Posts from Expedition: general discussions.
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Or he didn't have time, but that's the same thing.
Alex's character was kind.
Barlas turned around. Several young Kamujin were amusing themselves by making slaves put apples on their heads and shooting at them with bows from a distance of ten paces. They shot poorly, their hands trembled, and they often missed.
-- Come on, you milk-drinkers, watch how it's done, -- Barlas said to one of the inept archers. -- Stand forty paces away.
Or he didn't have time, but it's the same thing.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
🏹🎪+⛓️♿=💕
Are we playing as a bunch of losers?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
And yes, death becomes scarier. You accumulate and accumulate experience points, and then lose it all. I think that I, for example, would be much more cautious in such a system. Is this a plus or a minus? Well, judge for yourselves; just out of curiosity last time I took Osama Iwamoto to the arena, for instance, knowing beforehand that I'd surely die somewhere. And in fact, it turned out that I really had no chance of any other outcome. Would I have done that knowing that my next character would be completely useless, with zero experience, speaking roughly? ) Unlikely.
Overall, both options are possible, provided there is proper implementation. Well, that's what I think. After all, the implementation is the most important thing here.
I think, for example, I would be much more cautious in such a system.