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In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.Auto-translated
If it's not a secret, how do Inferno and, to some extent, Magic factions deal with the Phoenix? Please enlighten me...
Sincerely.
The Mage has a "banishment" spell that destroys summoned creatures. I believe it becomes available after learning light magic. It seems Necromancer also has it. :)
The mage has a "banish" spell that destroys summoned creatures. I think it appears after learning the light magic. It seems the necromancer also has it. :)
Summoning magic. And the mage needs it for the ultimate ability, and with the ultimate ability, everyone is doomed. The main thing is that 1,000 Imps don't appear. To get it, mages need level 4, and necromancers need level 17. :p The chance of the skill appearing for mages is 15%, and for necromancers, it's 10%. Also, against Imps, Timhan will work, with initiative reversal
Each race is strong in its own way; each has its own drawbacks and advantages. 1)Haven:+stunning defense,-magic is poorly developed 2)Inferno:+wonderful ability to call reinforcements on the battlefield, mana absorption (for imps),-again, magic is lacking 3)Necromancer:+ability to raise fallen troops after battle, developed dark magic,-low-level creatures are absolutely useless (zombies, skeleton warriors). 4)elves:excellent archers, ability to deal double, and sometimes triple damage to the enemy thanks to the Avenger's Guild, developed magic,-it's even hard to name any:) 5)Warlock:excellent attack spells, chaos magic works better than for other races,-very small mana pool 6)mages:+summoning magic (banishment is just super),-low-level creatures (gremlins, golems) provide no benefit. otherwise, everything seems ok for mages)
Sylvan is also a strong faction. Dryads have a swarm of wasps and attack 2 or 3 units at once. The Dance of Death unit charges into the enemy ranks and attacks everyone around. Archers are incredibly powerful, no need to comment! Druids have a super lightning spell. Unicorns provide magic resistance and have a decent attack, as well as a blinding ability. Ents have high defense and a large stat boost, and they can entangle enemies. Emerald Dragons are almost the strongest unit. Sylvan is no worse than other factions, and may even be better!!!:smile22:
Sylvan is also a strong faction. Dryads have a swarm of wasps and attack 2 or 3 at a time without retaliation. The Death Dancer charges into the thick of enemies and attacks everyone around. Archers are generally amazing, they are powerful!!! Druids have super lightning spells. Unicorns have magic resistance and decent attack, as well as blinding. Ents have high defense and high growth, and they entangle the enemy. Emerald Dragons are almost the strongest unit. Sylvan is no worse than other factions, and may even be better!!!:smile22:
Elves have the strongest low-level creatures (except for the Death Dancers), and this is a big plus. But I still prefer the Shadow League:smile03. Assassins can definitely compete with dryads. Furies, with their initiative and retaliation, are also good. I'll skip the Minotaurs. Hydras have the same retaliation as the Furies, and in addition, they can attack multiple opponents, which is great. Shadow Lords attack very well. Black Dragons: no comment)). The heroes' abilities are simply amazing
Elves have the strongest low-level creatures (except for the Death Dancers), and that's a big plus. But I still prefer Dungeon:smile03. Assassins can definitely compete with Dryads. Furies, with their initiative and retaliation, are also good. I'll skip Minotaurs. Hydras, with the same retaliation as Furies, and the ability to attack multiple opponents, are great. Shadow Lords attack excellently. Black Dragons: no comment)). The heroes' abilities are simply amazing.
Lady Neona, no complaints! Everyone is entitled to their choice! My choice fell on the Sylvan elves!
I think that each faction is strong. The main thing is to use the advantages of your race and the weaknesses of your opponent. By focusing on this, as well as using skillful tactics and special abilities, victory will be in your hands. Good luck!
It's hard to give a definitive answer. :) I'm voting for Haven because they dominate in long games due to their preparation! :) Necropolis is also strong in long games, but Haven is stronger!
And in short and medium games, Warlocks with a developed Chaos skill are definitely the strongest! ;)
Dwarves are also strong because of their runes, but they will definitely be nerfed. ;)
If a player knows how to play as their chosen faction, each faction becomes the strongest if its strengths are developed correctly. For example, I don't know how to play as Haven. I rush neutral creatures at the start, which is funny because I simply can't understand the advantages of light magic and brute physical strength... At the start, I'm used to pelting everyone with arrows and stone spikes, but here, when you have a hundred peasants in your army in the first week (and for a Warlock, a hundred assassins is good if you have them by the middle of the game), you think you have an invincible army... And then you get wrecked by, say, 10 Fury units that just tear through all those peasants... And the hero isn't yet leveled up for direct attacks, and there's no damage magic...
Im Herzen der Stille Im Herzen der Nacht Wie oft hab ich mich schon gefragt Wo Du gerade bist Wie oft hab ich mich schon gefragt Ob Dir gerade Liebe widerfahrt...
You can't fight with peasants! You need to protect them...
Added after 11 minutes Hmm, going to fight Furies with peasants... you have to be clever to figure that out!
Why do you need to protect them? What's the point?
Yes, I figured it out. I'm used to having a lot of units of the first and second level for Dungeon, which is at least unusual... And I forget that there are no spells... That's why I went there... But it's not so much about the Furies, but about the peasants...
Im Herzen der Stille Im Herzen der Nacht Wie oft hab ich mich schon gefragt Wo Du gerade bist Wie oft hab ich mich schon gefragt Ob Dir gerade Liebe widerfahrt...
What for? So that we can later turn them into crossbowmen and paladins! ;)
That's what I was talking about... having the ability to convert a maximum of 20 warriors per week, with a peasant increase of +49... there really isn't anywhere to put them.... P.S. Either they become cannon fodder, or you gather them with a hero who specializes in peasants (extra income).