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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to Nitro
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Thank you for playing.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
123 days
Game Date
12/12/2016
Reported
12/12/2016 10:19 AM
Rating Impact Archived
Diabler 1664 1670 +6 ↑
Browser 1423 1417 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2016 11:04 AM

In reply to Diabler
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Diabler
Thanks for the game.
TopcheG generator (Andreyka - boohary).
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to Browser
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Gave up 2 starting heroes, a dragon external dwelling, and 2 clues near the Castle. Quickly built hives, picked up two more via chains, and went to hit ГО. Shakti failed with earth magic, but Gurni didn't let me down, so I had to send him to the "papashki". On 117, I broke through 2 ГО and captured the castle. The stats there are higher; apparently, it was also an early exit. Pasis with 2 dragons is getting wiped on the gold mine guard :D Spent a long time idling in the center at the start of the second round until I reclaimed the earth book. On 125, Goshan flew in and attacked. I had to use an explosion from Pandora on the cyclops and pay them off. Scouted 2 Dragon Utopias, found КО and full control. Decided not to make contact immediately; built dragons on 127, upgraded them on 131, and crushed Galtran in the center. Just in case, I had a mage ready with buff and fire book. Thanks for the game.

Video: https://www.twitch.tv/dirty_player/v/105632971
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
131 days
Game Date
12/12/2016
Reported
12/12/2016 2:11 PM
Rating Impact Archived
Dirty_Player 1684 1688 +4 ↑
Dark30 1393 1389 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2016 3:11 PM

In reply to Dirty_Player
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Dirty_Player
Gave up 2 starting heroes, a dragon external dwelling, and 2 clues near the Castle. Quickly gathered hives, took two more with chains, and went to hit ГО. Shakti failed with earth, but Gurni didn't let me down, so I had to send him to the fathers. On 117, I broke through 2 ГО and captured the castle. The stats there are higher; apparently, it was also an early exit. Pasis with 2 dragons is getting wiped on the gold mine guard. :D Stalled in the center for a long time at the start of the second until I reclaimed the earth book. On 125, Goshan flew in and attacked. I had to use an explosion from Pandora on the cyclops and buy my way out. Scouted 2 Dragon Utopias, found КО and full-control. Decided not to make contact immediately; built dragons on 127, upgraded them on 131, and crushed Galtran in the center. Just in case, I had a mage ready with buff and fire book. Thanks for the game.

Video: https://www.twitch.tv/dirty_player/v/105632971
thx for the game.
404498871
In reply to Silence-
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Silence-
A rather poor respawn, got 3 air elementals from heroes, became playable thanks to Gunnar and stables nearby. During the first week, I painted all mines at the crossroads, took the Inferno computer, placed a small surplus of troops in the fort.
On the second week, I took two villages in the center and a corner treasure zone - still found no objects, only 4 Dragon Utopias. Took a 6k computer - Necropolis. Basically everyone was running around collecting resources, I was building the mage guild in Inferno. Scouting near the Inferno base behind the rocks revealed КЗ behind phoenixes - target number one. At the end of the week, I took the Castle computer.
On the third week, I revealed awkwardly positioned objects that could only be taken through control, gathered cyclops dwellings using 8 birds. Bought boots from the trader. On the second rebuild, I got Fly and a resurrect - on day 133, I took КЗ with Labetha, the game became a bit easier, started gathering something. Towards the end of the week, the opponent takes Castle through control and leaves Galtran there (had been spotting him since the first week) on an angel, while Müllich runs ahead. On the same day, I finally rebuild Dimension Door (on the 5th or 6th attempt), reach Galtran with Gunnar, kill him, but don't have enough 30 movement points to fly away. Sold resources for a ransom - ransomed myself, killing 1 angel from the opponent. The opponent's economy is small, but all stats are higher, roughly by 20-25 total. I carefully prepare heroes to take everything from under the opponent during his advance.
On day 141, the opponent takes Inferno, where the mage guild was being built, and surrenders, considering further fighting against a logistician futile and failing to catch Galtran back.
Thanks for the game.

Also poor, got little in terms of troops, but have Müllich and Gosha. The roads are completely Alis - one in the corner, the other leading to a monolith exit). Luckily, there were 2 Griffin Conservatories (3+3) in the corner and a Dragon Fly Hive behind the cows for 4 dragon flies, and another Dragon Fly Hive in the adjacent zone for 8 dragon flies. By mid-second week, both main heroes were level 3 and 4). Summoned demons for the Griffin Conservatories and took with Müllich first a Conservatory of 3, the Dragon Fly Hive behind the bulls, a Naga dwelling, and another Conservatory of 3. At the start of the third week, summoned even more demons - about 60+, 6 angels, 7 pit fiends, and 12 dragon flies, then went with Gosha into a Dragon Utopia, since he has Expert Earth and barely enough mana for Shield, and it was a max Dragon Utopia :smile07: Lost half the demon stack, all dragon flies and pit fiends. Got a Shield +4 all, a Helm, a +10 helmet, and the Blackshard. Remaining were 6 angels and about 30 demons; took another Dragon Utopia with an imp, after replenishing mana for both main heroes and secondary heroes. And then I made a fatal mistake - seeing the path to the opponent's base via scouting, I decided to force the encounter, since the timer was nearly zero, even though castles for demon raising had appeared, but without the timer it's hard to do. In short, I played brazenly and thoughtlessly, didn't believe there was control there, left Gosha on an angel, and he got killed off on me (this is already the 3rd time against Conflux, they kill exactly Gosha on an angel, life teaches nothing))) Even though Müllich was the main, I had no desire to play with only one main without logistics and a timer against Gunnar. I was justly punished. Thanks for the game!
ICQ: 667319179
In reply to Dirty_Player
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First, I used the "Bird of Prey" artifact, then the "Boots of Swiftness" and "Gauntlets of Power" artifacts, and finally, the "Crown of the Magi" artifact. I had 4 logistics experts, so my opponent didn't stand a chance. We started the game without any restarts.
Thank you for the game!
ICQ 658 181 684
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Spider
Game Length
134 days
Game Date
12/12/2016
Reported
12/12/2016 5:32 PM
Rating Impact Archived
GUNAR 1497 1517 +20 ↑
battanas 1638 1618 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2016 5:48 PM

In reply to GUNAR
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GUNAR
First turn: birds, second turn: 2 constructs on 6 angels, boots and gloves. There were 4 logistics, no chance for the opponent; we started the game without restarts.
Thanks for the game!

Why not chens for me? - Why? I get 5 towns in the first 2 weeks (kill 3 comps) and don't see any objects, not constructs, only one hive. The opponent gets one village, a flux, and everything is good; he has 2 constructs, bots, gloves, stables, and gold coming in by the 3rd week, and he easily takes my towns. What can I say? SOD is not a game; it's an unbalanced piece of crap. If in HW they make tournaments like "one4all" and "favorites" in HOTA, I won't play SOD again. SOD is better than HOTA only with a rebuilding of MG.
In reply to Browser
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The opponent chose all the rest options and got a bad hand. On turn 113, a message arrives about their surrender. Thank you for the game.
icq - 346047955
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Mar
Красный / Red
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
113 days
Game Date
12/12/2016
Reported
12/12/2016 5:58 PM
Rating Impact Archived
mals 1404 1423 +19 ↑
Mar 1523 1504 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2016 6:16 PM

In reply to mals
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mals
The opponent chose all the rest spells and got a bad hand. On turn 113, the message about surrender arrives. Thank you for the game.
It was. Thank you for your time.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
In reply to Mar
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Dear organizers, due to unforeseen circumstances, we will finish the match only tomorrow during the day. I sincerely apologize.
icq: 222291470
In reply to Freeman
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Deadline for round 2 is December 27, 2016. The draw for the next stage will be on January 2, 2017, so that players can start playing during the New Year holidays.

So, the deadline for round 1 has passed. It's time to determine the winners.
Players who disappeared and did not contact their opponent receive a loss and are eliminated from the tournament without the possibility of playing in the lower bracket:
Kashcei
cuc9ctblu
Toganash
flate

Voluntary withdrawals from the tournament:
Rockmachine
Amster

Technical defeats:
Socrat def o1dboy79
R@sim def twaryna

The deadline has been extended by 1 day, with a late save available for the following pairs:
skd vs Derbent
Dima Surmay vs Georg_
caliban vs freesha
yarik1987 vs PunkeR
I'm waiting for the game results tomorrow.

P.S.: If I forgot someone or made a mistake somewhere, please let me know via ICQ.
In reply to Dirty_Player
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Diamond turned out to be a kind of balance for me. There were no relics; if there were any, they were absolutely useless. At the respawn point, the only interesting thing was an external dwelling with liches that I built and teleported into the Dungeon village. One direction is blocked. Gosha arrives. The Necromancer has been advanced to level 8 instead of wisdom, and on expert difficulty, he's at level 12.
Gosha didn't take any consumables because they were far from the road; he took torches (2+2+3). I saw the first Dragon Utopia only on turn 127; it turned out to be a single unit with wings. Thanks to them, on turn 131, I defeated the main opponent. To my surprise, angels hadn't been built, even though there was an external dwelling nearby. Gosha had underdeveloped earth and air skills, so he did everything possible to improve something before the final battle. Therefore, he didn't attack on turn 132. The elements weren't fully developed, so I had to attack like this. There was mass slow. Stats are approximately equal. But I had more troops, which decided the outcome.
Thank you for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Diamond
Game Length
133 days
Game Date
12/13/2016
Reported
12/13/2016 3:10 PM
Rating Impact Archived
caliban 1643 1650 +7 ↑
Freeman 1422 1415 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 3:53 PM

In reply to caliban
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caliban
Diamond turned out to be a kind of balance for me. No relics, or if there were a couple, they were completely useless. In the replay, the interesting thing was the hidden lair of liches, which I built and teleported to the dungeon village. One direction is blocked. Gosha arrives. The Necromancer was advanced, reaching level 8, and on expert, level 12 instead of wisdom.
Gosha didn't take any resources because they were far from the road, so we took outposts (2+2+3). I saw the first utopia only on 127, and it turned out to be a single unit with wings. Thanks to them, on 131 I took out the main opponent, to my surprise, angels were not built, although there was a hidden lair nearby. Gosha's earth and air were underdeveloped, so he did everything to develop at least something before the final battle. Therefore, he didn't attack on 132. The elements weren't developed enough, so I had to attack like that. There was a mass slow. The stats were roughly the same. But I had more troops, which decided the outcome.
Thank you for the game!
How to lose the game yourself, easily: you leave the main town on 127 and give away its outer defenses, angel boost, and everything else, which is exactly what happened. Thank you for the game.
icq: 222291470
In reply to Browser
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
12/13/2016
Reported
12/13/2016 6:26 PM
Rating Impact Archived
Redwhait 1710 1718 +8 ↑
Scorpiona 1522 1514 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 6:59 PM

In reply to Redwhait
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Redwhait HP
Thank you for the game!
Thank you for the game.


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