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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Palach HP
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Palach HP
Interesting build, not very aggressive though. Gained an advantage and paid a visit.
Thanks for the game!

Thanks for the game!
ICQ 423164784

In reply to marajan
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marajan
I offered templates
sold the necromancer
the necro-hero himself arrived and found many Dragon Utopia
there was no FB
thx for the game
what can you say... I was building up control but didn't finish it...
The 2nd Dragon Utopia taken on the 3rd turned out to be a loss, as there wasn't a single even slightly useful artifact in it.
There was no decent warrior. On 141 I finally reached the center treasury, where in the corners I actually found a Dragon Utopia with QVZ, but too late, and since I took it with a own-goal/blunder, I lost all my skeletons.
And the opponent hopped over for a visit with 2 Dimension Door; I realized that I was in brown substance and decided not to drag the cat by its private parts.
Thanks for the game (1 round)
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Amster
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Canceled.
ICQ 423164784

In reply to Sanin
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Had no more restarts with fairly bad map but then Nagash,Xsi and Tamika came from Tavern for skeleton time:) Cleared 1 tope at 131 with nothing useful in it.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
132 days
Game Date
11/22/2016
Reported
11/22/2016 9:41 PM
Rating Impact Archived
Slayzer 1459 1472 +13 ↑
Court 1405 1392 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2016 6:27 PM

In reply to Sanin
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With a bunch of mistakes, but still a victory. Thanks for the game. Game from the first round.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
145 days
Game Date
11/23/2016
Reported
11/23/2016 12:50 AM
Rating Impact Archived
LuckyF 1870 1877 +7 ↑
Aiwe 1650 1643 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 2:22 PM

In reply to Sanin
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I covered the "Moshna" on the "Loschka" and "Müllich" on the "Angel". Both had terrible stats, but the "Aive" was almost unplayable.
Thanks for the game.
Game 2 of the round.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
122 days
Game Date
11/23/2016
Reported
11/23/2016 1:25 AM
Rating Impact Archived
LuckyF 1878 1884 +6 ↑
Aiwe 1642 1636 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 2:23 PM

In reply to Sanin
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First round match
Thank you for playing.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Нимусса / Nymus Start Hero Нимусса / Nymus
Нимусса / Nymus Main Hero Нимусса / Nymus
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
h3dm1
Game Length
147 days
Game Date
11/23/2016
Reported
11/23/2016 2:45 PM
Rating Impact Archived
Antiplayer 1850 1859 +9 ↑
Stryfe 1695 1686 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 7:04 PM

In reply to Sanin
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First round game
I got a good start with resources, and by the beginning of the third week, with 10 angels, I broke through the first utopia – immediately received a quest, then took the second and built archons. I took the main castle from my opponent, then went to clear the map. I captured almost all the castles, found a town portal from the second upgrade, and ambushed my opponent's army at the castle. He bought himself out, but continuing didn't make sense – the advantage was too big. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
212 days
Game Date
11/24/2016
Reported
11/24/2016 2:25 PM
Rating Impact Archived
socola 1548 1559 +11 ↑
mals 1441 1430 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/24/2016 2:27 PM

In reply to socola
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socola
First round game
I got a good start with resources, and by the beginning of the third week, with 10 angels, I broke through the first utopia – immediately received a quest, then took the second and built an archmage. I took the main castle from my opponent, then went to clear the map. I took almost all the castles, found a town portal with the second upgrade, and crushed my opponent's army on the road. He bought himself out, but it didn't make sense to continue – the advantage was too big. Thanks for the game!
I didn't take the rest route because of one road, I fell for 8 heroes from day one and a double, and I paid the price – the road led to the exit of the one-way path, and the detour took a whole week.
Thanks for the game.
icq - 346047955
In reply to yarik1987
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yarik1987
First round game
Thanks for the game!
Everything was going well, despite losing all my Marks in the first week, and having two hidden Angels and Cons allowed me to look to the future with optimism. But the game is full of surprises – and this time, the surprise was the road to my opponent, which went directly through unexplored secondary territory. There was nothing I could do against Tazarr with 2 Angels and 20 Ducks.
Thanks for the game.
In reply to Sanin
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I indicated the color incorrectly, I was red, of course.
Game of the first round.
I bought Necropolis for 10k. Roma successfully scouted all the good starting points, no matter how much I tried to conceal myself. As a result, I started with two heroes on day two. True, the opponent also lived with six heroes for about 5-6 days. The result of the first week: three external Necropolis dwellings of cavalry captured and a minimal hivel. A Pandora's Box for 14 cavalry worth 15k. Log and Earth were found. Next, I had to split my forces for mana in the main, also exploring the third level of the Mage Guild. They screwed me over with Animate Dead. On the way to the center of the Dragon Utopia, a Tier 3 dwelling. Sacrificing the army would have been really bad, so I decided to take the noticed Consulate and the hivel. But I captured Boots of Speed, Gauntlets of Ogre Power, and in the shrines I got Lightning Bolt and Animate Dead, which was very handy. I didn't rush straight to the Dragon Utopia right away, and there was no need to hurry; the opponent had already been determined to be in the center for a couple of days by the vanished gold piles. On day 126, if I'm not mistaken, I take the Dragon Utopia - Angel Wings, Blackshard of the Dead Knight, two to all stats. I kill the Guardian, 82 Efreet with upgraded stack. And then, I should have taken the Dragon Utopia in the center or a Pandora's Box, but I got carried away killing scouts. And I attacked the main castle of the opponent with 11 mana. What possessed me to do this, I don't know. I had to buy peace by killing an Angel with a Light spell. Further, the main idea was to bypass the center to the snow respawn left of the center using Angel Wings, which I successfully did. There, in the Dragon Utopia, the Golden Goose arrived in time. Well, for Necropolis, time works in your favor. I gathered the Armor of the Damned, the Red Sphere, and an army.
Thanks for the game.
Buying Necropolis for 10k, greetings to AI from the M200 tournament ;-)
ICQ 23574949
Discord#0989
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Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Jebus Cross
Game Length
146 days
Game Date
11/24/2016
Reported
11/24/2016 9:03 PM
Rating Impact Archived
Antal_RR 1667 1680 +13 ↑
злой_романтик 1610 1597 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/24/2016 9:42 PM

In reply to Antal_RR
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Antal_RR
I indicated the wrong color; I was red, of course.
First round game.
Bought myself a necromancer for 10k. Roma successfully reset all the good starts, no matter how much I tried to hide. In the end, I started two days with two heroes. Though, the opponent also lived with six for about 5-6 days. Result of the first week: three external dwellings of necro-horses taken and a minimal hive. Pandora's box for 14 horses at 15k. Caught a log and earth. Then, I had to break into the main for mana, while also exploring the third floor of the Mage Guild. They rolled me on raise dead. On the way to the center of the Dragon Utopia, a three-stack. Losing the army would have been very bad, so I decided to take a spotted consul and a hive. In return, I got boots and gloves, and in the shrines they gave lightning and raise dead, which was quite timely. I didn't run straight to the utopia. And there was no need to rush; it had been determined by disappearing piles of gold that the opponent had been in the center for a couple of days. At 126, if I'm not mistaken, I take the utopia — wings, black orb, two of everything. Kill ГО, 82 efreets with an upstack. And here, it was necessary to already take the utopia in the center or Pandoras, but I got carried away killing scouts. And. Attacked a Castle with main from the opponent with 11 mana. I don't know what possessed me to do that. I had to buy my way out by killing an angel with light. Further on, the main idea was to bypass the center into the snowy respawn to the left of the center using wings, which was successfully achieved. There, in the utopia, КЗ arrived. Well, for a necromancer, time works as a plus. Gathered both AoTD and red orb and an army.
Thanks for the game.
Buying a necromancer for 10k, greetings to Aive from tournament m200 ;-)
Trashy utopias, terrible center plus my own mistakes.
Thanks for the game.
296524052
Весна 2012.
In reply to Sanin
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The start was tough, not enough money—just barely built the cats on the first turn! There's nothing to be gained at my own respawn, it's completely barren! On the second turn, I went to a far-scouted cons2; took it and started picking off the computers. This played a decisive role because I took a Necro with a capitol and two Castles built up to angels; I built the angels and literally immediately after, thanks to Naga banks and a good economy, upgraded them! Shakti was running around like Puss in Boots with a log stable and Pathfinding! Immediately I'm heading for the coveted Dragon Utopia zones scouted with the help of the magnificent Brohild with zksp scouting! The first Dragon Utopia has the Book of Air! Just as I started getting a taste for DD!, Nilla flew in with DD and snatched my favorite Castle with archangels! She upgraded her four angels with very decent power! Don't know what to do, I keep eating treasure zones and Shakti is raging on schedule! Nilka didn't just sit there; she rushed to crush the scouted Dragon Utopia! Meanwhile, on my last bit of mana, I use DD to take back my town at the Castle respawn! I'm sitting and watching; I'm no longer afraid of Nilla with 15 archangels in an attack of 30 and a red sphere! Nilla was one step short of the Dragon Utopia, and as for the +3 all artifact she captured near the Dragon Utopia, she lacked the move to take it! Using a chain set up in advance, I transfer my army to the Castle next to Nilla, crush Shakti there, and hello with DD—I take from Nilla the artifact and the Dragon Utopia! The opponent writes gg! thanks for the game! second round game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
6lm10a
Game Length
221 days
Game Date
11/24/2016
Reported
11/24/2016 9:53 PM
Rating Impact Archived
wariator 1282 1306 +24 ↑
Alin 1530 1506 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 9:00 AM

In reply to Sanin
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Game of the first round, opponent - veto, I - three templates, opponent - template+color.

Bought for 2400 Ramp vs Barbarians.
Opponent retaliated everything, I had one last rest left; on the first day I managed to buy 6 heroes thanks to the external market (the tavern showed this was more than the opponent had), scout 1 Griffin Conservatory and 1 Dragon Fly Hive - got the game rolling. On the second day, I revealed almost the entire respawn from overview - 2 Dragon Fly Hives (6+6), 1 Griffin Conservatory (1), 2 external dwellings of horses with unpleasant guards. GO - Greater Manticores, 2000 moves from the main. One of the towns was native, I started building it up. The respawn was full of crypts and Dwarf Cottages, which helped greatly to set up Homs in the Citadel and in the secondary Fort. Kyrre turned out to be water-bound, I started leveling Pirre and Gretchen in parallel; both got Earth, and the choice fell on Gretchen. By week 1 day 7, I captured both external dwellings of horses, cleared 3 boxes - 10k experience, 25 Grands, 25 Pegasi. Gretchen gets Armor, Logistics, and the much-needed Tactics to break through the GO, since Slow was not granted.
On week 2 day 2, I broke through the GO with native troops using Gretchen [10 6 3 (10)] (21 horses, ~55 Grands, native meatshields), losing all wood elves, dwarves, and 3 horses. Immediately scouted Wings and Helm near the exit, sent out reconnaissance. I cleared Wings, losing all Pegasi in the process; I was afraid to attack the Helm's guards without a meat shield. Then I went on to capture the central Castle, drove out the opponent's heroes, and essentially spent the entire second week cleaning the center (massive Dragon Fly Hives, KZ, meat boxes), while the opponent did not show up.
On week 2 day 7, the opponent appears - I sit down to guard the central Castle. On week 3 day 1, the opponent slips past, takes a Dragon Utopia I hadn't seen, and jumps into the Helm's reachable zone (which I still hadn't claimed). I realized I absolutely couldn't give up the Helm, had to attack urgently, and managed to reach him.
Combat stats were about 15 higher, more mana, 13 less spell power. Army: 15 horses, 65 dragons, 1 angel, 7 Behemoths, 12 Cyclopes, 55 Grands; Crag Hack had 16 gray dwarves with singles. I was fully confident the opponent was preparing Implosion/Armageddon and retreat, so I set up on Tactics to charge in on the first turn, but discovered Blind. Due to poor positioning, I traded badly, but I got lucky that the opponent equipped the Bracelets. Thus, I won.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
131 days
Game Date
11/25/2016
Reported
11/25/2016 12:36 AM
Rating Impact Archived
Silence- 1647 1663 +16 ↑
bubuch 1675 1659 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2016 7:32 AM

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