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One for all and all for one 5

#443
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The map had many paths, including a bugged passage to the turquoise castle through my own starting area. I captured it early on, and also acquired several resources and a few Mermaids from different treasure chests. Most importantly, I controlled the opponent's access point through a one-way path. By scouting the air early on with my main support unit in Moandore, I could see all the blue player's movements from the beginning of the second week, which allowed me to develop comfortably. I made a plan for the game about a week in advance, and in the end, it all worked out. By day 137, I had 17 Archmages, a fully upgraded stronghold, several support units, and Kirra finally decided to claim the last town slot. At the end of the third week, I scouted the blue player near my castle and jumped in with a green Archmage and a Colossus, finding Galtran with his entire army. Zhenya thought about it and offered a truce, and on his turn, he surrendered. Thanks for the game!
There might have been a chance if he had guessed and rushed into the one-way path with his entire army on day 122 without scouting, but after that, without controlling the map and the towns, he couldn't come up with anything.
Thanks for the game.
P.S. Game from the first round.
discord: LuckyF#3482
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