+5 to Strength; every second attack by the character deals double damage to followers of other religions
+5 to all stats; +2 skill points; damage dealt to followers of other religions is reduced by 50%
+5 to all stats; +2 skill points; immunity to spells that affect the mind
In general, I don't remember how it was in the previous expansion, but here, religions have quite powerful bonuses, overall, as it seems to me. Not that it's good or bad, though.