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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to PROger
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PROger
It went well in terms of gold; the respawn points turned out to be close to the opponent's. The opponent attacked me on day 113 when I ventured out with my main hero without ranged units for scouting (I was planning to take a hidden resource that was supposed to be further away). The opponent wiped out all my fairies with gremlins, and I bought my way out. Then, I bought a siege unit and sent it to day 114 towards the opponent, along with purchased strong melee units (fish and earth elementals), while I used my air units with the main hero to defend the gold mine. On day 115, the opponent attacked the siege unit with the melee units and 32 mana, realized he couldn't break through, and surrendered.

Thanks for the game!
Thanks for the game!
http://heroes3.tv/aiwe
In reply to Chemist_HP
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Chemist_HP
Just rehashed it.

Thanks for the game!

Thanks for the game.


469326983
In reply to Yosha
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Yosha
The RNG was very generous. Full control from three Dragon Utopias.
Thanks for the game!
There was no way to counter that... 3 of the opponent's Dragon Utopias on a small patch with computer screen visibility and strategic overview revealing them on the road :smile20: No arguments could be found against the legion of Mr. Bones. There were practically no hives; from 4 same-type shrines found - 5 angels. The only option was to try running away with Gunnar hoping for an opponent's mistake or a draw, but a lack of timer led me to make a mistake and left the upgraded Gunnar with full control in the city without support; he was crushed on that very turn. The Miner also had full control, but he was a weak runner. Thx for the game!
In reply to Dirty_Player
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paid a thousand for the color
on day 1 griffins were in the fort, but Vidomina doesn't crit at first and is like crazy + animate from the shrine, therefore small cons are taken first, and then larger ones with hives)) on 124 gr.necrocons fall, pushing the whole 5th into a box, and the nearby Dragon Utopia becomes quite real -- titan armor and shield + green hat for magic, also bought boots
on 131 rushed to the opp, where we were intercepted with plenty of mana and 8 angels, but Impl told them!
===
It was only griffins in fort at the end of the week))
but got animate dead spell on my resp and rised a throng of skeletons by vidomina
they helped me much in taking conses and hives
so managed to obtain all 5th level spells from the pandora box behind 19 death knights on the necro terrain at 124! :)
then took tope-3 on 125 -- the dragons took 7 manticores from dwelling and portals, then damaged skeketons and died under implosion))
at the end i raised skells, it was plenty of mana after yourx
got the Titan’s Shield, the Dragontooth Hat and the Titan’s Cuirass, bought the Boots of Speed in the market
then thought my opp was building GM, so wanted to capture the town with it))
also i wanted to take the necro town
valeska had the advanced view air, and vidomina jumped to the proper direction
on 131 vidomina was attacked by solmir with about 200 mana, 8 angels and other standard tower army
after the chain lightning i casted masslow, and in the 2nd round all blue angels died due to implosion
gg, thx for the game
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Lth
Синий / Blue
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
131 days
Game Date
12/6/2016
Reported
12/6/2016 7:45 PM
Rating Impact Archived
wowa 1601 1611 +10 ↑
Lth 1462 1452 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2016 7:56 PM

In reply to wowa
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wowa
I paid a thousand for the color
on day 1 there were griffins in the fort, but Vidomina doesn't crit at first and is like crazy + animate from the shrine, therefore small cons are taken first, and then large ones with hives)) on 124 gr.necroconis fall, pushing all of 5th into a box, and the nearby Dragon Utopia becomes quite real -- titan armor and shield + green hat for magic, also bought boots
on 131 I galloped to the opp, where we were intercepted with plenty of mana and 8 angels, but implosion told them!
===
It was only griffins in fort at the end of the week))
but got animate dead spell on my resp and rised a throng of skeletons by vidomina
they helped me much in taking conses and hives
so managed to obtain all 5th level spells from the pandora box behind 19 death knights on the necro terrain at 124! :)
then took tope-3 on 125 -- the dragons took 7 manticores from dwelling and portals, then damaged skeketons and died under implosion))
at the end i raised skells, it was plenty of mana after votrex
got the Titan’s Shield, the Dragontooth Hat and the Titan’s Cuirass, bought the Boots of Speed in the market
then thought my opp was building GM, so wanted to capture the town with it))
also i wanted to take the necro town
valeska had the advanced view air, and vidomina jumped to the proper direction
on 131 vidomina was attacked by solmir with about 200 mana, 8 angels and other standard tower army
after the chain lightning i casted masslow, and in the 2nd round all blue angels died due to implosion
gg, thx for the game

thanks for the game!
In reply to Scorpiona
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I started scribbling, the opponent scribbled back until we reached Jebus Cross and SMS. On Jebus, I didn't really want to release Castle, so we played SMS! The opponent didn't take the res. I took 111! It dealt ideally for a Miner: external dwellings of Minotaurs and five Confluxes! I went into the treasure zone, took a Dragon Utopia with a Book of Air. Then on 137 I jumped with a Logist to his respawn and captured his Castle exactly! I sent the Miner there, and the next day prepared 10 Archangels. The opponent writes GG! Thanks for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Map Template
2sm4d(3)
Game Length
141 days
Game Date
12/6/2016
Reported
12/6/2016 9:11 PM
Rating Impact Archived
wariator 1299 1330 +31 ↑
Vinceras 1739 1708 -31 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/7/2016 1:52 PM

In reply to wariator
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I've updated the table. If you have any issues with your opponent, please contact them via ICQ.
In reply to wariator
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wariator
Started to scribble opponent, scribbled until Jebus and sms, didn't want to release Castle on Jebus, played sms! Opponent didn't take re! I took 111! Dealt perfectly for a miner, external dwelling of minotaurs and five cons! Went into treasure zone, took Dragon Utopia with a book of air! Then on 137 jumped with a logistician right onto his respawn, captured the castle! Sent the Miner there and prepared 10 archs the next day! Opponent writes gg! Thanks for the game!
Didn't take res due to 3 roads, the map turned out bugged and didn't find cons on secondary heroes.
Thanks for the game.
In reply to Vinceras
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got a tough group, but I easily won.
693078206
In reply to Scorpiona
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On turn 121, I summoned a black dragon, which decided the game. Although, in the Facebook game, where I didn't buy anything for 3 weeks, and my opponent got lucky, it was fun.

Thanks for the game!
Весна 2013.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Сандро / Sandro Start Hero Сандро / Sandro
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Skirmish
Game Length
131 days
Game Date
12/7/2016
Reported
12/7/2016 3:36 PM
Rating Impact Archived
Roger-ua 1643 1650 +7 ↑
SVAROG 1435 1428 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2016 7:04 PM

In reply to Scorpiona
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I got stuck in the castle, but my opponent had ballistics to counter that. Stats decided the outcome.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
133 days
Game Date
12/7/2016
Reported
12/7/2016 6:32 PM
Rating Impact Archived
Javdet 1577 1559 -18 ↓
Norbakk 1482 1500 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/7/2016 6:34 PM

In reply to Javdet
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Javdet
I got stuck in the Castle, but my opponent had ballistics to counter that. Stats decided the outcome.

Thanks for the game.

I confirm.
Thanks for the game!
In reply to Dirty_Player
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In the first week, I dove into a one-way map and found myself trapped with 10-19 Ifrits behind me and 50-99 Demons ahead. However, I managed to earn enough money on the first turn to buy Horns in the Castle, which allowed me to defeat the Demons for 10k experience and clear several Hives in the Treasure. Then, I systematically cleared the map, killed 5 AI opponents, and on turn 211, I saw movement from the red player. I stocked up on mana, 15 Archons, and 50 Ducks, and with superior stats, I encountered Shakti in a portal. There was no chance for the opponent, who had the "dream path." Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
211 days
Game Date
12/7/2016
Reported
12/7/2016 8:02 PM
Rating Impact Archived
Dandy 1642 1645 +3 ↑
St_Klaus 1321 1318 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/7/2016 8:13 PM

In reply to Dandy
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Dandy
In the first week, I dove into a one-way passage and found myself trapped with 10-19 Ifrits behind me and 50-99 Demons ahead. However, I managed to earn enough money in the first turn to buy Horns in the Castle, which allowed me to defeat the Demons for 10k experience and clear several Hives in the Treasure.
Then, I systematically cleared the map, killed 5 AI opponents, and on turn 211, I saw red movement.
I gathered mana, 15 Archons, and 50 Ducks, and with superior stats, I encountered a Shaktar in a portal. There was no chance for the opponent, who had the "dream path."
Thanks for the game!
It was, the logistics were terrible. Thanks for the game.

Где контент?! (с)
In reply to St_Klaus
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Hello everyone. I can substitute for anyone who can't make it.
+79083020582
Viber,whatapp,icg

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