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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to LuckyF
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LuckyF
I managed to overwhelm the enemy on the left flank and the Müllich on the angel. Both had poor defenses, but the Ive was almost unplayable.
Thanks for the game.
Game 2 of the round.

Thanks for the game.
http://heroes3.tv/aiwe
In reply to graalzzz
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First round match
Thank you for playing.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
8mm6a
Game Length
214 days
Game Date
12/12/2016
Reported
12/13/2016 4:44 PM
Rating Impact Archived
Mizrael 1469 1495 +26 ↑
Palach HP 1777 1751 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2016 10:53 AM

In reply to Mizrael
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Second round game
A own goal - two elf external dwellings on the respawn, in the neighboring treasure zone there are several cons and several Dragon Utopia, although the only road leads to a one-way. At the start of the third I begin collecting Dragon Utopia - they don't give control, but I manage to build Town Portal and Dimension Door on the first try. Then I go on the attack against the opponent, who is also running with control. I catch Tazar at the Dragon Utopia, but I have practically no mana left (only for one resurrect), while he has impla (though only enough mana for one) and about 40 upgraded cows. I cut down about 20 ducks and some meat, after which I pay off and leave to farm the map. At 217 I take the village, near which I catch the opponent. Kyr didn't reach Tazik, but given the large advantage in stats and army, I attack as a own goal. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
217 days
Game Date
12/13/2016
Reported
12/13/2016 5:19 PM
Rating Impact Archived
socola 1458 1473 +15 ↑
mals 1457 1442 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 5:54 PM

In reply to socola
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socola
Second round game
Fat start - two elf external dwellings on the respawn, in the neighboring treasure zone there are several cons and several Dragon Utopia, although the only road leads to a one-way. At the beginning of the third I start collecting Dragon Utopia - they don't give control, but I manage to build TP and DD on the first attempt. Then I go on the attack against the opponent, who is also running with control. I catch Tazar at the same Dragon Utopia, but I have practically no mana left (only for one resurrect), while there is impl (though only enough mana for one) and about 40 upgraded cows. I cut down about 20 ducks and some meat, after which I pay off and leave to clear the map. On 217 I take the village, near which I catch the opponent. Kirry didn't reach Tazik, but given the large advantage in stats and army, I attack as a fool. Thanks for the game!
The start was not bad, 2 lizard external dwellings, a corner with 3 angels near the main, cow external dwelling on the edge of the respawn. Home Dragon Utopia. But there was a catastrophic lack of money, moreover the computer turned out to be "native" and I had to run towards it for a whole week. In the middle of the 3rd week Kirry demonstrates parameters over 20 across the board. And I have 3/13/3/5. No artifacts at all. And none are in sight. I take 2 Dragon Utopia, they give a cap and wings. I was short by 1 move to reach the second Dragon Utopia - Kirya attacks, I already thought about surrendering. Opponent's troops: 7 angels, 80 grand elves, 20 ducks; mine: 3 angels, 37 upgraded cows, 20 basilisks, 18 vivs. But my basilisks worked well - they petrified lots of enemy vivs and the opponent retreated. I hid for a week, reached the treasure zone where I planned to raise parameters, but you can't run away from Kirya. They caught me right before the Dragon Utopia. Thanks for the game.
icq - 346047955
In reply to Mizrael
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Mizrael
First round match
Thank you for the game
Thank you for the game!
In reply to Sanin
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First round game, opponent offered templates.
Good start, got Gundula. On day one, I spotted three conservatories and clues, decided to play.
Starting on week 1, day 1-4, I begin taking conservatories; the first three were single-unit ones. Then I grab a couple more hives, and a level-3 conservatory drops on week 1, day 1-7. Everything was fairly close with roads. I came out on week 2, day 1 through the GO of monarchs; under Oil, everything was easily dealt with. On the same day, my noob couldn't take one of the central towns — it was blocked by one of the three GOs that seemed to divide the center and the opponent's respawn. I managed to pick up a couple of hives and +4+4 armor before the opponent came out through that triple GO.
My stats were considerably higher, and I also had an army advantage, but I didn't rush to attack since there was only one road, and the opponent had to come after me. Before the FB, I managed to level up Air from the box to 20k experience. On his turn, the opponent attacked me. After Mass Haste, I flew in to crash into them and got my change.
Thanks for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
123 days
Game Date
12/14/2016
Reported
12/14/2016 10:41 PM
Rating Impact Archived
caliban 1653 1669 +16 ↑
Socrat 1675 1659 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2016 1:19 PM

In reply to Sevan_80
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Sevan_80
Round 2
Thanks for the game.
It collapsed on one side; there was no chance of respect or dragon protection, like with Oppa. After all the resets, it collapsed; chocolate, no regeneration, efreet on guard, and Dakhara and Ulikov, and that was it... thanks for the game.
In reply to caliban
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caliban
First round game, opponent offered templates.
Good start, Gundula showed up. On day one, I revealed three conservatories and a hive, decided to play.
Starting on day 114 I take conservatories, the first three were single-level ones. Then I grab a couple more hives and a level-three conservatory drops on day 117. Everything was fairly close with roads. I went out on day 121 through a GO of monarchs, everything went smoothly under Oil. The scout hero couldn't take one of the central cities on the same day — it was blocked by one of the three GOs that seemed to split the center and the opponent's respawn. I managed to collect a couple of hives and +4+4 armor before the opponent came out through that triple GO.
My stats were considerably higher, and I also had an advantage in army size, but I was in no hurry to attack because there was only one road, and the opponent had to come after me. Before the FB I managed to further level up Air from the box to 20k XP. On his turn, the opponent attacks me. After Mass Haste he flew in to ram me, and got his change handed to him.
Thanks for the game!
Thanks for the game!
663914908
In reply to Mizrael
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TFP :)
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
212 days
Game Date
12/15/2016
Reported
12/15/2016 8:12 PM
Rating Impact Archived
Jaris 1830 1841 +11 ↑
Diabler 1735 1724 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2016 9:07 PM

In reply to Jaris
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Jaris
TFP :)
It was an interesting game, it's a pity that after making one mistake, I made a second one. Thanks for the game.
In reply to Mizrael
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Game of the first round.

Everything was going well, I came as Necropolis, found a scroll of Animate Dead, and Dragon Utopias near the well. It just so happened that there were no Constellation or Dragon Fly Hives, the army consisted of only skeletons. After each Dragon Utopia — and they were large ones — I had to replenish mana. Although by the middle of week 3 I already had good stats and control, the scout heroes turned out unleveled and the main hero lacked Air Magic. In short, I gave Crag time to level up, and most importantly, he found the Red Ball. My situation became very bad, and on one of the days the game was supposed to end; the timer was running out, and at the very last second I barely managed to cast Town Portal home. Even though they got me there too, I happened to be blocked by another hero by pure chance, and Crag attacked without the Armor of the Martyr. I had to run from him and play like a guerrilla, capturing towns. This worked out quite well, and I think the chances have evened out — I might even have a higher chance of victory than my opponent. But then it turned out that this game does not affect the outcome of the team match in this round at all — so we decided to agree on a draw.
Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Чарна / Charna Main Hero Чарна / Charna
Ничья / Draw Ничья / Draw
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
214 days
Game Date
12/17/2016
Reported
12/17/2016 6:42 AM
Rating Impact Archived
Dima Surmay 1776 1768 -8 ↓
Mizrael 1535 1545 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 4:43 PM

In reply to Silence-
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Silence-
First round game, I'm veto, opponent is three templates, I'm the color.
I started playing due to an external market under the Castle, which almost 100% guarantees birds on week 1, and Constellations. On week 1 I collected the respawn, leveled up Labetha. Constellation 2-4. On day 121 I went out with 4 birds into an adjacent zone, then straight into the next zone, then another one, thankfully Labetha with 4 birds and Mass Slow didn't notice the guards. In the end, I stumbled directly into the opponent Ciel (6 0 8 7) in a town with 100+ Gremlins, 8 Mages, 7 Golems, and singles. I had enough gold for a ransom just in case there was evil magic; I attacked with 4 birds and 15 Air Elementals. Thanks to the birds, I won.
Thank you for the game!
One day was not enough. Thank you for the game.
ICQ: 564224919
In reply to Sanin
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Round 1
Thank you for playing.
ICQ: 564224919
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
212 days
Game Date
12/13/2016
Reported
12/17/2016 8:24 AM
Rating Impact Archived
Toganash 1614 1630 +16 ↑
bubuch 1656 1640 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 9:38 AM

In reply to Mizrael
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Thank you for playing.
This was the second round of the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
215 days
Game Date
12/17/2016
Reported
12/17/2016 9:37 AM
Rating Impact Archived
bubuch 1608 1624 +16 ↑
Toganash 1649 1633 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2017 5:35 PM

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