And yes, death becomes scarier. You accumulate and accumulate experience points, and then lose it all. I think that I, for example, would be much more cautious in such a system. Is this a plus or a minus? Well, judge for yourselves; just out of curiosity last time I took Osama Iwamoto to the arena, for instance, knowing beforehand that I'd surely die somewhere. And in fact, it turned out that I really had no chance of any other outcome. Would I have done that knowing that my next character would be completely useless, with zero experience, speaking roughly? ) Unlikely.
Overall, both options are possible, provided there is proper implementation. Well, that's what I think. After all, the implementation is the most important thing here.