Posts from Mafia 104. Alrion
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2. Can one mafia member kill 2 times in a row?
3. a) Can any player skip their turn, including mafia and maniac skipping shots?
b) If mafia can skip a shot, do they have the opportunity to perform an additional non-killing action instead of it?
4. a) Possible restrictions for blocking/redirecting (both targets)/healing/protecting one player 2 or more nights in a row?
b) In the case of redirecting a non-killing action to last night's target (last n nights, if visiting one target n times in a row is possible), will the restriction be triggered?
5. More precise victory conditions for the sides:
a) Mafia wins by getting rid of the maniac and equaling the town in number — or when the town can no longer win with any combination of non-killing actions?
b) Maniac wins by being left one-on-one with anyone (including a town shooter/mafia member with "kill attacker" protection)?
c) Can the game end in a draw in any scenario other than the GM's decision for a draw ending?
6. a) If a player with a double vote is deprived of their voice, is the new vote single or zero?
b) If a double vote is stolen, will the bonus be +2 or +1? Will the mafia be notified of the exact value of the vote increase?
c) Is the robbed/deprived person notified of this unfortunate event?
7. Can Dimension Door be used to execute a player if their actual vote equals zero due to deprivation/theft? If so, will such an action have any effect?
8. How many votes are needed to hang a player during the day?
b) If it is 50%+1, what exactly is the 50% based on — the number of players or the number of actual votes they possess?
c) Is it possible for mafia to win simply because without mafia votes it's impossible to hang anyone (assuming the maniac was eliminated earlier), even though the actual number of mafia members is smaller than the town's?
d) How detailed is the table of actual vote distribution per day?
e) Are there any sanctions for skipping a vote (repeatedly skipping a vote)?
9. a) Can a town blocker hinder a mafia blocker if they block them (while the mafia blocker blocks someone else)?
b) Similarly for redirection — is it possible to redirect a blocker to another target if the block has higher priority but does not affect the redirector?
c) What result does a blocker get when directing a block at an unblockable target — success or failure (and accordingly, will this block appear in the newspaper)?
10. a) One cannot apply anything to oneself; can protection be applied to one player 2 times in a row? The answer is already there. The actual question: "Mafia 3 kills Town 11. Town 5 protects Town 11. What is the outcome of the confrontation between Town 5's protection and Mafia 3?"
a') Town 6 checks Player 11. Mafia 1 applies non-killing action-2 to Player 11. Town 5 protects Town 6. Town 2 heals Town 6. Outcome?
a'') Previous example, but Town 2 heals Town 5. Outcome?
a''') Now let's add Town 8's non-killing action-2 directed at Player 5 or 6 to the previous example. Outcome? (Is your brain still intact? It's okay, this is only temporary).
a'''') Mafia 1 applies non-killing action-2 to Player 6. Player 6 checks Player 11. Player 8 applies non-killing action-2 to Town 6. Town 5 protects Town 8/Town 2 heals Player 8. Outcome(s)? (Still whole? Well then, I assume the comments on sub-points 10a clearly explained the concept that the GM will use in more complex cases).
b) If more than one kill is directed at one target, how many of them will healing prevent?
c) And how many attackers will get smacked by Town 5's protection?
d) Does the maniac ignore only protection from another player, or does this concept include both ignoring protection and ignoring healing?
11. a) At what point in priority does the effect of Mafia-1's non-killing action-2 trigger: at the mafia killing step or at the step when the first visitor arrives at the target?
b) Is a non-killing action successfully applied if it is de facto applied to a corpse? This question makes much more sense if the answer to 11a is the second option.
c) Does a kill that hits natural protection return success or failure?
d) Does a dead mafia member receive the result of their non-killing action?
12. a) Town 8's non-killing action-1: does the player choose which type (first or second) they check?
b) During surveillance — did the blocked person "go nowhere," or does surveillance show "intentions" regardless of the actual move (block/redirect)?
c) Are the results "surveillance failure" and "target went nowhere, no guests" distinguishable? Although strictly speaking, the one who surveils is always a guest of their target and should be mentioned in the results, so this should be distinguishable anyway.
d) If the surveillance target has 2 targets themselves (redirect, maniac ult-2), will the result show both or only one (and if so, which one)?
g') Can the last living mafia member apply a kill and a non-killing action simultaneously? If yes, then question 12 is supplemented accordingly.
e) In general, is the mafia redirector a guest of the person they redirected to (in the sense — do they die from maniac ult/Mafia 1's non-killing action-2 on the redirection target + previous point, i.e., are they caught by surveillance)? And a town redirector (who de facto has no second target when sending a non-killing action)?
f) Town 8 surveilled Town 11. Maniac ulted (with first ult) into Town 11. Will Town 11 die (my logic is that of an MTG player — no, they won't, because the replacement effect from Town 8's non-killing action-2 manages to trigger since the killing of target and guests happens simultaneously)?
13. a) How is a random redirection target calculated — from among living players or from among living players excluding the one being redirected and/or the town redirector and/or their previous target?
b) If Town 8's non-killing action-1 is redirected, it will do absolutely nothing because the redirect will be to a living player. Is this intended or should non-killing action-1 be made unredirectable?
c) Is the player who was redirected notified of the redirection? If so, do they find out their new target?
d) Does the town redirector find out the target they de facto redirected the player to?
e) If mafia redirected Player A, then a peaceful player redirected Player A, is it possible that Player A goes where they originally intended, or is their first target also excluded from the random pool?
f) Can you redirect a player to yourself (for example, if you know it's the doctor — so as not to [hit] yourself)?
g) Can you redirect a player to themselves (mirror)?
h) Can town redirection direct mafia redirection (similar to question 9a)?
i) If the redirection target itself has 2 targets (maniac ult-2), which one of them will be redirected? As a result of an undirected (directed, obviously, it can) redirect, can a maniac with ult-2 kill one player twice?
14. Can Mafia 1's non-killing action-2 work on the first visitor to the target if Mafia-1 is already out of the game by that time? Is a clue about Mafia-1 provided in such a case?
15. How does Mafia 4's ultimate work:
a) If the kill for which a clue was intended fails, will this clue still be in the newspaper?
b) If 15a is no, will the ultimate be spent in the event of an unsuccessful kill?
c) Where does Mafia 4's ultimate stand in priority? Is it displayed in the newspaper?
d) Can a false clue be given about oneself?
e) When surveilling Mafia 4 who is ulting, will Player 8 see their target as the player who kills (specifically, the clue is forged for them), the player on whom the kill is performed (on this very kill, essentially), or the player to whom a "pig" (i.e., a clue) is planned to be planted? Similarly, when directing Mafia 4's ult-2 at which of these three players does he risk dying? And what happens with an ultimate redirect?
f) Does Mafia-4 simply name who the clue is for and the GM invents it, or does Mafia 4 invent the "pig" themselves?
g) Can a false clue be given about the very person planned to be smacked? (Hey, there's a chance of redirection). Or just on a corpse from two days ago (pretending that corpse is Mafia-1)?
16. a) How many clues does the maniac leave with ult-1?
b) At what moment can the maniac accumulate their points into protection (for example, if the maniac has 5 points and it's day. Maniac thinks — now they'll start hanging me like crazy — I'll take protection from execution. No — I'll take protection from killing, and we'll think about execution tomorrow)?
c) Are the descriptions of protection from execution and a failed execution due to lack of votes/draw distinguishable (basically a draw is possible — say there's an odd number of players, one has a double vote, none are deprived. Suppose there are 15 players total, 8 players (and 8 votes) for Vasya, 7 players (and 8 votes) for Petya. What is the outcome of the day in this case)?
17. Is the player notified about the loss of their natural protection (as well as execution protection for the maniac)?
18. Everything new is just well-forgotten old. Where masks are played regularly, there's a rule: it is unacceptable in the game thread to argue your opinion in any way using assumptions about which player is under a given mask (digging into the submask). Even hints like "why are you writing in a different gender than your mask (lol, a bearded man is hiding under busty Hasumi. Possibly an even bustier one)."
Are you going to introduce such a ban, i.e., not attempting to look into submasks in the game thread (for mafia in the conf — please do)? Personally, for example, I'm not very interested in reconciling two adults who started a scandal over digging into a submask (which I had to do as GM). At the same time, the ban has its grounds, since the point of masks is the ability to play a different game that isn't characteristic of you. Imagine me, instead of mafia, trolling players and the host and using 5 times more emojis than Yashchur? What would you think? And considering anyone could be under the mask — what would you think about this player?
19. a) And the good old ones: can modkill during the day close the day immediately?
b) Is tactical modkill allowed (as well as intentional exit due to deliberate skipping of non-killing actions and voting)?
c) How big of a stick will you take when punishing for writing in the thread after the end of the day (including deleted messages)?
1. What is the maximum number of NDs (including killing) for the mafia per night?
2. Can one mafia player kill 2 times in a row?
3. a) Can any player skip their turn, including the mafia and the maniac skipping shots?
b) If the mafia can skip a shot, do they have the opportunity to perform an additional non-killing ND instead?
a) Are there any possible restrictions on blocking/redirecting (both targets)/healing/protecting one player for 2 or more nights in a row?
Does the mafia win by getting rid of the maniac and equaling the town in number — or when no combination of NDs allows the town to win anymore?
Does the maniac win if left one-on-one with anyone (including a town shooter/mafia with "kill the attacker" protection)?
Can a game end in a draw in any scenario other than the GM's decision for a draw?
If a player with a double vote is deprived of their voice, is the new vote single or zero?
If a double vote is stolen, will the bonus be +2 or +1? Will the mafia be notified of the exact value of the vote increase?
Is the robbed/silenced player notified about the fact of this unfortunate event?
Can DD be used to execute a player if the player's actual vote is zero due to deprivation/theft? If so, will such an action have an effect?
How many votes are needed to hang a player during the day?
If it is 50%+1, what exactly is the 50% based on — the number of players or the number of votes they actually possess?
Could it happen that the mafia wins simply because without mafia votes it's impossible to hang anyone (assuming the maniac was eliminated earlier), even though the actual number of mafia is less than the number of townies?
How detailed is the table of actual vote distribution for the day?
Are there any sanctions for skipping a vote (repeatedly skipping a vote)?
Can a town blocker hinder a mafia blocker if they block them (while the mafia blocker blocks someone else)?
Similarly for redirection — is it possible to redirect a blocker to another target if the block has higher priority but does not affect the redirector?
What result does a blocker get when directing a block at an unblockable target — success or failure (and accordingly, will this block appear in the newspaper)?
a) Nothing can be applied to oneself, obviously; the answer to whether protection can be applied to one player 2 times in a row already exists. The actual question is: "mafia 3 kills town 11. Town 5 protects town 11. What is the outcome of the confrontation between town 5's protection and mafia 3?"
Town 6 checks player 11. Mafia 1 applies ND-2 to player 11. Town 5 protects town 6. Town 2 heals town 6. Outcome?
Previous example, but town 2 heals town 5. Outcome?
Now let's add town 8's ND-2 to the previous example, directed at player 5 or 6.
Mafia 1 applies ND-2 to player 6. Player 6 checks player 11. Player 8 applies ND-2 to town 6. Town 5 protects town 8 / town 2 heals player 8. Outcome(s)? (Still intact? Well okay, then I think the comments to sub-points 10a definitely explained the concept the GM will use in more complex cases)
In all other cases regarding mafia 1's ND2:
- Healing works only on the night of actual death from mafia 1's ND2.
- Protection works only on the night mafia 1's ND2 is used.
If more than one kill is directed at one target, how many of them will healing prevent?
And how many attackers will take a hit from town 5's protection?
Does the maniac ignore only protection by another player, or does this include ignoring both protection and healing?
At what point in the priority does the effect of mafia-1's ND-2 trigger: at the mafia kill step or at the step where the first visitor reaches the target?
Is an ND successfully applied if it is de facto applied to a corpse? This question makes much more sense if the answer to 11a is the second option.
Does a kill that hits natural protection return success or failure?
Does a dead mafia player receive the result of their ND?
a) Town 8's ND-1: does the player choose which type (first or second) they check?
During surveillance — does a blocked person "go nowhere," or does surveillance show "intentions" regardless of the actual move (block/redirection)?
Are the results "surveillance failed" and "target went nowhere, no guests" distinguishable? Although strictly speaking, the one surveilling is always a guest of their target and should be mentioned in the results, so it should be distinguishable anyway.
If the surveillance target has 2 targets themselves (redirection, mania ult-2), will the result show both or only one (if so, which one specifically)?
Can the last living mafia apply a kill and a non-killing ND simultaneously?
Generally, is the mafia redirector a guest of the person they redirected to?
Town 8 surveilled town 11. Maniac ultted (with the first ult) into town 11. Will town 11 die?
How is the random redirection target calculated — from among living players, or from among living players excluding the one being redirected and/or the town redirector and/or their previous target?
If you redirect town 8's ND-1, it will achieve nothing since the redirection will be to a living player. Is this intended, or should ND-1 be made non-redirectable?
Is the player who was redirected notified of the redirection? If so, will they know their new target?
Will the town redirector know the target to whom they de facto redirected the player?
If a mafia player redirected player A, then a townie redirected player A, could it happen that player A goes where they originally intended, or is their first target also excluded from the random selection?
Can you redirect a player to yourself (for example, if you know it's the doctor — so they don't hit you)?
Can you redirect a player to themselves (mirror)?
Targeting the redirector — yes.
Can a town redirection direct a mafia redirection (similar to question 9a)?
If the redirection target itself has 2 targets (mania ult-2), which one of them will be redirected? As a result of an undirected redirection (directed ones obviously can), can a man with ult-2 kill one player twice?
Directed — can, undirected — cannot; the first target is excluded from the random choice for the second.
Can mafia 1's ND-2 work on the first visitor of a target if mafia-1 is already out of the game by that time? Is a clue about mafia-1 given in such a case?
If a kill, for which a clue was supposed to be given, fails, will this clue still be in the newspaper?
If 15a is no, will the ultimate be spent in the case of a failed kill?
Where does mafia 4's ultimate stand in the priority? Does it appear in the newspaper?
Can you give a false clue about yourself?
When surveilling mafia 4, who is ulting, will player 8 see their target as the player who kills (specifically, the clue is forged for them), the player who is being killed (essentially for that kill), or the player who is planned to be framed (i.e., given the clue)? Similarly, when directing mafia 4's ult-2 at which of these three players does the mafia risk dying? And — what happens when the ultimate is redirected?
Does mafia -4 just name who gets the clue, and the GM invents it, or does mafia 4 invent the frame themselves?
Can you give a false clue about the very person you plan to smack? (Why not, there's a chance of redirection). Or just to a corpse from two days ago (pretending that corpse was mafia-1)?
a) How many clues does the man leave from ult-1?
At what moment can the man accumulate their points into protection (for example, the man has 5 points, it's daytime. The man thinks — now they'll start trying to hang me like crazy — I'll take protection from execution. No — I'll take protection from killing, and we'll worry about execution tomorrow)?
Are the descriptions of protection from execution and a failed execution due to lack of votes/draw distinguishable?
Suppose there are 15 players total, 8 players (and 8 votes) for Vasya, 7 players (and 8 votes) for Petya. What is the outcome of the day in this case?
Is the player notified about the loss of their natural protection (as well as protection from execution for the man)?
18. Everything new is just well-forgotten old. Where masks are played regularly, there is a rule: it is unacceptable in the game thread to argue your opinion using assumptions about which player is under a given mask (digging into the submask). Even hints like "why are you writing in a different gender than your mask (lol, a bearded man is hiding under busty Hasumi. Possibly an even bustier one)."
Do you intend to introduce a similar ban, meaning not attempting to look into submasks in the game thread (for mafia in the conf — please do)? Personally, for example, I'm not very interested in reconciling two adults who started a scandal over digging into a submask (which I had to do as GM). At the same time, the ban has its reasons, as the point of masks is the ability to play a different game, not characteristic of you. Imagine me, instead of mafia, trolling players and the host and using emojis 5 times more than Yashura? What would you think? And considering that anyone could be under the mask — what would you think of that player?
Ideally, all communication in the thread should occur exclusively from the perspective of the masks. The same goes for discussions about who might be hiding under the masks. But I (personally) would not punish for this. It's bad form, but I wouldn't want to issue penalties or modkills for such things. On the other hand, if such a ban is requested/demanded by players before the start of the game — I'll easily introduce it.
a) And the good old ones: can a modkill during the day close the day immediately?
Mafia modkill — the day continues as before.
How long of a stick will you take when punishing for writing in the thread after the day ends (including deleted messages)?
In Ilthan, this guy bought a statuette and almost immediately used it, accidentally linking his life to the lives of the other squad members. If he dies, we die. If we die, he sells our gear and moves on. We had to make him drink Iris's tears, bought in the same town, to change his fate.
Added 7 minutes later
Anyway, it took exactly two hours without a break to do this (plus, considering that the avatars were prepared in advance).
Next time (if there are any), this task should be left to the players themselves – after all, registering one account isn't the same as registering 17.
P.S. The name "Gor" was already taken, so Gor turned into Sir Gor.
