Posts from Tactics for playing against Sylvan.
P.S. And what if the hero is wearing a "Guardian Robe"?
Added 2 minutes later
It's better to use "Song of Peace" on unicorns if you have them, otherwise those horned creatures will blind half your army, and you won't have time to remove the effect.
1. There are no spells that can increase a hero's survivability (e.g., Celestial Shield, Magic Life), not counting Dragon Strength, but casting it on a Druid is pointless, and it won't give him much of a boost.
2. There are no spells capable of removing negative debuffs (e.g., Plague).
3. There are no tank units capable of protecting a hero from enemy arrows or attacks (e.g., Bone Dragon).
4. All effective combos require a lot of time (Phoenix + Strength + constant replenishment, plus you also need to cast Swarm and Anti-Magic).
That's about all the drawbacks... add to it if I missed anything.
Let's try...
1. There are no spells that can increase a hero's survivability (like Heavenly Shield or Magic Life), not counting Dragon Strength, but casting it on a Druid is pointless, and it will only give him a small boost.
2. There are no spells capable of removing negative debuffs (like plague).
3. There are no tank units capable of protecting a hero from enemy arrows or attacks (like a Bone Dragon).
4. All effective combos require a lot of time (Phoenix + Strength + constant replenishment, plus you also need to cast Swarm and Anti-Magic).
That's about all the drawbacks... add to it if I missed something.
By the way, I try to get Necromancy for my fighter at the altars, and there's a good chance of stealing something useful, up to and including the Zombie Horde spell, and then the Phoenixes won't let me down, and Haven has better spells.
P.S. If I didn't understand something, excuse me.
To be honest, I didn't understand the meaning of what was said. The phrases are quite well-known and understandable, but what do they refer to?
To be honest, I didn't understand the point. The phrases are quite well-known and understandable, but what do they refer to?
first, we need to identify the weaknesses of the Druids (i.e., the general tactics).
And in general, the main goal against Nature is a hero who has 5th level Nature magic. But you don't have to be afraid of him if you have the "Dispel" spell on a secondary hero (1st level Death magic). I mean, you can remove the Dragon Strength buff. And it's better to remove the Dragon Strength from the hero and attack him before it's too late.
Hmm... well, nature has antimagic, meaning if a Druid gets Morale, they can cast antimagic on themselves, and Dragon's Bane won't remove it... the same can be done on a Phoenix so that Dragon's Bane doesn't remove its power... but the same problem arises here: effective combos require a lot of time...

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
A druid having morals is a rare occurrence, and in the first turn, I honestly didn't even see it. After that, the expert in herbs and animals won't last long:D
P.S. Details at the tournament for the 4th game.
It depends on which faction you're playing against. Look, LUCHIK completely crushed Haven with nature.
P.S. More details will be available at the tournament on the 4th.
P.S.
I'm telling you, if you know how to play, nature can be stronger than everyone else... it's just very difficult to master.
Luchik played beautifully (I think so, and I'm sure of it), and the victory was also beautiful.
Here is the link: http://forum.heroesworld.ru/showthre...?t=2576&page=2
It depends on which faction you're playing against. Nature easily defeats Haven.
But what's so surprising? Nature is a strong faction and a good competitor to Haven, as they are largely opposites, but they also have some things in common. For example, both Nature and Haven can replenish their army during battle (through summoning and illusions).