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Posts from Tactics for playing against Sylvan.

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Well, it's not a good idea to engage in direct combat, and prolonging the battle isn't ideal either. However, if the Knight has a level 2 Life Magic spell, they can keep the summoned creature alive using "Song of the World," while a buffed mage army can effectively destroy everything. I think this approach offers a decent chance of success...
Нет, я же Гитлер.
In reply to Alucard
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Why would I summon the "Song of Peace" when it's more of a basic spell? If we're talking about summoning phoenixes or dragons, you'll probably end up with more of those in your army. As for the protective spells, the main thing is to cast them in time. By the way, in what order should they be cast?
P.S. And what if the hero is wearing a "Guardian Robe"?

Added 2 minutes later
It's better to use "Song of Peace" on unicorns if you have them, otherwise those horned creatures will blind half your army, and you won't have time to remove the effect.
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Here, it's essentially Life vs. Nature. That's not bad, but first, you need to identify the weaknesses of the Druids (i.e., their overall tactics). And then, choose a more agile opponent who can compensate for these weaknesses.
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Okay, let's give it a try...
1. There are no spells that can increase a hero's survivability (e.g., Celestial Shield, Magic Life), not counting Dragon Strength, but casting it on a Druid is pointless, and it won't give him much of a boost.
2. There are no spells capable of removing negative debuffs (e.g., Plague).
3. There are no tank units capable of protecting a hero from enemy arrows or attacks (e.g., Bone Dragon).
4. All effective combos require a lot of time (Phoenix + Strength + constant replenishment, plus you also need to cast Swarm and Anti-Magic).

That's about all the drawbacks... add to it if I missed anything.
Нет, я же Гитлер.
In reply to Alucard
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KENNU;95276
Let's try...
1. There are no spells that can increase a hero's survivability (like Heavenly Shield or Magic Life), not counting Dragon Strength, but casting it on a Druid is pointless, and it will only give him a small boost.
2. There are no spells capable of removing negative debuffs (like plague).
3. There are no tank units capable of protecting a hero from enemy arrows or attacks (like a Bone Dragon).
4. All effective combos require a lot of time (Phoenix + Strength + constant replenishment, plus you also need to cast Swarm and Anti-Magic).

That's about all the drawbacks... add to it if I missed something.
To be honest, I didn't understand the meaning of what was said. The phrases are quite well-known and understandable, but what do they refer to?
By the way, I try to get Necromancy for my fighter at the altars, and there's a good chance of stealing something useful, up to and including the Zombie Horde spell, and then the Phoenixes won't let me down, and Haven has better spells.
P.S. If I didn't understand something, excuse me.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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LeSHiJ-MaX;95287
To be honest, I didn't understand the meaning of what was said. The phrases are quite well-known and understandable, but what do they refer to?
I think these are the downsides of nature's forces in battle. And in general, the main goal against nature is a hero who has 5th level nature magic. But you don't have to be afraid of him if you have the "cancel magic" spell on a secondary hero (1st level death magic). I mean, you can remove the dragon's strength. And it's better to remove the blessing from the hero and attack before it's too late.
:D
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To be honest, I didn't understand the point. The phrases are quite well-known and understandable, but what do they refer to?
Well, in the previous post, Pandora said that:
first, we need to identify the weaknesses of the Druids (i.e., the general tactics).
So, I tried to list the disadvantages...
And in general, the main goal against Nature is a hero who has 5th level Nature magic. But you don't have to be afraid of him if you have the "Dispel" spell on a secondary hero (1st level Death magic). I mean, you can remove the Dragon Strength buff. And it's better to remove the Dragon Strength from the hero and attack him before it's too late.
Hmm... well, Nature has antimagic, so if the Druid gets Morale, he can cast antimagic on himself, and Dragon Strength won't be removed from him... the same can be done on the Phoenix so that Dragon Strength is not removed... but here the same problem arises: effective combos require a lot of time...
Нет, я же Гитлер.
In reply to Alucard
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KENNU;95513

Hmm... well, nature has antimagic, meaning if a Druid gets Morale, they can cast antimagic on themselves, and Dragon's Bane won't remove it... the same can be done on a Phoenix so that Dragon's Bane doesn't remove its power... but the same problem arises here: effective combos require a lot of time...
Morale on a Druid is a rare occurrence, and I honestly haven't seen it on the first turn, and after that, the Master of Herbs and Beasts won't last long:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;95527
A druid having morals is a rare occurrence, and in the first turn, I honestly didn't even see it. After that, the expert in herbs and animals won't last long:D
It depends on which faction you're playing against.:smile38: Look, LUCHIK defeated Haven with nature:smile01:
P.S. Details at the tournament for the 4th game.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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It depends on which faction you're playing against. Look, LUCHIK completely crushed Haven with nature.
P.S. More details will be available at the tournament on the 4th.
Hmm... I can't even imagine how she did that))) Please provide a link, I can't find it...
P.S.
I'm telling you, if you know how to play, nature can be stronger than everyone else... it's just very difficult to master.
Нет, я же Гитлер.
In reply to LeSHiJ-MaX
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Haven could have won, and even with minimal losses, but Arandor just made a mistake, a big one. But that's okay.
Luchik played beautifully (I think so, and I'm sure of it), and the victory was also beautiful.
:D
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Here is the link: http://forum.heroesworld.ru/showthre...?t=2576&page=2
Thank you for the link. I would gladly participate in your tournament, but my internet speed doesn't allow it (I'm using GPRS). I've already tried playing with Optima several times, but it didn't work out...((( I wish all participants good luck! The main thing is not the victory, but the game itself.
Нет, я же Гитлер.
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It depends on which faction you're playing against. Nature easily defeats Haven.

But what's so surprising? Nature is a strong faction and a good competitor to Haven, as they are largely opposites, but they also have some things in common. For example, both Nature and Haven can replenish their army during battle (through summoning and illusions).
In reply to Пандора
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Nature has some issues with tactics... perhaps we can try to take advantage of that...

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