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Mafia 104. Alrion

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1. What is the maximum number of NDs (including killing) for the mafia per night?
Two.
2. Can one mafia player kill 2 times in a row?
Yes.
3. a) Can any player skip their turn, including the mafia and the maniac skipping shots?
b) If the mafia can skip a shot, do they have the opportunity to perform an additional non-killing ND instead?
Yes.
a) Are there any possible restrictions on blocking/redirecting (both targets)/healing/protecting one player for 2 or more nights in a row?
None.
Does the mafia win by getting rid of the maniac and equaling the town in number — or when no combination of NDs allows the town to win anymore?
When there is no maniac and the town has no way to win (taking into account role specifics and the number of votes during the day).
Does the maniac win if left one-on-one with anyone (including a town shooter/mafia with "kill the attacker" protection)?
Only if their opponent has no way to defeat them. In the case of a mafia player with the ability to kill the attacker, the mafia wins (they can kill the maniac, but the maniac cannot kill them); otherwise, if the maniac uses ND2 on them, both die.
Can a game end in a draw in any scenario other than the GM's decision for a draw?
It can, if a stalemate occurs. For example — only a town blocker and one mafia remain. In this case, execution during the day is impossible, and the mafia cannot resolve the situation at night.
If a player with a double vote is deprived of their voice, is the new vote single or zero?
Zero.
If a double vote is stolen, will the bonus be +2 or +1? Will the mafia be notified of the exact value of the vote increase?
+2; there will be no notification.
Is the robbed/silenced player notified about the fact of this unfortunate event?
No.
Can DD be used to execute a player if the player's actual vote is zero due to deprivation/theft? If so, will such an action have an effect?
Yes. It will.
How many votes are needed to hang a player during the day?
A majority of the total number of living players.
If it is 50%+1, what exactly is the 50% based on — the number of players or the number of votes they actually possess?
The number of players.
Could it happen that the mafia wins simply because without mafia votes it's impossible to hang anyone (assuming the maniac was eliminated earlier), even though the actual number of mafia is less than the number of townies?
That could happen, but only if the town has no countermeasures left.
How detailed is the table of actual vote distribution for the day?
I didn't understand the question.
Are there any sanctions for skipping a vote (repeatedly skipping a vote)?
Lack of a vote most likely indicates inactivity, so skipping twice in a row results in a modkill. Otherwise — depending on the situation.
Can a town blocker hinder a mafia blocker if they block them (while the mafia blocker blocks someone else)?
Similarly for redirection — is it possible to redirect a blocker to another target if the block has higher priority but does not affect the redirector?
As a rule, I follow this approach: actions lower on the list cannot interfere with actions higher up. I planned the same for this game, but I might reconsider this point regarding similar types of actions — I haven't fully decided yet.
What result does a blocker get when directing a block at an unblockable target — success or failure (and accordingly, will this block appear in the newspaper)?
The blocker will receive no notification; it will appear in the newspaper as usual — in my opinion, the town has enough ways to obtain information without this.
a) Nothing can be applied to oneself, obviously; the answer to whether protection can be applied to one player 2 times in a row already exists. The actual question is: "mafia 3 kills town 11. Town 5 protects town 11. What is the outcome of the confrontation between town 5's protection and mafia 3?"
Mafia 3 kills town 5, town 11 lives.
Town 6 checks player 11. Mafia 1 applies ND-2 to player 11. Town 5 protects town 6. Town 2 heals town 6. Outcome?
Previous example, but town 2 heals town 5. Outcome?
Now let's add town 8's ND-2 to the previous example, directed at player 5 or 6.
Mafia 1 applies ND-2 to player 6. Player 6 checks player 11. Player 8 applies ND-2 to town 6. Town 5 protects town 8 / town 2 heals player 8. Outcome(s)? (Still intact? Well okay, then I think the comments to sub-points 10a definitely explained the concept the GM will use in more complex cases)
All actions occurring before mafia 1's ND2 cannot activate this action on the same night.
In all other cases regarding mafia 1's ND2:
- Healing works only on the night of actual death from mafia 1's ND2.
- Protection works only on the night mafia 1's ND2 is used.
If more than one kill is directed at one target, how many of them will healing prevent?
All.
And how many attackers will take a hit from town 5's protection?
All.
Does the maniac ignore only protection by another player, or does this include ignoring both protection and healing?
He has several actions to choose from. One pierces protection by another player, another is a role feature; he does not pierce healing.
At what point in the priority does the effect of mafia-1's ND-2 trigger: at the mafia kill step or at the step where the first visitor reaches the target?
ND is applied at the same time as other mafia kills, but it triggers only when a third party's action is applied to the specified player.
Is an ND successfully applied if it is de facto applied to a corpse? This question makes much more sense if the answer to 11a is the second option.
It is used in the normal order, as if the player were still alive.
Does a kill that hits natural protection return success or failure?
It will not appear in the newspaper.
Does a dead mafia player receive the result of their ND?
No.
a) Town 8's ND-1: does the player choose which type (first or second) they check?
Yes.
During surveillance — does a blocked person "go nowhere," or does surveillance show "intentions" regardless of the actual move (block/redirection)?
It shows the fact, i.e., they went nowhere.
Are the results "surveillance failed" and "target went nowhere, no guests" distinguishable? Although strictly speaking, the one surveilling is always a guest of their target and should be mentioned in the results, so it should be distinguishable anyway.
Distinguishable.
If the surveillance target has 2 targets themselves (redirection, mania ult-2), will the result show both or only one (if so, which one specifically)?
It shows the fact, i.e., the final target.
Can the last living mafia apply a kill and a non-killing ND simultaneously?
They cannot.
Generally, is the mafia redirector a guest of the person they redirected to?
To whom — no. Whom they REDIRECTED — yes.
Town 8 surveilled town 11. Maniac ultted (with the first ult) into town 11. Will town 11 die?
Both will die.
How is the random redirection target calculated — from among living players, or from among living players excluding the one being redirected and/or the town redirector and/or their previous target?
Only the one being redirected is excluded. That is, redirection can be directed back at the redirector.
If you redirect town 8's ND-1, it will achieve nothing since the redirection will be to a living player. Is this intended, or should ND-1 be made non-redirectable?
Town 8 will effectively go to a new target but will receive no result.
Is the player who was redirected notified of the redirection? If so, will they know their new target?
No. No.
Will the town redirector know the target to whom they de facto redirected the player?
No.
If a mafia player redirected player A, then a townie redirected player A, could it happen that player A goes where they originally intended, or is their first target also excluded from the random selection?
It could.
Can you redirect a player to yourself (for example, if you know it's the doctor — so they don't hit you)?
You can.
Can you redirect a player to themselves (mirror)?
Targeting oneself — no.
Targeting the redirector — yes.
Can a town redirection direct a mafia redirection (similar to question 9a)?
Mafia redirection happens earlier, so no.
If the redirection target itself has 2 targets (mania ult-2), which one of them will be redirected? As a result of an undirected redirection (directed ones obviously can), can a man with ult-2 kill one player twice?
Only one, chosen randomly, is redirected.
Directed — can, undirected — cannot; the first target is excluded from the random choice for the second.
Can mafia 1's ND-2 work on the first visitor of a target if mafia-1 is already out of the game by that time? Is a clue about mafia-1 given in such a case?
Yes. Yes.
If a kill, for which a clue was supposed to be given, fails, will this clue still be in the newspaper?
No.
If 15a is no, will the ultimate be spent in the case of a failed kill?
It will be spent.
Where does mafia 4's ultimate stand in the priority? Does it appear in the newspaper?
At the same time as the kill. No.
Can you give a false clue about yourself?
You can, why not?
When surveilling mafia 4, who is ulting, will player 8 see their target as the player who kills (specifically, the clue is forged for them), the player who is being killed (essentially for that kill), or the player who is planned to be framed (i.e., given the clue)? Similarly, when directing mafia 4's ult-2 at which of these three players does the mafia risk dying? And — what happens when the ultimate is redirected?
The ND is effectively applied to whoever the clue will be given to.
Does mafia -4 just name who gets the clue, and the GM invents it, or does mafia 4 invent the frame themselves?
The mafia invents the clue.
Can you give a false clue about the very person you plan to smack? (Why not, there's a chance of redirection). Or just to a corpse from two days ago (pretending that corpse was mafia-1)?
You can.
a) How many clues does the man leave from ult-1?
One.
At what moment can the man accumulate their points into protection (for example, the man has 5 points, it's daytime. The man thinks — now they'll start trying to hang me like crazy — I'll take protection from execution. No — I'll take protection from killing, and we'll worry about execution tomorrow)?
At any moment of the day or night, but before the end of the day in case they were hanged.
Are the descriptions of protection from execution and a failed execution due to lack of votes/draw distinguishable?
No.
Suppose there are 15 players total, 8 players (and 8 votes) for Vasya, 7 players (and 8 votes) for Petya. What is the outcome of the day in this case?
In this case, no one will be hanged.
Is the player notified about the loss of their natural protection (as well as protection from execution for the man)?
No, there will be no notifications.
18. Everything new is just well-forgotten old. Where masks are played regularly, there is a rule: it is unacceptable in the game thread to argue your opinion using assumptions about which player is under a given mask (digging into the submask). Even hints like "why are you writing in a different gender than your mask (lol, a bearded man is hiding under busty Hasumi. Possibly an even bustier one)."
Do you intend to introduce a similar ban, meaning not attempting to look into submasks in the game thread (for mafia in the conf — please do)? Personally, for example, I'm not very interested in reconciling two adults who started a scandal over digging into a submask (which I had to do as GM). At the same time, the ban has its reasons, as the point of masks is the ability to play a different game, not characteristic of you. Imagine me, instead of mafia, trolling players and the host and using emojis 5 times more than Yashura? What would you think? And considering that anyone could be under the mask — what would you think of that player?
This is a delicate issue.
Ideally, all communication in the thread should occur exclusively from the perspective of the masks. The same goes for discussions about who might be hiding under the masks. But I (personally) would not punish for this. It's bad form, but I wouldn't want to issue penalties or modkills for such things. On the other hand, if such a ban is requested/demanded by players before the start of the game — I'll easily introduce it.
a) And the good old ones: can a modkill during the day close the day immediately?
Town modkill — the day closes immediately.
Mafia modkill — the day continues as before.
How long of a stick will you take when punishing for writing in the thread after the day ends (including deleted messages)?
Depends on the context.
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