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Who has sufficiently strong magic.
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19 years ago
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In my opinion, the strongest thing is dark magic, especially when the spells have impressive stats. Then Berserk becomes a delight, and the ability to control is a highlight. That's why Necropolis. But many dark magic spells can be countered with corresponding light magic spells, so Inferno, deprive your opponent of mana, and enjoy...
In reply to Игрок
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19 years ago
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I'm playing as Haven, and I'm developing both light and dark magic. Tell me, is there no point in witchcraft, as it's not needed? The general effects are what matter, and the number of turns they will last determines their usefulness. Berserk is deadly even without witchcraft. But how nice it is to cast Blessing and then Curse! That's how a magical Haven can be, even without magic (5 witchcraft spells are enough).
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19 years ago
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I agree. For light and dark magic, magical power isn't really needed, especially for lower-level spells. But the effect is amazing! Especially with a well-developed skill and mass spells! Mass slow, weaken, vulnerability, dispel, and conversely - speed, bless, punishing strike, stone skin... wow!!! The army is strengthened several times over. And magical power only affects the duration. 5-7 is really quite enough. Considering the possibility of finding corresponding artifacts, it's not difficult to achieve for any hero.
19 years ago
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In my opinion, Knights are perfectly fine with just one school of magic. There's usually not enough time to use all the spells anyway. IMHO, instead of a second school of magic, it's better to take some kind of combat skill.
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19 years ago
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I believe that every hero should have one school of magic fully developed so that they don't just stand around on the battlefield. And I never take a second school; at best, you could take spellcasting...
19 years ago
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In the Necropolis campaign, I chose two schools of magic: Darkness and Summoning. The Phoenix helped in the battle against Godric, even though he destroyed the first two Phoenixes instantly (Markel's spellcasting skill was 38). I had significantly upgraded Godric (nominally level 20, but effectively level 30).
In reply to Boris K
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19 years ago
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The Academy has the strongest magic. They have the most developed summoning abilities.
19 years ago
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Definitely Wizards and Warlocks; the latter also have a better sense of the elements.
In reply to Келлендрос
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19 years ago
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Warlocks are strong, but if you level up the Light Elf's Light and Chaos magic skills, they will be just as good.
In reply to 3DogMZA
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19 years ago
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I didn't quite understand the question, as in Heroes of Might and Magic V, there isn't the same division into magical schools as in Heroes of Might and Magic IV... but I'll try to answer:
In 1st place, naturally, due to the specialization in magic, Dark Elves will be stronger....
In 2nd place, Mages... it's a shame for them to be lower..
In 3rd place, Demons... and so on.
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19 years ago
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I recently played as Necropolis. I managed to upgrade magic to level 40!!!
Berserk is deadly. Subordination not only lasts forever but also INCREASES the target's INITIATIVE!!! I liked it. I wouldn't trade it for a Phoenix...
In reply to Игрок
19 years ago
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Player;96313
Recently, I played as Necropolis. I managed to level up magic to 40!!!
Berserk is deadly. Subordination not only permanently controls the unit but also INCREASES the target's INITIATIVE!!! I liked it. I wouldn't trade it for Phoenixes...
One doesn't interfere with the other. In my campaign, I leveled up both magic skills. Phoenixes, along with the subjugated Rakshasas, devastated Godric's castle.
In reply to Boris K
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19 years ago
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Definitely Dark Elves! :smile54: A well-developed Chaos skill, a lucky Wizard, and Arcane Wave... ;) And for complete happiness, add Elemental Affinity and Undaunted Magic!
In reply to Amko
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19 years ago
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Night Nazgul;96513
Definitely Dark Elves! :smile54: An upgraded Chaos, a lucky Wizard, and Arcane Wave...;) Plus, a sense of the elements and indomitable magic for complete happiness;)
The only problem with the Dark Elves is their mana, which is much less than that of the Academy or the Sylvan faction.
In reply to Lady Neona
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19 years ago
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Lady Neona;96806
The Dark Elves' only problem is mana, which is much less than that of the Academy of Magic or the High Elves.
This is only true at the beginning. When I play as the Dark Elves, I often do the following:
First, I choose Iranna. She immediately gets Education (which is never a useless skill) along with Magic Affinity (which already gives 50% more mana at the start).
Second, the primary development task is to get Dark Ritual and Chaos Magic, which later leads to Chaos Lore, which gives +2 to Knowledge and a useful spell. Now you can survive – at least 45 mana (and possibly more, depending on level-ups and Education, if you're lucky).
By this time, you can also build a structure in the castle that gives another +1 to Knowledge.
In addition, Iranna has a bonus for Furies, which is always a plus, especially at the beginning...
The result is a great start with the fastest level-ups, an increased chance of getting a bonus to Knowledge, more Furies at the beginning, which are even stronger, and one and a half times more mana.

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