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Posts from “Heroes of Might and Magic V: Tribes of the East”

4.8 (4 ratings)
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Could you please tell me what other useful information is available in the Strategy Guide, besides what you've already mentioned? Maybe I'll buy it too; it would be interesting to read.
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In the latest issue of "Strany Igr" (No. 11, 2007), the game "Heroes of Might and Magic V: Tribes of the East" became the theme of the issue! Read more about the triumphant return of the Barbarians and enjoy the new screenshots.

Quote from Nival news.

And the story about the Barbarians and all the alternate upgrades with abilities has been written, except for the Renegades and, of course, the Orcs.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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That's great, because new abilities aren't always clear, and this has all the options, meaning gnomes too?
Do you mean humans when you say "Renegades"?
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Archdemon (devil) can teleport (rescue) his demon friends from a group of enemies =))
Skeletons reduce damage from ranged attacks (or maybe from all attacks)
Gremlin paralyzes vehicles for one turn
Gargoyle is a flying damage dealer
Golem heals from magic

It is possible that the alternative castle upgrade will not be Renegades, or they will be slightly modified Renegades... knights with two-handed weapons, spears).

Be strong. Believe
In reply to Arandor
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Alan, thanks for the dragon. And it really looks good.:)
Now we just need to wait for them to show us the upgrades for the Dwarves, Humans (if they've been changed), and of course, the Orcs in all their glory!!!:smile26:
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Hmm... Does the Rainbow Dragon attack for 5 squares when it's lucky? That's not luck, it's a trap: imagine your own troops are standing behind the enemy, and suddenly 10 dragons breathe on them!... the outcome is sad...

I often had a similar problem - the units on the battlefield were positioned in such a way that the dragons had to "wait" or lose a turn just to change position, only to avoid burning half a stack of your own "native" fairies or dancers with a 2-square breath attack standing behind the enemy...
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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Yes, that's true. It's tough to fight dragons and their harsh breath. And if you have to fly 5 squares directly into the center of the enemy troops, it's even harder!
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Hmm... Does the Rainbow Dragon attack 5 cells when luck triggers?

Not exactly. When the dragon's luck triggers, it attacks a number of cells equal to its luck value (i.e., from 1 to 5). It's not yet clear how this will be implemented; after all, the attack is 2x2, and it's also unclear how it will be calculated diagonally. For now, the Sylvan dancers seem unconvincing; instead of a clumsy circular attack, they have a significant bonus to defense (it's important to consider that at the beginning of the battle, they have an increase, as if they had moved the maximum number of cells).
The weakest alternative so far is for the Nec
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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still, with such "luck," you'll end up destroying more of your own units than the opponent's...
And there's no need to give Necropolis too many advantages; they're already arrogant enough :D
And the alternate Academy – in my opinion, they've been strengthened too much, especially considering they're also very good at casting spells...
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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I'm glad about the new strength of the Sylvan faction! It's my favorite race!!! All the upgrades for this race were done well. They look better than the others. And also, a super rainbow dragon! They should also give it the "rainbow" magic – a rainbow that hits everyone standing nearby, draining their life (like chain lightning). True, the Academy is also a strong faction!:smile01:
In reply to 3DogMZA
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3DogMZA;96596
And another super rainbow dragon! They could also give it the "rainbow" magic ability - a rainbow that hits everyone standing nearby, draining their life (like chain lightning).
That would make it a vampire dragon, it's scary to even imagine, it would immediately become a super unit...
I would like them to combine the abilities of the fallen angel and the archangel:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;96633
That would be a vampire dragon, it's scary to even imagine, instantly a super unit...
And I would like them to combine the abilities of the fallen angel and the archangel:D
I've seen such a mod somewhere, the fallen angel not only heals but also resurrects, but I think that's an imbalance.
Пусть вошедший в наш дом дивится Нам, а не нашей посуде.
Сенека
In reply to снежинка
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snowflake;96731
I think I saw a mod like that somewhere, where the Fallen Angel not only heals but also revives, but I think it creates an imbalance.
Imbalance is obvious=) but it's okay to dream, right?:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I think the increased range of the dragon's breath attack is a plus. Of course, the fact that it's unpredictable is a drawback, but you can still get used to it.
I like it!
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If you think strategically, the negative effect of this ability won't be significant. However, if the enemy is smart, they can turn this ability against the player... Hmm... this is a rather debatable advantage.

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