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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Falcone
9 years ago
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Falcone
The map had many paths, including a bugged passage to the turquoise castle through my own starting area. I captured it early on, and also acquired several resources and a few Mermaids from different treasure chests. Most importantly, I controlled the opponent's access point through a one-way path. By scouting the air early on with my main support unit in Moandore, I could see all the blue player's movements from the beginning of the second week, which allowed me to develop comfortably. I made a plan for the game about a week in advance, and in the end, it all worked out. By day 137, I had 17 Archmages, a fully upgraded stronghold, several support units, and Kirra finally decided to claim the last town slot. At the end of the third week, I scouted the blue player near my castle and jumped in with a green Archmage and a Colossus, finding Galtran with his entire army. Zhenya thought about it and offered a truce, and on his turn, he surrendered. Thanks for the game!
There might have been a chance if he had guessed and rushed into the one-way path with his entire army on day 122 without scouting, but after that, without controlling the map and the towns, he couldn't come up with anything.
Thanks for the game.
P.S. Game from the first round.
In reply to Sanin
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9 years ago
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Things were going well... but the game wasn't finished... something happened to the opponent, and he didn't want to continue playing!
Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Шива / Shiva Main Hero Шива / Shiva
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6
Game Length
125 days
Game Date
12/9/2016
Reported
12/9/2016 8:51 PM
Rating Impact Archived
graalzzz 1482 1494 +12 ↑
Court 1414 1402 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2016 9:36 AM

In reply to graalzzz
9 years ago
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graalzzz
Things were going well... but we didn't finish the game... something happened to the opponent, and he didn't want to continue playing!
Thanks for the game!

That happened. I lost in the console version. Thanks for the game!
In reply to graalzzz
User Avatar
9 years ago
(игра 2 круга)shakti took 2 my inferno castles and I almost was doomed,but have luck and found 4 Conservatory grifs(1 1 2 2) ,hives to 21 wivs and was able to pump the hero and win!thx for game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Gee
Красный / Red
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
141 days
Game Date
12/10/2016
Reported
12/10/2016 7:16 PM
Rating Impact Archived
ckotuHa 1428 1438 +10 ↑
Gee 1295 1285 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2016 7:29 PM

In reply to ckotuHa
User Avatar
9 years ago
ckotuHa
(игра 2 круга)shakti took 2 my inferno castles and I almost was doomed,but have luck and found 4 Conservatory grifs(1 1 2 2) ,hives to 21 wivs and was able to pump the hero and win!thx for game!
I gave 5000 to have dungeon. I was red but had only 2 roads one to opponent (strong one) and other to snow. I had also a minotaurs dwell but lack of money and roads made me to be slow. Thanks for the game!
In reply to Sanin
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9 years ago
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game, 2 rounds

it seems like you had good luck, unlike your opponent – block and dungeon without castles
thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm8a
Game Length
143 days
Game Date
12/11/2016
Reported
12/11/2016 7:59 AM
Rating Impact Archived
Dark 1905 1917 +12 ↑
Grizvald 1839 1827 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/11/2016 8:11 AM

In reply to Dark
9 years ago
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Dark
game, 2 rounds

it was tough, but not as tough as the opponent - block and dungeon without castles
thanks for the game!
Couldn't take the last rest, and then I found 40+ archmages in the adjacent territory. Thanks for the game.
In reply to graalzzz
9 years ago
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First round game, I am veto, opponent - three templates, I am color.
Began playing due to an external market under Castle, which almost 100% ensures birds on the first week, and cons. On the first week I collected resp, leveled Labetha. Cons 2-4. On day 121 I went out with 4 birds into an adjacent zone, then straight into the next zone, then another one, thankfully Labetha with 4 birds and Mass Slow did not notice the guards. As a result, I ran directly into the opponent Ciele (6 0 8 7) in a village with 100+ gremlins, 8 mages, 7 golems, and singles. There was enough gold for a ransom in case of evil magic; I attacked with 4 birds and 15 air elementals. Won thanks to the birds.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Циель / Ciele Main Hero Циель / Ciele
Map Template
Panic
Game Length
124 days
Game Date
12/11/2016
Reported
12/11/2016 1:20 PM
Rating Impact Archived
Silence- 1691 1705 +14 ↑
Toganash 1658 1644 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 8:11 AM

In reply to Sanin
9 years ago
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Please register me for the tournament.
In reply to HoMM3RoE1.0
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9 years ago
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The tables have been updated, and we are checking them.
By decision of the Arbitration Committee, tun7gus7 has been disqualified until March, and the issue of replacement will be resolved in the coming days.
In reply to graalzzz
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9 years ago
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First game of the round.
Good heroes: Luna, Monere, Pyre, Ciele. There's an external dwelling of air elementals. But in the adjacent zone it turned out not so rosy, there's nothing much to burn and leveling Luna is also not great. Broke through to the only lift 6k to the iron areas, there were elves. Had to clear the adjacent zone through wasteland until the end of the week and dismantle mines. On the second day I found another road, from there I took a green Rampart and also bought Grinya and Dessa. Quickly leveled Grinya under the Griffin Conservatory. And Luna, beautifully, with an Armageddon scroll + 1 wall, takes the first 3-zone, followed by Grinya taking the 2-zone. Along the way, I'm securing resources for the Mage Guild.
By 125 I built the 5th floor, there's a dungeon. In the 4th floor, nothing. Found resources to rebuild only by 131 - gave Town Portal!
On 132 I take Monere's 3-zone Dragon Utopia in the treasure zone. Got the Helm of the Alabaster 5 :smile54: sandals and blackshard. Build merchants - buy gloves and boots for Dessa :smile07: and no 40k :D
Well, buy more air and earth for whoever needs it and start spreading out across 3 heroes with a full army + Grinya Town Portalling. Collected a few more Dragon Utopias, cheesed a bit and then visiting. On 136 I take the main, cover Galtran, stats 2-3 times higher. There's a buyback, on the next turn through scouting I cover him again. That one was worse.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
137 days
Game Date
12/12/2016
Reported
12/12/2016 10:50 AM
Rating Impact Archived
FireToSky 1960 1971 +11 ↑
Amster 1849 1838 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2016 11:34 AM

In reply to FireToSky
9 years ago
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FireToSky
Good heroes: Luna, Monere, Pyre, Ciele. There's an external dwelling of Air Elementals. But in the adjacent zone, things weren't so rosy — not much to burn and no way to level Luna either. I broke through to the only lift for 6k behind the Iron, where there were Elves. I had to clear the adjacent zone off-road until the end of the week and dismantle the mines. On the second day, I found another road — from there I took a green Rampart and also picked up Grinya and Dessa. I quickly leveled Grinya for the Griffin Conservatory. Meanwhile, Luna, with style, uses an Armageddon scroll + one wall to take the first level 3 zone, then Grinya takes the level 2. On the side, I'm securing resources for the Mage Guild.
By Day 125, I put down the level 5 dwelling — there was an Underground zone. In the level 4 zone, nothing. I only found resources to rebuild on Day 131 — they gave me Town Portal!
On Day 132, I take a level 3 Dragon Utopia in the treasure zone with Monere. I got a 5 :smile54: [Angel Wings], Sandals [of the Saint], and the Blackshard [of the Dead Knight]. I build merchants — buy Gauntlets and Boots for Dessa :smile07: — and I'm short 40k :D
Well, I buy more Air and Earth [Elementals] for whoever needs them, and start hopping with 3 heroes at full strength, with Grinya doing Town Portal. I collected a few more Dragon Utopias, stacked a bit of gold, and then off to visit. On Day 136, I take the main, cover Galtran, stats 2-3 times greater. There's a ransom; the next turn, through scouts, I cover him again. That was worse.
Thank you for the game!
Everything was slow for me — by the time I got full control, Vanya had already jumped in with stats around 30 and more gold.
Thanks for the game.
In reply to Sanin
User Avatar
9 years ago
TFP :)
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
216 days
Game Date
12/12/2016
Reported
12/12/2016 5:34 PM
Rating Impact Archived
Jaris 1821 1831 +10 ↑
Stryfe 1687 1677 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2016 12:22 PM

In reply to graalzzz
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9 years ago
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Round 2
Thank you for playing.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
124 days
Game Date
12/13/2016
Reported
12/13/2016 12:54 AM
Rating Impact Archived
Sevan_80 1199 1228 +29 ↑
alkaposha 1573 1544 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2016 8:46 AM

In reply to LuckyF
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9 years ago
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LuckyF
With a lot of mistakes, but still a victory.
Thanks for the game.
Game from the 1st round.

Thanks for the game.

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