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Posts from Grayson Islands Auto-translated

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#17
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I will be annoying Plesen and playing as a Hysteros.
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#19
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Well, darn it =(
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#21
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Revan, thank you!
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#22
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Will it be possible to continue playing with the old, surviving characters? And, accordingly, I'll repeat Revan's questions regarding the Haven faction. (I haven't read anything yet).

Whatever
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#23
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I'm not even sure if I should draw it myself; I'll try to find a picture on DeviantArt instead.
А, вот почему.

🏹🎪+⛓️♿=💕
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#24
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Why didn't you copy the factions?

Be strong. Believe
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#25
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Is the first bonus for Madizm intended for neutral creatures? Or for someone else? How freely can a believer interpret the postulates of their gods while still retaining the faith bonus? In other words, does this eventually evolve into a new branch of religion, similar to the alternative faith in the Creator added in this expedition?
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#26
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If a beastman is a criminal, he will be caught and killed in the very first village. and that's the right thing to do

Be strong. Believe
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#27
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*Activated abilities. After activation, they constantly consume the specified amount of magical energy.
What exactly is meant by the words "constantly consume"? Every turn? In that case, the cost is frankly too high.

Added 34 minutes later
Experimenter: the player gains the ability to create spells for their character independently, within the schools of magic or outside of them (x4).
Do spells from this perk cost additional skill points?
if the enemy's damage is greater than the character's will, the character takes damage equal to the enemy's damage minus the character's will.
If the damage is lower than the will, does it pass as usual or not pass at all?
the effect of will is doubled.
Does this effect also apply to percentage-based spell effects?

Also, am I correct in understanding that our characters start without any equipment, since we are in cells?
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#28
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+5 to Strength; every second attack by the character deals double damage to followers of other religions
+5 to all stats; +2 skill points; damage dealt to followers of other religions is reduced by 50%
+5 to all stats; +2 skill points; immunity to spells that affect the mind
It doesn't seem very balanced.

In general, I don't remember how it was in the previous expansion, but here, religions have quite powerful bonuses, overall, as it seems to me. Not that it's good or bad, though.

Whatever
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#29
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Damn, I don't want to play as Dungeon, but the bonus is just too good for a champion.
А, вот почему.

🏹🎪+⛓️♿=💕
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#30
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+5 to all stats is essentially +35 for free allocation, because if the system is old, it still leaves at least 10 points to distribute.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария