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Posts from Expedition: general discussions. Auto-translated

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#1189
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Barlaas had a special ability called "Karmic Rebirth" (or something like that), which would (de)buff the player's new character if the current one died.
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#1190
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Yes, something like that. Well, Alex's character was kind; he didn't really kill anyone...
Or he didn't have time, but that's the same thing.
 

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#1191
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Ment
Alex's character was kind.
Barlas
Barlas turned around. Several young Kamujin were amusing themselves by making slaves put apples on their heads and shooting at them with bows from a distance of ten paces. They shot poorly, their hands trembled, and they often missed.
-- Come on, you milk-drinkers, watch how it's done, -- Barlas said to one of the inept archers. -- Stand forty paces away.
A person with a pure soul.
Or he didn't have time, but it's the same thing.
He didn't really do anything during the game, except participate in the competition. But he lost to Telania there.
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#1193
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Especially Sarnissa. How is she doing, by the way?
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#1195
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Has anyone played with the Ishana with a scepter and her own Tower by any chance?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1196
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Hmm, the average character has all stats at 3.3. Does this mean we're playing with a bunch of losers?
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#1197
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Yes.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1198
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Are we playing as a bunch of losers?
Realism.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1199
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Play as yourself.

Be strong. Believe
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#1200
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In short, I think it would be a good idea to increase the number of points by 4-6, so that at least a decent average hero could be created.
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#1201
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Well, if
this time the game will be somewhat focused on character progression (just like skills, stats can be upgraded using experience points)
then in principle, one can survive a weak character at the start and then level up. Although previously (in my experience), such a system didn't prove itself very well; starting as minimally leveled is more interesting...
And yes, death becomes scarier. You accumulate and accumulate experience points, and then lose it all. I think that I, for example, would be much more cautious in such a system. Is this a plus or a minus? Well, judge for yourselves; just out of curiosity last time I took Osama Iwamoto to the arena, for instance, knowing beforehand that I'd surely die somewhere. And in fact, it turned out that I really had no chance of any other outcome. Would I have done that knowing that my next character would be completely useless, with zero experience, speaking roughly? ) Unlikely.
Overall, both options are possible, provided there is proper implementation. Well, that's what I think. After all, the implementation is the most important thing here.
 

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#1202
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I think, for example, I would be much more cautious in such a system.
Won't you be more careful about testing suspicious artifacts on yourself anymore? =(
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#1203
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That's definitely true. And just in case the suspicious artifact turns out to be a source of unimaginable power for all sorts of black hole mages, I'll try to get rid of it altogether. I'll throw it into the sea, for example.
 

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