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Archmage does not belong to Haven!
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You can definitely turn a mage of Order into one. The advanced class is available. Why should it be excluded?
You can definitely turn a mage of Order into one. The advanced class is available. Why should it be excluded?
You can definitely turn a mage of Order into one. The advanced class is available. Why should it be excluded?
In reality, for balance, the Archmage only overlaps with its combination with Nature. But even here, you need to decide whether to invest in an additional school for the hero for the effect of +20% to all spells (and how many of them are there, besides summoning, for Haven? - those that are quantitatively enhanced).
All combinations of Haven with the other remaining magic schools give a completely different effect, not related to enhancing spells.
So, the Archmage has been added to all themes.
Of course, the Archmage has access to all schools of magic. The question is not only theoretical. You write that the Archmage is, by definition, stronger than other classes, but how often do you actually level him up? Can you keep this class viable until the end of the game without giving the hero decent defense? Nobility + Scouting is also a cool combination, especially with the Staff of Death, but the usefulness of such a hero in battle fluctuates with an amplitude from 0 to very high values. The class effect is cool, but in practice, you won't encounter it.
practice shows that by the end of the map, your army consists of only 7 heroes, and almost no one uses creatures anymore, because the difference is already so great.