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Here, we're talking about neutral creatures with Chain Lightning =) But for the player, it's a completely different story.
Well, as you wish... An army with Chain Lightning is still more important than just Chain Lightning itself.
They're like kings... They should have an ability like Berserkers, i.e., uncontrollable. It would be a real party. Now, let's try to find the smallest army to destroy 20 Chain Lightning creatures.
Yeah, like those... what were they called... some kind of bulls (maybe rabid ones?) :) It's impossible to determine by eye, IMHO. Only through practice, using the editor.
Yeah, like those... what were they called... some kind of bulls (or maybe rabid ones?) :) You can't tell just by looking, IMO. Only through practice, using the editor.
Rabid bulls, I wonder what chemist-barbarian experimented on them, making them turn reddish, so they don't listen to the hero and don't look like bulls at all?:)
It seems a bit strange to me. What if the Black Dragons aren't alone, but are part of an army with a hero? I think this is more relevant than just having Black Dragons alone. Because it already looks like a final battle.
There are simply more neutral Black Dragons than Black Dragons in the hero's army. And some valuable artifacts are guarded by them. We need a plan on how to defeat them.
Пандора
19 years ago
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Mad bulls, I wonder what chemist-barbarian experimented on them, that they turned reddish? They don't listen to the hero and don't look like bulls at all.
Well, their disobedience probably came from the berserkers... And they look more like (in my opinion) dinosaurs. Gargantuas too...
Arandor
19 years ago
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Gnawers look more like boars =)) and Gargantuas look like dinosaurs.
Пандора
19 years ago
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It's simply that the number of neutral creatures is greater than the number of creatures in the hero's army. And some valuable artifacts are guarded by them. You need a plan on how to defeat them.
I just attack... with everything I have. But here's a question... How do you behave in the arena? When a hero is left one-on-one with a powerful neutral creature? That's where the Barbarian excels...
I just bash... everyone I can. But here's a question... How do you behave in the arena? When a hero is left one-on-one with a Champion? That's where the Barbarian shines...
The Barbarian can simply enter the arena earlier, which doesn't really make much sense, it's better to wait until level 13-15, otherwise it's a waste of precious skill points.
The point is, who will you sacrifice first so you can then finish off the dragons? Why would you sacrifice a hero?=)
Can't you play? Just level up a hero to level 15-20 and buy fire resistance and immortality. If you're lucky and find the Ring of Great Negation, you have a chance to defeat them. If not, you can always run away.:smile17:
Can't you play? You need to level up your hero to level 15-20 and buy fire resistance, immortality. If you're lucky and find the Ring of Great Negation, you have a chance to defeat them. If not, you can always run away.:smile17:
That's not what I'm talking about. At level 15-20, of course, you can defeat them without any problems, and you don't always need potions. It depends on the number of creatures and the hero's artifacts (for example, if a combat hero has a dozen Black Armor, they can defeat a single creature without using an immortality potion).
Added 4 minutes later Scorpion;97417
Can't you play? You need to level up your hero to level 15-20 and buy fire resistance, immortality. If you're lucky and find the Ring of Great Negation, you have a chance to defeat them. If not, you can always run away.:smile17:
But what if you're playing as a mage at level 10, for example, against ten creatures? That's what I'm talking about – defeating creatures early in the game with minimal losses
We're not talking about that; it's clear that at level 15-20, you can defeat them without any problems, and you don't always need potions. It depends on the number of creatures and the hero's artifacts (for example, if a combat hero has ten black "Armor of Regeneration," they can defeat a single creature without using a potion of immortality).
Added 4 minutes later
But what if a mage at level 10, for example, fights ten creatures? That's what we're talking about – defeating creatures with minimal losses early in the game. In principle, you're right, but who, I wonder, would attack them at that level?! I've been playing for quite a while, and it's unrealistic to win with such a low level and a weak army! However, I'm looking forward to your suggestions. You seem to be an experienced player, so please share your thoughts. Even better, you can write to me at Scorpion-221@yandex.ru:smile03:
In principle, you are right, but who, I wonder, would attack them at such a level?! I've been playing for quite a while, and it's impossible to win with such a level without a decent army!!! Although, I'm waiting for your suggestions. You seem to be an experienced player, so write something. Even better if you write to Scorpion-221@yandex.ru:smile03:
Well, I'm only experienced against the AI:D, although I'm gradually gaining experience against real players, Regarding a decent army, Arandor already gave an example of a tactic against the Castle, check the earlier posts, regarding 10 Castle with a level 10 hero, let's say a Crusader (tactics and life if I'm not mistaken, max morale) level 10, so at level 10, there will definitely be level 4 Life magic (maybe even level 5, but let's assume level 4), let's say this is the first month => there will be no more than 5 Angels (I like them because they resurrect, they are flying units and fast), about 20 Crusaders, and 40-50 Ballista, and a few archers. So, there will be 3-4 Dragon units (3-4-3 or 2-3-3-2), they will most likely skip their turn (the AI constantly does this for some reason), option number one (if the Angel will move after the Dragons) skip the Angel's turn (if the hero moves first, then the Angel's turn can be skipped), as well as the others, except for the hero and archers (it's better to move the Crusaders further away so that they don't get hit), the hero can cast either General Chaos Ward, or Prayer, or Guardian Angel on the Angels, then when the Angel's turn comes, fly to the Dragons and try to attack them so that they hit each other in response, if Guardian Angel is cast, there will be no losses for the Angels in response (also with Prayer and if the archers have done a good job, the Angel shouldn't be taken down), then the Dragons move (one unit can already be taken down), since they don't fly to the army, they will all attack the Angels (I think they will take down one or two, taking into account the tactics and spells), then the hero will most likely move first (morale is at max), cast either Chaos Ward, if it hasn't been used yet, or some other positive mass spell (for example, General Passion), and then work with the Angel and archers, if the Castle units reach the main army, cut them down with the Crusaders (but there will still be more losses) P.S. Don't criticize the example too harshly, there is something to criticize, but still, here's another thing, you also need to position the troops well (don't put anyone in the first and second squares, otherwise the Dragons will immediately fly over and there will be big losses), in the example, the size of the army is not very small, but I at least offered something on the topic (think about it before criticizing), I hope I didn't miss anything; Optimal, here is an example for testing your topic "Theory and Practice" (or something like that) In conclusion: my version of the minimum army, but for 10 Castle - 5 Angels, 20 Crusaders, 40 Ballista and 100 archers (maybe even more):) I boldly throw myself under a barrage of criticism:D
In conclusion: here's my version of a minimal army, but by day 10, it should consist of 5 Angels, 20 Crusaders, 40 Ballistas, and 100 Archers (possibly even more):) I'm boldly throwing myself into the fray, ready for criticism:D
It's better to replace the Ballistas with Pikemen, because if the enemy units fly close, that's it.