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Hello everyone, hope you're all doing well.
Could you please provide some information about advanced classes?
What will happen if several skills have the same total level? And what will happen if one of them increases its weight?
To be more specific, I want to try creating an effective hero who travels and fights without an army, using stealth and nature. Currently, scouting has a weight of 15 (main skill, stealth and pathfinding - GM, no navigation). I started learning nature and became a Bard. I plan to also max it out to 15 (all skills, no summoning). Then, I'll also max out combat to 15 (no resistance) and fully develop tactics to 20. So, when nature + scouting reaches 15+15, and then I level up combat to 15, will the class change? Or will I remain a Bard until one of the skills reaches 16? And in any case, since tactics is planned to be more than 15, when it crosses that threshold, which skill will it combine with? Scouting because it's the starting skill, or the last skill leveled to 15 (in this case, combat)?
And in general, what do you think about this development path? How viable is it? And what should I take as the fifth skill? It seems that in any case, it will be magic, because besides magic, only nobility remains, which won't help in combat, and extra mana and mana regeneration won't hurt either. Initially, I wanted to take death for summoning demons, but then I realized that by leveling up tactics, I would lose the bonus to the number of demons I can summon, and without it, nature summoning is no better. Now I'm leaning towards order because it's simply more useful than the remaining options, but I want to know how they combine so that I can plan the development order and also make the class useful.
P.S.: I'll clarify that there is enough experience on this particular map for all of this.
Look, if you had a class based on magical skills, even by leveling up 2 weights out of 3, you will become an Archmage. Usually, classes tied to combat are prioritized, so to change the class, level up one of the other skills to 16, it will change. I don't recommend maxing out all skills to grandmaster with a weight of 20, as the hero will either be an Archmage or a class related to combat, although in such a situation, there is some priority of classes, about which I haven't seen any information anywhere, but in most cases, it's either an Archmage, or a General, or a Field Marshal.
In your case, if scouting and nature have a weight of 15, the class won't change until the weight of other skills reaches at least 15. Why did you choose Bard? It's not a very good class; it can cast mass luck on the first turn and still be a Bard, and it's better to level up magic resistance. It's better to level up melee and ranged combat, as the hero is focused on summoning. Is scouting your main skill? Are you creating a Rogue?
It's better to make a Conjurer (nature magic + order) or a Demonologist (nature magic + death) - since you're playing with summons.
Added after 14 minutes
I decided to create this topic because there is no topic for discussing the game.
But in version 3.51, the bonus is not very good. Lich does not have morale, is not affected by healing and mind spells, and is also not affected by poison, but he takes damage from Holy Word. And it's not clear how he then restores health in battle if healing doesn't affect him, or does he have a vampiric attack?:confused:
