (although it can be difficult against mages, especially if they find a second Ice Block).
In short, they say that Miracle Rogue is currently experiencing its best time after the nerfs to Leeroy and the Auctioneer (which I didn't experience).
Essentially, this is the same pirate agro-cancer, only instead of N'Zothmancer for warriors and 1-3/2-2 cannons for shamans, you have a hero ability. The core gameplay remains the same, revolving around the flying Edwin VanCleef and the Lightwarden. But while a warrior can compensate for a bad hand with Arcane Reapers and Heroic Strikes, a shaman can't really recover from a bad starting hand. And here, you have a win streak until the first bad draw, after which you can immediately concede.
Regarding control decks, mages counter it easily, a skilled warlock will destroy any AoE combo with stealth, and it's slightly easier against priests and druids.
I would replace adventurers with agents for a faster tempo.
But overall, out of all the other mediocre decks, this is currently the most interesting and skill-dependent deck for ranked play.
Woohoo
Congrats!

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