Skip to content

Grayson Islands

User Avatar
#283
Auto-translated
I don't really like percentage-based damage reduction when it comes to mages. An attack of 250+ will still kill you, but with it, you might have had a chance to avoid smaller attacks from agile units. For a 100-hit point character, a 30% damage reduction doesn't make much of a difference (it's like having +30 hit points), but a barrier that nullifies damage from a random arrow looks a bit better.
You could, however, invest in body and will and create a combat mage to abuse the shield, but I don't think there are enough stat points to do that.

Whatever