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Expedition: general discussions.

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#1201
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Well, if
this time the game will be somewhat focused on character progression (just like skills, stats can be upgraded using experience points)
then in principle, one can survive a weak character at the start and then level up. Although previously (in my experience), such a system didn't prove itself very well; starting as minimally leveled is more interesting...
And yes, death becomes scarier. You accumulate and accumulate experience points, and then lose it all. I think that I, for example, would be much more cautious in such a system. Is this a plus or a minus? Well, judge for yourselves; just out of curiosity last time I took Osama Iwamoto to the arena, for instance, knowing beforehand that I'd surely die somewhere. And in fact, it turned out that I really had no chance of any other outcome. Would I have done that knowing that my next character would be completely useless, with zero experience, speaking roughly? ) Unlikely.
Overall, both options are possible, provided there is proper implementation. Well, that's what I think. After all, the implementation is the most important thing here.
 

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