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Okay, let's give it a try...
1. There are no spells that can increase a hero's survivability (e.g., Celestial Shield, Magic Life), not counting Dragon Strength, but casting it on a Druid is pointless, and it won't give him much of a boost.
2. There are no spells capable of removing negative debuffs (e.g., Plague).
3. There are no tank units capable of protecting a hero from enemy arrows or attacks (e.g., Bone Dragon).
4. All effective combos require a lot of time (Phoenix + Strength + constant replenishment, plus you also need to cast Swarm and Anti-Magic).
That's about all the drawbacks... add to it if I missed anything.
1. There are no spells that can increase a hero's survivability (e.g., Celestial Shield, Magic Life), not counting Dragon Strength, but casting it on a Druid is pointless, and it won't give him much of a boost.
2. There are no spells capable of removing negative debuffs (e.g., Plague).
3. There are no tank units capable of protecting a hero from enemy arrows or attacks (e.g., Bone Dragon).
4. All effective combos require a lot of time (Phoenix + Strength + constant replenishment, plus you also need to cast Swarm and Anti-Magic).
That's about all the drawbacks... add to it if I missed anything.
Нет, я же Гитлер.