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“If there’s a Blade, it’s gone right away.”

Walkthrough of the 4th stage of the blitz tournament – “Think and Get Rich” by Dmitry_A_S.

On such a map, there’s no need to come up with anything; we choose the optimal way to capture the Legion statue in 1 day with the maximum amount of gold (two Armageddon’s Blades are included) and go for it. As a result, I immediately proceed to the description.
Valeska grabs a scroll with the Fire Elemental summoning spell, kills Fjur, takes 13000 gold, 9-12, and waits for orders.
We hire the Frenchwoman Josefine (Pearl appears). Josefine goes to the garrison.
We hire Pearl (Fjur appears). Pearl goes through the monolith at entrance 5-0, picks up the Admiral’s hat, recruits a Golden Drash, dives into a two-way monolith, and stays in the “room.”
We hire Fjur (Moner appears). Fjur takes all the troops from Josefine, leaving her with a butterfly, picks up a potion of life, jumps into the monolith at entrance 6-2, and frees Kalkh from the dungeon. Kalkh takes the potion from Fjur, 33 gremlins (Fjur is left with 2 golems and 1 gremlin), divides the gremlins into 32-1, runs into the oasis, punishes Kulema (Olema), taking the shackles from him, and raises 32 gremlins – 8 demons from the dead, returning to the oasis. Fjur runs into the oasis. Kalkh gives Fjur the potion, shackles, 11 creatures of evil, 8 demons, keeping 1 gremlin for himself. Kalkh picks up 5 piles of gold, starting with 3-33.
Fjur opens the passage guard, giving 6 demons, picks up the Blade, 15000 gold, recruits Arkash, and jumps into the monolith at the entrance with an exit at point 32-24, walks to point 32-23, recruiting 4 dragonflies along the way.
We hire Dessa (Sylvia appears). Dessa goes into the monolith at the entrance with an exit at point 32-24, one step to the right. Pearl takes the dragonflies, Arkash, and the gremlin from Fjur, giving him a centaur in return. Dessa takes all the artifacts from Fjur, gives away all the troops, and is left with 1 golem.
We hire Sylvia (Kulema appears). Sylvia jumps through the monolith to point 32-24. Dessa gives Sylvia the shackles. Dessa and Sylvia take one step to the right (it’s still too early for them to go left).
The beautiful Josefine jumps through the monolith to point 32-24 and stands at point 30-25 (just like in Pushkin’s poem – “…three maidens under the window…”, but I have four gathered – some kind of matriarchy). Dessa gives Josefine the Blade and the potion. Josefine learns the pathfinding skill from a scholar, goes to the oasis, and sacrifices the potion at the altar (pathfinding up to expert), takes 6 piles of gold: 25-28, 25-25, 24-28, 25-30, 24-29, 24-30 at a right angle, runs into the seer’s hut, and exchanges the Blade for 50 gold.
Pearl gives Sylvia the Admiral’s hat and Drash, taking a pikeman from her.
Sylvia visits the oasis, takes gold at 26-25 (defeats 5 very powerful gorgons), activates the oasis, takes gold at 25-25 (5 gorgons), oasis, altar (exchanges the shackles for experience), gains expert navigation, and waits at the altar for further orders.
Fjur jumps into the monolith at entrance 29-22, one step to the right. Valeska gives Fjur 1 archer, taking 24 golems from him for now. Fjur goes to the guild, exchanges all the weaklings for gold, leaving 1 centaur for himself.
We hire Kulema. Into the monolith with an exit at point 32-24. One step to the right. Pearl gives Kulema Arkash, taking a devil from him. Kulema goes to the oasis, takes gold at 26-24 (5 gorgons), oasis, gold at 25-24 (5 gorgons), oasis.
Sylvia goes to point 26-24, summons a boat, and, jumping into it, visits the shipwreck at 18-27 (defeats 50 guards and receives a shield of the gnoll king in addition), visits the shipwreck at 20-21 (defeats 10 guards), whirlpool with an exit at point 4-23, sails to point 6-23, and waits.
Pearl goes through the two-way monolith to point 17-6.
Kulema goes into the two-way monolith, staying at point 30-23.
We hire Moner. Moner goes into the monolith with an exit at point 32-24, one step to the right, and exchanges his butterfly for Arkash from Olema.
Kulema attacks the golden golems and runs away.
Pearl goes to point 30-23. Moner takes 3 dragonflies, a pikeman, and a devil from Pearl (Pearl is left with 1 dragonfly and 1 gremlin).
Pearl gives Dessa the dragonfly and goes to point 17-6.
Dessa goes into the two-way monolith, oasis 8-23, takes Drash and the shield from Sylvia, leaving her with 1 dragonfly, kills the golden golem, and jumps to point 30-23.
Moner takes Drash from Dessa. Dessa takes one step down. Moner goes through the two-way monolith to the oasis 8-23, two-way monolith to point 30-23, monolith at entrance 29-22, and takes one step forward. Valeska gives Moner all the golems, leaving one for herself. Moner gives all the weaklings to Fjur, keeping 1 dragonfly, runs to the city, and hides in the garrison.
Dessa goes to the oasis 28-25, one step to the right.
We hire Kulema (a man, I’ve seen you somewhere before). Kulema takes the dragonfly from Moner, giving him his devil in return. Kulema takes gold at 13-13, 16-16, 20-11, Armageddon’s Blade, jumps into the monolith with an exit at point 32-24, oasis 28-25, gives Dessa the Blade, and takes three piles of gold: 28-28, 28-29, 27-28, and stands at point 28-26.
Pearl goes to the oasis 28-25. Kulema gives Pearl the dragonfly, taking the gremlin from her. Pearl takes 7 piles of gold: 27-29, 26-28, 27-30, 26-29, 27-31, 26-31, 26-30.
Dessa goes to the altar. Blade and shield are sacrificed, learning pathfinding up to advanced, and picks up the remaining 8 piles of gold.
Fjur exchanges all the weaklings for gold, leaving 1 golem for himself.
Sylvia lands at point 6-28, opens the passage guard, picks up gold, jumps into the boat, lands at point 3-26, passage guard, gold at 3-28, goes to point 3-28, picks up gold at 2-28, 3-29, and takes the Legion statue.

Victory!

Total: 1 day, 146413 tugriks, two Blades.

Thank you for your attention.

Always yours, Dmitry_A_S.

Added 10 minutes ago
Dear Kyle! Would you mind if I posted my second walkthrough? In it, I sold 2 fewer dragonflies, but it is also informative.

I am attaching the final version, which includes all the characters involved in the description.
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DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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Ah... now I understand where I made a mistake; I didn't summon any demons. I didn't even think about that possibility, and as a result, the outcome wasn't as good. I need to keep learning:rolleyes:
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
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fanat;96460
Ah... now I understand where I went wrong; I didn't summon any demons. I didn't even think about this possibility, and as a result, the outcome wasn't as good.
I need to keep learning...:rolleyes:

You didn't need to come up with anything; you just needed to read the rules carefully. Amber recommended checking out the "PhysMiG" section – the basics of demonology. What do you think he meant by that?;)

Added 55 minutes later
Radik;96449
Ugh, I feel like if I write now about how I got the blade, it will cause a stir.
Oh well:
I needed 7 heroes in total (although I bought one back twice), in addition to the starting hero and the hero in the dungeon. I bought Sylvia last, leveled her up on a golem with an oasis, then on the last of the four piles of gold, ran to the water, and got in the boat. The bonuses were off the charts. I sailed to the nearest ship and escaped. We buy ourselves again in the castle - so many movement points!:) (that is, navigation bonuses have become land-based, I know it's not correct, but it's not forbidden by the rules).

With this setup (given that Sylvia levels up as much as possible on 4 piles of gold and 1 golem), my "insane" Sylvia (I used an elixir, the blade, shackles, and leveled up her expert navigation, pathfinding, and water skills) collected everything on the map and successfully returned to exchange creatures for gold. I then earned 154177 gold, i.e., 7764 gold more (-3 heroes and +2 sprites, now I think that I could even reduce it to -4 heroes and push the golem)!!!! Note: assuming that Fure and Kal'h have completed their missions (see the walkthrough).
But for some reason, I immediately dismissed this option as incorrect. That's why I didn't save the game. Maybe I'm wrong.
DmitriyAS

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Wow... you're not humans, you're "animals"!!! Apparently, my grandfather didn't teach me how to play chess well enough. I bow low to the knights of HOMM. We continue learning. AmberSoler, I hope you still have a couple of trump cards up your sleeve. Thank you very much to everyone!!!

Added 1 hour 12 minutes ago
Description of the fourth stage of the "Friend or Foe" blitz tournament
Day one... and the last.
Valeska takes the "Fire Elemental" scroll and goes through the purple portal. She appears on the eastern island, takes the "Pathfinding" expert, goes to the oasis, defeats two Gorgons near the oasis for gold (the scroll helped), and doesn't forget to visit the oasis in time. She runs to the black one-way portal, visits the well, defeats Fuiur (gets the "Pathfinding" expert), then goes to the oasis, takes the Gorgons (the ones grazing), on the way back, she collects gold and on the last step, she enters the tavern, where the Pearl awaits (Josephine was bought in the city beforehand).
Valeska buys a druid, and she waits for her time. In place of Gem, Sylvia (the famous navigator) appears.
Sylvia goes through the purple portal, takes the hat, the Dragon, goes to the oasis, summons a boat, sails to the island, opens the quest guardian, takes the coins, and... returns to the continent, although no, let her drift for a while.
Josephine leaves the gremlins in the city, runs to the yellow portal, frees Kal'kh, visits the oasis, exchanges troops with the demon, and runs to crush Olema. Pitov divided 5 and 6 stacks into one (now I know that I made a big mistake). After the battle, Josephine has 5 Pitovs and 6 demons. Kal'kh runs to Josephine, having visited the oasis beforehand, gives her one golem, and continues to move east. He collects everything except one pile of gold. Josephine returns to the oasis.
Now, Dessa. Dessa runs to the portal, then to another portal, to the oasis near the golden golem. Sylvia returns, Dessa takes the Dragon and the hat from her. Sylvia is fired (as she blocks the dogu). Dessa defeats the golem, returns to the oasis, again to the portal, and... waits for someone to pass on the dragon (2800 after all).
This someone turned out to be Fuiur (the next Moner). Gem exchanges the Gorgons for a butterfly with Fuiur and is eliminated. The Energizer runs to Jozi, taking all the loot with him (he has an expert pathfinder, he doesn't care...), and takes the demons and Pitovs from her. Josephine runs to Kal'kh and picks up the last pile of gold. And Fuiur opens the guardian, collects the Blade, gold, the Archangel, and goes through the portal. We wait...
But we don't wait... Fuiur takes the troops from Dessa and now waits. And Dessa is already sailing for the statue (there are 51500 in the kingdom's treasury). There are coins lying near the statue, and Dessochka carefully pockets them too.
We buy Moner (Gunnar follows). We buy Gunnar (Olema follows, yes... too many people).
Moner takes a lot of gold near the second Blade and... the turns are over, and if it weren't for the Gorgon from Gem, then... (that's how Moner managed faster than anyone else).
We buy Olema. Olema collects two piles of gold in the swamp (equip her with a Gorgon in advance), and goes through the portal to the island with a lot of coins.
Gunnar runs through the portals, visiting the oasis on the island, takes the Dragon and the Archangel from Fuiur (on loan) and the Blade (confiscates), defeats the Dragozmians, collects the remaining piles behind the oasis, returns the creatures to Fuiur, and runs to the swamp to collect the loot. He exchanges the Blade for money and has six piles of gold left. Therefore, we hire Grindan (finally) and complete the capital. And Fuiur, meanwhile, sends all the animals to the zoo.
The End.

Cast: Valeska, Josephine, Gem, Sylvia, Kal'kh, Dessa, Fuiur, Moner, Gunnar, Olema, Grindan. Nine purchased heroes and at the finish 133588 gold!!!
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Just clarifying a bit about Sylvia's capabilities when "steroids" are applied. As I mentioned, we only hire 3 heroes: Josephine, Fure, and Sylvia (Valex and Kalh are also available). We gather 155174 gold!!!!
Anyone who wants to try it out can find the save files below. The first one is for you to play through, and the second one is the final version.
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DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
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yes, it's crazy... however... I'll have to replay it... =))
играю на уровне AI !!:smile32: ;)
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:smile19: Cut :smile19:....it's enormous!!!
Unbelievable. I'm shocked.



Kyle: check the portal rules!
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to Kamikaze: Please read the Basic Rules of the www.HeroesWorld.ru portal, especially point #2. Next time, please be more attentive. Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Well, that hits hard right away :) (I thought the moderators didn't know English :D)
Did you guys check out the save file?
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Kamikaze;96544
Well, that hit me right in the feels! (I thought the moderators didn't know English :D)

I know English at a basic level...
and if I don't know something, a dictionary will help! :p
Kamikaze;96544
Have you watched the save file?
Not yet...
Besides, as far as I understand, Dmitry_A_S uploaded the file for you! So you can try to earn 155174 gold!

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Kyle;96549

Not yet...
Besides, as far as I understand, Dmitry_A_S uploaded the file for you! So you could try to earn 155174 gold!
I think it's for us and for you, meaning for everyone. Just for fun, take a look:D
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Kamikaze;96553
Just for fun, take a look:D
Definitely... ;)

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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AmberSoler;96450
Hmm... Quoting the rules:

Interestingly, what do you mean by the absence of a prohibition? It is necessary to check whether the hero retains sea movement points when fleeing and subsequently buying them back... If so, then this is a bug, and using it is prohibited.

For the future, the "Hat" needs to be thoroughly analyzed and broken down into points... :) Not everything there is a bug, as it may seem at first glance, but at the same time, there are bugs that are not visible at first glance...

But why are we keeping silent about the previously made clarification regarding "using navigation bonuses on land"? :confused:
I was solely guided by this clarification.
And I discovered this trick while playing and simply didn't have enough time to do what Dmitry did later, as I was playing under time constraints.
I won't argue whether this is a bug or not, but I haven't encountered any prohibitions on this. In my opinion, the rules should clearly state what is prohibited (since the principle "what is not prohibited is allowed" applies). If you recognize this as a bug, please indicate it in the rules as well.
Radik
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Radik;96635
Why then are we keeping silent about the previously made decryption of "using navigation bonuses on land"?:confused:
I was solely relying on this decryption.
And I discovered this trick while playing and simply didn't have enough time to do what Dmitry did later, as I was playing under time constraints.
I won't argue whether this is a bug or not, but I haven't seen any prohibitions against it anywhere. In my opinion, the rules should clearly state what is prohibited (as the principle is "what is not prohibited is allowed"). If you recognize this as a bug, please indicate it in the rules as well.
Not for argument's sake. It's clear that in order to decipher a bug, it needs to be studied very well and all aspects of its manifestation need to be considered...

It's much simpler to just prohibit "using navigation bonuses on land" and that's it, and then attribute anything to this category, don't you think... :D

At the moment, I already have a fairly detailed analysis of the principles of how this "hat" works, and I will offer it a little later in the "physics" topic, after which this rule will be deciphered in detail :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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Radik;96449
Wow, I have a feeling that if I write now about how I got the Blade, it will cause a stir.
:)
Radik;96449

Well, okay:
I needed 7 heroes in total (although I bought one back twice), in addition to the starting hero and the hero in the dungeon. I bought Sylvia last, leveled her up on a golem with an oasis, then on the last of the four piles of gold, ran to the water, and got into the boat. The movement points were off the charts. I sailed to the nearest ship and escaped. I bought another hero in the Fortress - so many movement points! :) (that is, the navigation bonuses became land bonuses, I know it's not right, but the rules don't forbid it).
You have a solid excuse :) Somewhere in the posts, the organizers mentioned that it was supposedly a bug (if you just get in and immediately get out of the boat). But let's say you needed to cross a narrow stream and then run further; then the bug is inevitably used, and this is not forbidden. Therefore, it was stated that unintentional use of this bug may be allowed if there is a reasonable explanation for the necessity of its use. And you have it. You needed to get to the Fortress to get the Blade, but you couldn't escape on land at the moment because you had already killed everyone to speed up the game, so you were FORCED to get into the boat to escape from the ship ghosts. So everything is fine. It is, of course, possible to use a rescued or bought-out hero on the same day.
PS. Well, and again, purely IMHO. Wouldn't it be easier if they just allowed using these movement bonuses in the game? It would make verification easier and reduce the hassle of explaining the necessity of using this trick. But let's listen to what the organizers will say about clarifying the use of this bug-feature.

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