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#272
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The main thing is that it doesn't get any worse.

Be strong. Believe
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#273
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In my formula, if the damage is greater than the character's willpower but less than willpower multiplied by 2, the result is worse. If the damage is greater than willpower multiplied by 2, there is no difference. If the damage is less than the character's willpower, the result is better.
 

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#274
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But the damage will almost always be higher than willpower; that's for sure.

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#275
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Judging by the previous experience, it's not a certainty. You can boost Willpower to 60 if it's an important stat, or even to 65 across the board, while damage values can range from 40 to 50, and sometimes even 30... Although there are also various modifiers like Strength, but overall, as I see it, damage values below 60 are quite common. Even below 50 are not uncommon.
 

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#276
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But against whom is this damage effective? Against armored warriors, which reduces it, or against naked mages?

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#277
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Base damage. Just walking around the quests.
Pistol – 40 damage.
Knife – 5+5 damage.
Cool crossbow with a combat magic buff – 175 damage (and that’s already more than Willpower x 2, i.e., 130).
Halberd – 50+17 (it falls within the range, yes).
Bow – 35-115 (it falls within the range).
Throwing knife – 10.
Pistol – 40.
Rifle – 80 (it falls within the range).
Knife – 10.
Spatha – 30+8.
Ritual knife – 5+8.
Staff – 20+7.

Although, it’s not a fact that Heaven left the same damage values, of course.
 

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#278
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I like the idea that the ability will work more consistently, even if it's slightly weaker. Especially if it now works against any type of damage.
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#279
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Left.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#280
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Dude, the characters from our previous expedition are much weaker than the ones we have now.
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#281
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How about reducing ANY damage by will*0.6(%)?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#282
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Officer, our characters from the previous expedition are much weaker than the current ones.
Well, purely based on stats...
What about reducing ANY damage by will*0.6(%)?
Does 50 Will give 30% damage reduction? The maximum is about 40%, hmm... Well, this option is clearly better than what I suggested (and therefore better than what was initially proposed). I can't say how balanced it is.
 

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#283
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I don't really like percentage-based damage reduction when it comes to mages. An attack of 250+ will still kill you, but with it, you might have had a chance to avoid smaller attacks from agile units. For a 100-hit point character, a 30% damage reduction doesn't make much of a difference (it's like having +30 hit points), but a barrier that nullifies damage from a random arrow looks a bit better.
You could, however, invest in body and will and create a combat mage to abuse the shield, but I don't think there are enough stat points to do that.

Whatever
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#285
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Okay, let's use Menta's formula: damage/2, damage absorption not exceeding the willpower value. Against any type of damage.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#286
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I don't quite understand what "damage/2" means, sorry.

Whatever