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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Jubi-Juby
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9 years ago
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Round 2

We competed to see who would perform worse, and Falcon won. I took the first Utopia on turn 142, but he only found one.

Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
211 days
Game Date
11/22/2016
Reported
11/22/2016 4:06 AM
Rating Impact Archived
Aiwe 1607 1625 +18 ↑
Falcone 1702 1684 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 4:12 AM

In reply to Aiwe
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9 years ago
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Aiwe
We competed to see who would perform worse, and Falcon won. I took the first Utopia on turn 142, but he only found one.

Thanks for the game!

This game is one of those you want to forget as soon as possible. Thanks for the game!
In reply to Aiwe
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9 years ago
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Thank you for playing!
P.S. I was offered 3 templates to choose from.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
Spider
Game Length
215 days
Game Date
11/22/2016
Reported
11/22/2016 7:04 AM
Rating Impact Archived
BISHOP 1795 1812 +17 ↑
Grizvald 1861 1844 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 7:05 AM

In reply to BISHOP
9 years ago
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BISHOP
Thanks for the game!
P.S. I was offered 3 templates to choose from.
On the first day, it seemed like a great advantage, but in the end, 10 days to rebuild the game map turned out to be enough to lose momentum :D Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Aiwe
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9 years ago
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Game of the 1st round. The opponent offered templates, I chose the color.
On the first week, it was planned to build cats, the minos were already placed in the Citadel. Shakti with Gunnar leveled up in parallel and managed to grab Air and Earth. Next turn, golems fell in front of the lift, behind which (as the scout revealed) was a dungeon village with a stack of minos, but news of surrender came; Roma's situation was more dire.
Thanks for the game.

Где контент?! (с)
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
116 days
Game Date
11/22/2016
Reported
11/22/2016 7:42 AM
Rating Impact Archived
St_Klaus 1242 1261 +19 ↑
wariator 1344 1325 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 9:26 AM

In reply to St_Klaus
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9 years ago
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St_Klaus
On the first week it was planned to finish building cats, minotaurs were already standing in the Citadel. Shakti was leveling up in parallel with Gunnar and managed to grab Air and Earth. Next turn, golems dropped in front of the lift, behind which (as post-mortem revealed) there was a dungeon-village with a minotaur horde, but news of surrender arrived, and Roma's situation was gloomier.
Thanks for the game.
At the exit from the Castle, along the road behind the artifact, there was a block of 50-99 mages, impossible to bypass, and the wood mine was completely blocked. I told my opponent about it, he suggested writing to the judges, but I didn't, continued the game hoping to get out through the metro or maybe bypass the block somehow! It's impossible to bypass the block, there's no metro, but there is a passage to the neighboring respawn, but still have to break through 20-49 fire elementals or 10-19 snipers! But by the time I tried to break through upward, I had already lost part of my weak army, fire elementals are beyond my strength, though honestly I think I wouldn't have beaten them even with my starting army! In short, an ambush! Thanks for the game! I admit defeat, it's my own fault for not writing to the judges! Post-mortem revealed that I should have broken through the fire elementals right away, then it would have been possible to bypass my own block via a wide route! So it's right that I didn't write anywhere — this is a pure defeat!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to Aiwe
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9 years ago
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Standard 8x8:smile48: Thanks for the game. Round 1.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
8xm8a
Game Length
133 days
Game Date
11/22/2016
Reported
11/22/2016 10:08 AM
Rating Impact Archived
Redwhait 1704 1694 -10 ↓
Amster 1839 1849 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 10:30 AM

In reply to Aiwe
9 years ago
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Game from the 1st round. It worked out great for this map; there are a couple of dungeons and hidden spots with fish and burrows, and a slow zone under the Griffin Master. In the first game, I leveled up the Griffin Master and, with 140 mana, moved towards the ruins. In the second game, I defended a hidden spot with Wizards, collected several hives, and defended armor 4+4 for 130 demons and a +12 sword for 42 gold with cavalry. It was quite easy thanks to the accumulated stack of ducks. By the 3rd game, I already had 50+ ducks and started building a Griffin Master, where teleportation was immediately available, but Reddi lost on the Outposts. Thanks for the game!
ICQ-685884492
Battle Report Discarded
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm8
Game Length
132 days
Game Date
11/22/2016
Reported
11/22/2016 10:28 AM

Discarded by organizer on 11/22/2016 9:05 PM

In reply to Redwhait
9 years ago
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Redwhait HP
Standard 8x8 map :smile48:
Thanks for the game.
Round 1.
It worked out great for this map; there are a couple of Necropolises and hidden spots with fish and burrows, and slow movement in the game master's area. In the first round, I leveled up the Harpy, and with 140 mana, I moved towards the ruins. In the second round, I defended against a group of Wizards, collected several hives, and defended against armor 4+4 for 130 demons and a +12 sword for 42 gold using horses. It was quite easy thanks to the large stack of ducks I had built up. By the third round, I had 50+ ducks and had also started building a game master's castle, where teleportation was immediately available, but Reddi lost on the Ogres.
Thanks for the game!
ICQ-685884492
In reply to Aiwe
9 years ago
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1st round game
Offered large templates.
The road on the first merge led to 2 exit monoliths. Another exit from there to the underground led to a zone of a couple or three cells. On the other hand, the first side Inferno treasure zone turned out to have two adjacent utopias, and that's where I built the guild (armageddon and TP were available to everyone).
Somewhere around the 4th week, Tazik jumped the wrong way and spent 3 days walking to the exit. At the same time, I took both Gunnar and whoever else still had something to do on the map.
In the end, I took all the cities from the opp (although another comp was running around digging) and went after Gundula into a treasure zone. And with the new growth, I crushed her. Thanks for the game.
Summer 2013


Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
6lm10a
Game Length
232 days
Game Date
11/22/2016
Reported
11/22/2016 2:39 PM
Rating Impact Archived
rebellious 1502 1517 +15 ↑
R@sIM 1503 1488 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 2:46 PM

In reply to rebellious
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9 years ago
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rebellious
1st round game
Suggested large maps.
The road on the first skirmish led to 2 exit monoliths. Another exit from there to the underground led to a zone of a couple-three cells. On the other hand, the first side Inferno treasure zone turned out to have two adjacent utopias, and that's where I built the guild (armageddon and tp were available to everyone).
Somewhere around the 4th week Tazik jumped the wrong way and spent 3 days walking to the exit. At the same time, I took Gunnar, who still had things to do on the map.
In the end, I took all the towns from the opp (although another comp was running around digging) and went after Gundula into a treasure zone. And with the new growth, I crushed her. Thanks for the game.
Took a bunch of utopias, rebuilt the Mage Guild several times 4 and 5 and checked svтики. Found nothing. Elik+aotd didn't resolve under the cloak of renunciation(
In reply to Sanin
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9 years ago
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It was a tough game – at one point, I felt like I had no chance against Galtran with full control. I never found the town portal, but I managed to outmaneuver my opponent and successfully attack him. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
145 days
Game Date
11/22/2016
Reported
11/22/2016 6:25 PM
Rating Impact Archived
socola 1524 1535 +11 ↑
Iamsamstan 1419 1408 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 6:26 PM

In reply to socola
9 years ago
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socola
It was a tough game - at some point, I felt like there was no chance against Galtran with full control. I never found the town portal, but I still managed to outmaneuver my opponent and successfully attack him. Thanks for the game!
Ogre and +2 to speed were the deciding factors. Thanks for the game!
In reply to Aiwe
9 years ago
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Interesting build, though not very aggressive. I gained an advantage and paid you a visit. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Nostalgia
Game Length
137 days
Game Date
11/22/2016
Reported
11/22/2016 6:44 PM
Rating Impact Archived
Palach HP 1743 1756 +13 ↑
Sanin 1688 1675 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 7:32 PM

In reply to Aiwe
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9 years ago
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I suggested templates. I sold a Necromancer. A Necromancer hero came himself and found many drowned creatures. There was no feedback. Thanks for the game.
ISQ 357644592(работает!)
скайп marajan87
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
144 days
Game Date
11/22/2016
Reported
11/22/2016 7:32 PM
Rating Impact Archived
marajan 1386 1406 +20 ↑
aka.Ward3n 1520 1500 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 7:46 PM

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