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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to Court
#361
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Court
Are you being sarcastic when you talk about an average hand? :confused:

No. It's sarcasm.
__________________
The hardest battles are fought in the mind
In reply to Dirty_Player
#363
TFP
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
Mini-Nostalgia
Game Length
126 days
Game Date
12/18/2016
Reported
12/19/2016 9:53 PM
Rating Impact Archived
zuro007 1480 1501 +21 ↑
Dandy 1649 1628 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/20/2016 3:21 AM

In reply to zuro007
#364
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zuro007
TFP
Amazing riches were scattered about: at 4 respawns and 1.5 treasure zones, exactly 0 Dragon Fly Hives, 0 cons, and 0 stat artifacts were found, and on top of that, Kyrre was leveling up like a woman(s). However, there was even an external dwelling of swordsmen! The deadline was already 133, and out of desperation I attacked the red dragons that were blocking the passage to the treasure zone. The losses were too great, and I saw no point in continuing. Thank you for the game!
In reply to Dandy
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#365
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Honestly, the mini-map template in Conflux is completely idiotic. No matter how many times you generate a map in Fortress, the balance is a million times better.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#366
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=Lizard=
The mini-map in SoD is genuinely idiotic. No matter how many times you generate it, it's a million times less balanced than in HotA.
If you can't eliminate the selective memory syndrome, then why post such conclusions on the forum, and even shove viral advertising into an Orthodox tournament? Want balance? Then the direct path is to go to WOTG - revive it, and use mirrors to help.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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#367
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Believe me, my memory is perfectly fine. I remember the details of games from many years ago, and I never need more than a minute to recall a save file. So, don't try to tell me otherwise. My comments are well-considered.
http://ru.twitch.tv/lizard_wt
In reply to zuro007
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#368
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Before turn 131, there was absolutely nothing. Because everything is very scarce, and the path along the edge of the map is crooked. I survived thanks to Xy, who filled the map with skeletons. On the third turn, I built a Town Portal and a Dungeon. Then I started to spam units. I gathered Mermaids and gained stats. I also leveled up 4 more heroes to full. For the formal Fortress battle, Petrovich didn't even bother to show up because everything was clear! I sent my granddaughter, Aina, and she handled everything with tactics.
Thank you for the game!

The recording is here: https://www.twitch.tv/firetosky/videos/all
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Астрал / Astral Main Hero Астрал / Astral
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
137 days
Game Date
12/20/2016
Reported
12/20/2016 8:27 AM
Rating Impact Archived
FireToSky 1949 1955 +6 ↑
caliban 1705 1699 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/20/2016 9:48 AM

In reply to FireToSky
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#369
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FireToSky
Until 131, there was absolutely nothing. Since everything is very poor and the road along the edge of the map is crooked. I survived thanks to Xi, who buffed the skeletons. On the third, I built TP-DD and started powering up. Gathered a Dragon Utopia, gained stats. Leveled up another 4 heroes to full. Petrovich didn't even bother coming for the formal FB. Because everything was clear there! I sent my granddaughter Aina, and she sorted everything out with tactics.
Thanks for the game!

recording here https://www.twitch.tv/firetosky/videos/all
Everything was very slow. The super-treasure guards didn't let me get to the computers; I had to go around through the wilderness. By the end of the second week, I built a tower where it was empty. Took the first Dragon Utopia 2 using only skeletons with an animate without earth. They gave me a water book and a +6 all hat, in the second unit a +5 all sword. There is essentially no army; after rebuilding control in the Mage Guild, there isn't either. No chance.
Thanks for the game!
https://twitch.tv/calibanhw
In reply to =Lizard=
#370
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=Lizard=
Really, in SoD the mini-no template is completely idiotic. No matter how many times you generate in HotA, the balance turns out a billion times better.
In SoD, any template can generate incorrectly. On 8mm6a, I once saw 10 conscripts at the comp's respawn). It's annoying that sometimes the balance is at the level of a card game of durak. As for HotA, I personally am not interested in the development of this project.
In reply to =Lizard=
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#371
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=Lizard=
No matter how many are generated in HotA, the balance is much better.
Could you explain why?
In reply to Dirty_Player
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#372
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Dirty_Player
Could you elaborate on what makes it better?

I have no idea, perhaps due to the roads and greater variety of objects.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
User Avatar
#373
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=Lizard=
The mini-map in SoD is completely idiotic. The balance in HotA is a million times better.
=Lizard=
So don't talk to me like that. My suggestions are well-thought-out.
=Lizard=
I have no idea, maybe...
:smile49:
In reply to Vinceras
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#375
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Vinceras
In the editor, any template can generate incorrectly. On 8mm6a I once saw 10 confluxes at the computer's spawn). It's a shame that sometimes the balance is on the level of a card game of durak. As for hota, I personally am not interested in the development of this project.

Vinceras, you're wrong about durak, it's a very interesting and complex game, including 1v1. If you want to level the odds, at the end of the deck (when it's finished) name the opponent's cards (whoever names them correctly gets +1 win). Although knowing the opponent's cards already gives you a high chance of winning.
Весна 2013.
In reply to Roger-ua
#376
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Roger-ua
If you want to level the playing field, at the end of the deck (when it's finished), name the opponent's cards. Whoever names them correctly gets +1 victory point.
Apparently, the stream should be turned off after such advice:D
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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