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Posts from What mixed hero class of the (Necropolis) faction do you like?

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10 years ago
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The Dark Priest is perhaps the most useless class. It's not that difficult to obtain such a character, for example, when playing as Order (if there is Dark Magic in the university, take a Priest; if there is Light Magic, take a Necromancer), but its actual capabilities... Of course, combining Light and Dark magic, without any dilution (this refers to Might), will create a significant imbalance in the combat effectiveness of the two armies, but casting all of this with a single character means the battle will be over 10 times before you even get started. And the bonus is very weak. You can't "vampirize" much with magic, and if you really want to, there's 4th-level Death Magic (which can be combined with a much more pleasant martial class for such things). And Life has Heavenly Shield and Regeneration for survival. The Demonologist looks extremely attractive (and in the Chaos castle, he's equipped with everything he needs). The strongest summons in the game, further enhanced by the class ability. I haven't tried the Lich. The original Lich, if its ability does *not* apply to ranged attacks, is a very questionable combination, not supported by any bonus. The one from Equilibrium is excellent, especially for Chaos. Lich + Black Dragons: "Hello, my orderly friend." The Assassin is quite good, in two directions. Either it's a mobile Warrior, cursing its enemies, or a Sorcerer with a bonus to initiative. The Dark Lord is unnecessary. The Transmuter and Necromancy will raise the "growth" sufficiently on their own, and the class bonus is a simple 2nd-level spell that is easier to cast through a spellbook (there's a 4th-level mass spell). The Order Lord would be better off thinking about a Cardinal. There, magic will not only help the army but also increase its own survivability, and the bonus is more pleasant (although if the focus is on mechanisms, you can consider having the Lord collect vampires for the army in addition to his own troops). The Ninja is serious in Equilibrium and very useless in the original. In the case of Equilibrium, we're talking about a scout with a bow and Death Magic for prestige, not a full-fledged Necromancer. The Rogue is good already due to the combination of classes, which Death provides. In Equilibrium, it also has a fairly serious ability.
9 years ago
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I don't remember who I voted for, but I did vote, despite the changes to the equilibrium, and that was a mistake. Based on the equilibrium, the choice isn't very clear – rogue, ninja, dark priest, demonologist, lich – hmm... which one to choose? I'll probably skip the dark priest and rogue, as they require combat skills, meaning they are classes with good potential for skill development. The demonologist is also a step below, as it focuses on summoning – and this theme is more inherent to nature than to death. Lich and ninja – for both, any crossbow or bow, without a shooting skill, and the class's usefulness will already be noticeable, but the lich is a dead body (not always good), and the ninja has scouting – not bad, but if it moves alone, the class is not very useful, although in combination with combat or nature magic, it will be a good solo class. Still, I'll give priority to the ninja, although I voted for a different class in the basic version.
In reply to Hikari
9 years ago
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Hikari

I haven't tried the Lich. The original one, if its ability doesn't extend to ranged attacks, is a very questionable combination, not supported by any bonus. The one from Equilibrium is excellent, especially for Chaos. Lich + Black Dragons: "Well, hello there, my dear friend."
The Assassin is quite good, in two directions. Either it's a mobile Warrior, cursing its enemies, or a Sorcerer with a bonus to initiative.
The Dark Lord is unnecessary. The Transmuter and Necromancy will raise the "growth" sufficiently on their own, and the class bonus is a simple 2nd-level spell that is easier to cast through a spellbook (for 4 targets). The Lord of Order would be better off considering the Cardinal; there, magic will not only help the army but also increase his own survivability, and the bonus is more pleasant (although if the focus is on mechanisms, you might consider having the Lord collect vampires for his army in addition to his own troops).
The Ninja is serious in Equilibrium and quite useless in the original. In the case of Equilibrium, we are talking about a scout with a bow and Death magic for prestige, not a full-fledged Necromancer.
The Rogue is good due to the combination of classes, which is exactly what Death needs. In Equilibrium, he also has a quite serious ability.

The Lich ages with any attack, including ranged attacks. The question is, how will the Lich help your creatures? The Lich is not a Fire Guardian; your creatures will easily defeat him with their breath attack, and you can't apply buffs to your creatures without a ring. If you're talking about debuffs to reduce damage to your creatures and increase their damage, then a Cardinal or a Fire Guardian with Armageddon is, in my opinion, more useful.
The usefulness of the Assassin is debatable - you can cast the speed boost as a mass spell, and you can only run away from slow creatures; for a mage, an earlier turn? For a class that has martial skills, it's not very useful; in most cases, the mage will shoot first before casting debuffs, and Hand of Death often hits an invisible target at the beginning of the battle.
You forgot about the Witch Hunter for the Lord :).
In Equilibrium, the Ninja is a Beholder-like hero - what could be better? :)
The combination of tactics and Death magic - what's so good about it? It will take down a creature with the very first shot
In reply to Skoraj
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9 years ago
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Skoraj
The Lich ages with every attack, including ranged attacks.

The usefulness of the Assassin is debatable – you can cast a mass spell for acceleration, and you can only run away from slow units. For a mage, an earlier turn? For a class that has combat skills, it's not very useful.

In Equilibrium, the Ninja is a hero-beholder – what could be better?
Regarding the Lich with ranged attacks, it's an interesting question. In general, there are many classes that inflict some kind of negative effect on the enemy when they attack, but usually in melee combat. The Ninja can do it remotely. Apparently, the Guildmaster can also stun remotely. The rest have a bonus in melee combat. And since almost all of them don't have combat skills, it's pointless to consider them as fighters.
I'm talking about the classic game. In Equilibrium, there are more interesting bonuses, but there is no fundamental difference from the classic game.
Regarding the Assassin, for whom I voted, I gave a detailed explanation in my previous post. He doesn't need to fight on the battlefield – he needs to survive.
In reply to Мефалочка
9 years ago
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Mefalochka
Dark Priest, and there’s no need to invest in death magic.
Excellent, but how will you maintain the Dark Priest class without investing in death? Moreover, to use the class bonus, you need to upgrade at least Warfare to 3 and Melee to 5, and magic resistance wouldn’t hurt either. Therefore, you need to invest from 8 to 16 skills in death, and you will inevitably max out death to 16 out of 20.

Added after 17 minutes
dnaop-wr
What is the Death race based on? - on necromancy (raising the undead). What is the main task of a necromancer for this? - not to cast magic (it is weak compared to other races) and especially not to fight in melee (to age the enemy), but to survive in battle. Which class is best suited for this? - assassin. And when this line is leveled up, you can choose whatever you want. But this is my personal opinion, because another player may use other skills and techniques in the game with no less success.
That is, according to you, classes based on warfare are ideally suited for the race? Okay, let's evaluate (+ - suitable): General - life (+, morale has always suited light, death - +/- , suitable for an army of demons, useless for an army of the undead) Paladin - controversial class (so, life is ideal against death? I would say they are equal) Assassin - you said it all. Ranger - I would say +, elves have always been archers Nature Warrior - rather -, than +, nature is more likely to summon phoenixes, dragons, mantises, than wolves and tigers. Warlord - among the lords, fighters are not very good, but given the magic of order with mirage, hypnosis, and others - you can put + Battle Mage - yes, we only use magic fist in order? Illusions more often - a clear - Fire Guard - no comment + Scout - for a solo hero, shooting is definitely + Barbarian - the race is focused on strength +
In reply to Skoraj
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9 years ago
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Skoraj
So, according to you, classes focused on combat skills are ideal for a particular race?
Okay, let's evaluate (+ - suitable):
General - life (+, morale has always suited the light, death - +/-, suitable for a demon army, useless for an undead army)
Well, let's start with the basics. Any hero participating in battle will benefit from combat skills (so they don't get taken down by the first enemy). The question is when to take this additional skill.
The General's bonus affects not only monsters but also heroes, raising their morale, which allows them to act in time and cast spells.
I don't see any particularly useful bonuses (for Necropolis) in other classes besides the Fire Mage, so I won't touch them.
But for the Necromancer, the most useful skill is the 4th one, and if he doesn't survive, he will not only remain without experience but also leave the army without reinforcements. Therefore, it is quite natural for him to be able to withstand a random attack and, if necessary, escape from the enemy. In this regard, the Assassin is a quite suitable class. This is especially useful at the beginning of the game when there is no strong army to protect the hero.

Happy New Year!
In reply to dnaop-wr
9 years ago
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dnaop-wr
Well, let's start with the basics. Any hero participating in a battle will benefit from combat skills (so they don't get taken down by the first enemy). The question is when to take this additional skill.
The General bonus affects not only monsters but also heroes, boosting their morale, which allows them to act in time and cast spells.
I don't see any particularly useful bonuses (for Necropolis) in other classes besides the Fire Mage, so I won't touch them.
However, the Necromancer's most useful skill is the 4th one, and if he doesn't survive, he won't only be left without experience, but he will also leave the army without reinforcements. Therefore, it is quite natural for him to be able to withstand a random attack and, if necessary, escape from the enemy. In this regard, the Assassin is a quite suitable class. This is especially useful at the beginning of the game when there is no strong army to protect the hero.

Happy New Year!

And in your opinion, shouldn't the Priest survive to reduce losses?
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9 years ago
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Actually, priests don't live in Necropolises and don't raise the undead. Here, we're primarily talking about Necromancers.
9 years ago
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Like it or not, you need to take a combat-focused hero. It significantly increases the hero's survivability and allows you to clear the map alone, especially when playing on Champion difficulty. Having a combat-focused hero is essential to withstand more than one hit from enemies and have time to drink potions.

Otherwise, the Demonologist is decent. You can level up a Reaver, not for the class bonus, but for the bonuses from the tactics (although it's better to take a Knight (of Death) as your second hero).
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6 years ago
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as long as there is a combination of hypnosis + sacrifice, the archmage is stronger )))

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