Posts from Grayson Islands
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🏹🎪+⛓️♿=💕
*Activated abilities. After activation, they constantly consume the specified amount of magical energy.
Added 34 minutes later
Experimenter: the player gains the ability to create spells for their character independently, within the schools of magic or outside of them (x4).
if the enemy's damage is greater than the character's will, the character takes damage equal to the enemy's damage minus the character's will.
the effect of will is doubled.
Also, am I correct in understanding that our characters start without any equipment, since we are in cells?
+5 to Strength; every second attack by the character deals double damage to followers of other religions
+5 to all stats; +2 skill points; damage dealt to followers of other religions is reduced by 50%
+5 to all stats; +2 skill points; immunity to spells that affect the mind
In general, I don't remember how it was in the previous expansion, but here, religions have quite powerful bonuses, overall, as it seems to me. Not that it's good or bad, though.
🏹🎪+⛓️♿=💕