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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
I'm reworking the soulless one; now it will attack with a fiery wave, and its health will be more reasonable.
Is that the one with "Storm Strike"?

Added 40 seconds ago
fktifzobr@mail.ru
There's also a mod that replaces Necromancers with Fallen Angels, Stone Giants, Black Orcs + a few Necromancers, and I have a mod that replaces Demons with Elementals + Dark Gnomes, but they only work together.
Do you happen to have a mod that replaces Necromancers?

Added 3 minutes ago
SRD
It's impossible to add new spells to the game or create duplicates. However, there are three spells that might be reworked:
1) Hellfire Wave of the Master (fire element)
2) Diabolic Chain of Biara (air element)
3) Uber Meteor Shower (earth element) - this spell wasn't really used in the game (unlike the first two).

Besides that, there are various prayers, banishments, and battle cries. There are also unit abilities (I wrote about them above) - in short, we need to try to fit these into magical schools or at least tie them to perks.
About the Meteor Shower.
In one topic on this forum, I saw a mod that adds custom heroes and models for them.
The Elves have a hero there with the "Silvan's Rain" specialization.
The hero has a Meteor Shower spell with damage (40 * hero's magic).
The regular Meteor Shower spell works in the game, so it might be the one you're talking about
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Agreed, the first giant is weaker than the second.

Added 3 minutes later
Uriel Septim X


Added 1 minute later
[/U]
Many have already been placed in Erathia, from Moon Elves to cyborg demons.
That's right.
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fktifzobr@mail.ru
the giant with the storm strike will remain unchanged

the mod is available at https://yadi.sk/d/gYDyQHKQ35jGNy
thank you for the mod. As for the giant, it is a bit weak, but then we would have to swap their positions. The first upgrade would be dark, and the second would be fiery, if we look at the troglodytes, grenadiers, priests, and faceless.
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And remove the red color from the giants with lightning.
In reply to Уриэль Септим Х
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Uriel Septim X
Thank you for the mod. As for the giant, yes, it's a bit weak, but then we'd have to swap them. The first upgrade is kind of dark, and the second is fiery, if you look at it from the perspective of the troglodytes, grenadiers, priests, and faceless ones.
I think there's no need to swap them. The first ones are traditional iron giants that attack with fire, while the others are giants that use a completely different kind of power – neither darkness nor fire. They should be used by "liberal" armies.
Мои мини-моды

Мод RTF

Мои NCF существа
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fktifzobr@mail.ru
I think that in some cases, changes are not necessary. The first ones are traditional iron giants that attack with fire, while the others are giants that use a completely different kind of power – neither darkness nor fire is present in them, and they should be used by "liberal" armies.
Well, then yes.
I'm just not very familiar with the history of the Dark Elves.
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haven't you heard anything about this mod? I've been looking for it for 5 days, but to no avail.
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Ment
Probably, these are creatures from NCF. Here are some mentions (although it's not certain that this is exactly what it is):
/topic/at/842481/
/topic/at/773341/
It looks similar, but I studied the screenshot for a long time; there, an entire Castle is being reworked
In reply to Уриэль Септим Х
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Uriel Septim X
haven't you heard anything about this mod? I've been looking for it for 5 days, but without success.
Someone in the Necropolis theme mentioned a mod like that (an alternate upgrade replacement).
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This is in the Undead theme – a necromantic mod.

Added 38 seconds later
It's clearer there.

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