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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to MuLLIyTa
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MuLLIyTa
Inferno, I checked it out
Thanks for the game
Especially with the external dwelling of Red Dragons in the adjacent zone :D Thank you for the game!
ICQ 669307560

In reply to Blitz
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nedotianul opp do finalki sdalsa na 144... igrali balanc dungeon na inferno potorgovalsa 4to igral inferno +5600 kak balanc ne samij bogatij tak norm... demonit uze na4el uze na 116 4tob nabrat oboroti i kak bistreje otzat centr... vikopal gosana v tiuriage na 3 nedele nu i venctre ka4at na4el v itoge skrini pokazet 4to nebilo jemu kak pobedit uze... spasibo za igru
adding english version:
my opponet not wanted to wait till final battle and surrending on 144. Played balance template dungeon vs inferno finished with inferno and +5600 as i know ballance is not the rich map so i think normal... upgraded pits and started rising demons on 116 just to gain speed and go to center ASAP found gartlan in prison on 3rd week and went to upgrade you can see him now in pictures...
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Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Gee
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Дас / Dace Main Hero Дас / Dace
Map Template
Balance
Game Length
144 days
Game Date
11/20/2016
Reported
11/20/2016 2:01 PM
Rating Impact Archived
alkaposha 1542 1546 +4 ↑
Gee 1248 1244 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2016 2:10 PM

In reply to alkaposha
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alkaposha
nedotianul opp do finalki sdalsa na 144... igrali balanc dungeon na inferno potorgovalsa 4to igral inferno +5600 kak balanc ne samij bogatij tak norm... demonit uze na4el uze na 116 4tob nabrat oboroti i kak bistreje otzat centr... vikopal gosana v tiuriage na 3 nedele nu i venctre ka4at na4el v itoge skrini pokazet 4to nebilo jemu kak pobedit uze... spasibo za igru
Bad start for me, because of trade and because of map. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to Jubi-Juby
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It was a sweaty match; Gunar entered at the start, and I decided to put him in his place. On my respawn, there were 3 external dwellings of horses, 2 dragons, and 2 controls (1, 2). I gathered all of that and, with full rage on 122, moved into the center; there were a couple of boxes for experience, and 3 Arch Devils and a sword +5 all. Then the opponent attacks and wipes out all my horses in one burst; I hit him with 3 birds and buy myself off with 3 archs... I thought about writing гг, but decided to keep playing since 3 hives and 2 Dragon Utopias remained on the respawn. I gathered the hives and 1 Dragon Utopia which had junk, then headed back to the center toward another part of his territory where there was still a Dragon Utopia with к3 and кв on the ground. In terms of stats, I was lagging hard, but luckily full control appeared. Then the macro game began: we were taking each other's castles, cutting down noobs, etc... in the end, I attack the opponent in his castle with 520 mana and вс 100+, as well as resist 30%.. this is what decided it in fb, thanks for the game!" />
:smile19:698286888
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
142 days
Game Date
11/20/2016
Reported
11/20/2016 5:10 PM
Rating Impact Archived
ckotuHa 1418 1426 +8 ↑
Sevan_80 1230 1222 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2016 3:23 AM

In reply to ckotuHa
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If the report does not specify which round the game belongs to, I will assume it belongs to the first round.
ICQ 423164784

In reply to Sanin
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The Overlord Duty Date (ODD) for the second-round match between u2noob and Jubi-Juby has been scheduled for Saturday, November 26th, at 12:00 PM Moscow time. The waiting time is 1 hour; if someone doesn't show up, a technical defeat will be declared. The minimum required game time is 5 hours.
ICQ 423164784

In reply to Jubi-Juby
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On day 111, Gunnar arrived at Tazar, the Necro Boots were scouted on the respawn along the way, and Tant came in, but Marajan had a double necro, so the potential was high.
But, as is tradition, I completely threw the game on the 2nd Conservatory at the start of week 2, which set me back significantly in tempo, leaving me with about 10 Griffins. However, I captured the Conservatory with Tazar the next day and things became more fun. A Town Portal scroll was captured, and the Mage Guild is being built in the tavern. On day 127, the Necro Boots were captured, more necro units started appearing, and the opponent's comp was scouted. I defeated him at the start of week 3 — he had a Necro Amplifier.
Marat had a one-way road; his 2nd Castle only appeared in the middle of week 3, but he had high stats and I couldn't catch up in army power for a long time.
But on day 145, after 2 Dimension Doors, I defeated the comp, also killing one of his necro units in the process.
On day 146, I scouted Clavius from watchtower vision. I bought units and upgraded. In the final fight,
I had 14 Angels, 84 Griffin Conservatories, and 2400 Griffin Skeletons with Elixir and +2 Speed, Mass Earth and Air — no chance for the opponent.
Thanks for the game!
3 templates were suggested by Marat.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
146 days
Game Date
11/20/2016
Reported
11/20/2016 8:50 PM
Rating Impact Archived
Dandy 1699 1702 +3 ↑
marajan 1390 1387 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2016 8:53 PM

In reply to Dandy
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Dandy
On day 111, Gunnar came to Tazar, Necro Boots were scouted on the respawn along the way, and Tant came in, but Marajan had double Necro, so the potential was high.
But, as is tradition, I completely threw on the Griffin Conservatory 2 at the start of week 2, which set me back significantly in tempo, leaving roughly 10 Griffins. However, I picked up the Griffin Conservatory with Tazar the next day, and things started looking up. A Town Portal scroll was captured, and a Mage Guild was being built in the Tavern. On day 127, Necro Boots were captured, more Necro units started appearing, and the opponent's component was scouted. I captured it at the start of week 3 — there was a Necro Amplifier.
Marat, on the other hand, had a one-way road; the 2nd Castle only appeared in the middle of week 3, but he had high stats, and I couldn't catch up in army power for a long time.
But on day 145, I captured the component through 2 Dimension Doors, killing one of his Necro units along the way.
On day 146, I spotted Clavius from the scouting tower. I bought up units and upgraded. In the final battle,
I had 14 Angels, 84 upgraded Rocs, and 2400 upgraded Skeletons with Elixir and +2 Speed, Mass Earth and Air — no chance for the opponent.
Thanks for the game!
Marat offered 3 templates.
it was, thanks for the game
ISQ 357644592(работает!)
скайп marajan87
In reply to ckotuHa
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ckotuHa
It was a tough game; right from the start, Gunar showed up, and I decided to take him down. On the respawn point, there were 3 horsemen, 2 dragons, and 2 conscripts (1, 2). I gathered them all and, with full speed, rushed to the 122 point, where there were a couple of boxes for experience, 3 archdevils, and a +5 all-stats sword. Then, the opponent attacked and quickly eliminated all my horsemen. I countered with 3 birds and bought myself some time with 3 archons... I was about to type "gg," but I decided to keep playing because I still had 3 hives and 2 water elementals on the respawn point. I gathered the hives and 1 water elemental (which wasn't very good) and headed back to the center, to the other part where there was another water elemental with a key and a quest on the 3rd level. Stat-wise, I was at a disadvantage, but luckily, full control appeared. After that, a macro game began: we were taking turns capturing points, killing units, and so on... In the end, I attacked the opponent at a point with 520 mana versus 100+, and also 30% resistance. This decided the outcome in the final battle; thanks for the game!" />
I should have taken the shackles on 121; it would have been different.
Thanks for the game.
Ася 581706700, Скайп Sevan_80

In reply to Jubi-Juby
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First round game.
Went into the underground and a tank came in, an 113 exp necro, set up efreets. Broke through to the green swamp, but there was a beehive on the road with zealots, went to kill his Tovar, the opponent took that swamp and I went with Gelare 0-4-4-4 with a mage and Inferno troops to squeeze the swamp. On 117 we traded, but I had 120 skeletons left, and the enemy's Moandor had also ramped up on single skeletons :eek:. On 121 I upgraded the capes and killed him, then went to necro into an adjacent Tovar nearby through the wasteland via a portal, and there I found three Griffin Conservatories and a mini-beehive :rolleyes: At the same time, an ideal Marya was leveling up, and at home near the castle there was another Griffin Conservatory 3-4. On 127 I positioned in the portal with Tank 1+2+2+2 angels, and after my attack, Dark surrenders. Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Spider
Game Length
127 days
Game Date
11/21/2016
Reported
11/21/2016 11:43 AM
Rating Impact Archived
Grizvald 1804 1824 +20 ↑
Dark 1933 1913 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2016 12:49 PM

In reply to Grizvald
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Grizvald
Game of the first round.
I went down into the underground and a tank came in, a necro with 113 exp, placed efreets. Broke through to the green swamp, but there was a hive with zealots on the road there, went to kill my own Tover, the opponent took that swamp and I went with Ghelar 0-4-4-4 with a mage and inferno army to squeeze the swamp. On day 117 we traded, but I had 120 skeletons left and the enemy's Moandor had also ramped up on single skeletons :eek: . On day 121 I upgrade caps and kill him, then went to necro in a neighboring Tover not far away off-road through a portal, and there I found three griffin conservatories and a mini-hive :rolleyes: Meanwhile, an ideal Mary was leveling up and at home under the castle there was another conservatory 3-4. On day 127 I stood in the portal with Tant 1+2+2+2 angels, and after my attack Dark surrenders. Thanks for the game!
made a mistake with Moandor
thanks for the game!

лето 2012.
In reply to Jubi-Juby
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opponent suggested templates, I chose a color
sold the swamp
opponent's game turned out quite badly
gg, thanks for the game
ISQ 357644592(работает!)
скайп marajan87
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
131 days
Game Date
11/21/2016
Reported
11/21/2016 4:13 PM
Rating Impact Archived
marajan 1362 1384 +22 ↑
Kashchei 1551 1529 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2016 4:19 PM

In reply to marajan
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marajan
opponent offered templates, I chose a color
sold the swamp
opponent's game turned out quite poorly
gg, thanks for the game
lost at the template selection stage - 6LM - that's rough
should have finished on turn 113
thanks for the game
icq 353013187
In reply to Jubi-Juby
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zaigrali jebus necr protiv strongholda potorgovalis 4tob otdal necr za 5700 ja immel 122 no nebral re kak v pervij den uvidel double manu 2 konsi i ni4ku medvedev v itoge sobral 7 angelov 6greizenix medvedjev i vsio ostalnoje i poexal v centr 123 tam vstretilis i podralis no u menia mosna bolse stati bolse i mani daxera toko odin minus nekak nenasol uskorenije... podralis 4to mne ostalos 7 angelov a u nevo 20 dereviasek 1 angel i 6 utok i on otkupilsa no ja togda na4el 4ent zrat nu i priletelo gg stati v skrinax... spasibo za igru
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Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
137 days
Game Date
11/21/2016
Reported
11/21/2016 5:53 PM
Rating Impact Archived
alkaposha 1539 1550 +11 ↑
ckotuHa 1445 1434 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2016 6:00 PM

In reply to alkaposha
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alkaposha
We played Necropolis against Fortress, and we negotiated for Necropolis to give me 5700 gold. I had 122, but I didn't take it. Then, like on the first day, I saw double mana, 2 conscripts, and a bear. In the end, I gathered 7 angels, 6 greizenix bears, and everything else, and went to the center (123). We met and fought, but I had more stats and mana. The only downside was that I couldn't find any speed boosts. We fought, and I was left with 7 angels, while he had 20 treeants, 1 angel, and 6 ducks. He bought himself out, but then I started eating him. And then, GG. You can see it in the screenshots. Thanks for the game!
Thank you for the game!
:smile19:698286888

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