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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Diabler
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Diabler
It was a tough game, double, 60 demons on 123, 2 potential main heroes and 2 decent support heroes, but it fell apart – the defenses and roads were really bad. Thanks for the game.
PS The opponent offered templates, and I chose from 3.
Thanks for the game!
In reply to Diabler
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Diabler
11/16/2016 Diabler (Red, Inferno, Mariussa, Pyra) def Antiplayer (Blue, Fortress, Tazar, Tazar) 6lm10a 124

It was a tough game, with double units, 60 demons on turn 123, 2 potential main heroes, and 2 decent support heroes, but it fell apart – the guard towers and roads were a real problem. Thanks for the game.
PS My opponent offered templates, and I chose from 3.
I warned you, Andrey... Nasty Goose...
На twitch ник:rtr55
"Все куплено"(с)
icq 1003999
In reply to Antiplayer
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Dan offered a choice of Jebus, Anarchy, or 8xm8a. Easy choice Jebus. Sold the swamp for 4K, even though he was bargaining for ramp (I love that kind of nonsense). Took 111, then Dan took 3 of 111, then I took 112, although the exchange was better than the one played, Kirr already had exp. land, and he threw the game on moral 40+ demons. In the played exchange, things initially seemed really bad. Starting army: 36 centaurs with scouting (absolute minimum), 3 dwarves, 20 skeletons, 6 zombies, 5 ghosts. What, I ask, is there to take with this? However, the respawn turned out to be sweet. 44 duck hives, a level 3 Griffin Conservatory, 3 external dwelling uniques, boots behind 120 goblins (shoutout to Vitaliy). In the first external dwelling, I could have easily thrown the game, but the uniques didn't get good morale, so I managed. Then an easy roll. Brilliant leveling for Kirr: off, def, earth, tactics, pathfinding. He came out with 122 from the start and sat in the central tavern, built a Mage Guild. Tazar shows up. I have 44 ducks, 9 uniques (some not bought, some lost at the GO — cyclopes), 2 angels (1 left at the GO), 12 grand minotaurs, 0 mana, stats like 9-6. Tazar has stats 7-13, an army of 37 monarchs, 6 angels, 39 grand champions of the CIS. He kills my weak creature 400-500mp from the castle. I think it's over. However, Tazar doesn't reach, and on his turn Kirr with 3600+mp and pathfinding manages to grab a magnificent Dragon Utopia from the sands with КЗ and +4all, as well as a breastplate +4/+4 from the land, and attacks. The weak creatures picked up a box of 20 genies, an external genie dwelling, and +3all. No point in the FB anymore. Thanks for the game!
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
123 days
Game Date
11/17/2016
Reported
11/17/2016 11:22 AM
Rating Impact Archived
=Lizard= 1760 1779 +19 ↑
Grizvald 1862 1843 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/17/2016 11:30 AM

In reply to =Lizard=
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=Lizard=
36 kents with buyout (absolute minimum)

With Papa Ufretin, it's sometimes less.
In reply to =Lizard=
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=Lizard=
Thanks for the game!
Basically, I played almost perfectly. I had a respawn point near three hives and two gnome dens, and two tier 3 creatures. In the dwelling, I got a log, and I got +2 speed for the halberdiers. Then, I got 110 ogres with a growth spell for the hive, and I checked – it was a large one. I brought 36 centaurs and 10 gnomes. Of course, my maximum power was a tier 2 town (0-6), 1 hydra, centaurs, gnomes, 6 lizards, and 10+1+1 gnomes. The hydra survived with 15 hit points. After that, it was easier, and I needed to leave with 10 mana on turn 121, instead of sitting around to replenish a meager 20 mana and leaving on turn 122. The wizard didn't reach Kir's castle within 300 moves. Although, on the way, there was a dungeon with a fury, which could have reached me on the last move, but I haven't mastered that kind of magic yet. Thanks for the game! First time's the worst...
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Silence-
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Silence-
There are fewer instances of this with Papa Ufretin.

Hmm... Well, in principle, yes. It could happen: 24 centaurs + 3 gnomes + 3 zombies)))
http://ru.twitch.tv/lizard_wt
In reply to Antiplayer
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First round game.
A lot of constants spawned, I didn't even take them all. On the second week, through the mountains, I saw three Dragon Utopias in a treasure zone and rushed towards them. In the last one of them, I got КВ, on the next turn with a лошком via Dimension Door I took back my village, near which the opponent was lingering, moved Киррь there and wiped out everyone who was there. Thanks for the game.
ICQ 423164784

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
136 days
Game Date
11/17/2016
Reported
11/17/2016 4:50 PM
Rating Impact Archived
Sanin 1653 1664 +11 ↑
Mizrael 1550 1539 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/17/2016 5:03 PM

In reply to Sanin
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It happened. Of the three nearest treasure zones, there was nothing to take as the reveal showed — I took all the useful stuff from the corner of the barbarian treasure zone: bracers and 2 boxes for 15 trolls and 15k experience. My opponent got a treasure zone with 3 drowners and tons of cons along the roads :) The only chance in this game was if I had cut off Valeska with the army at 122, when Crag Hack emerged from the teleport and shaved the horse — there was a cell that blocked Val from chains, but if I’d known the draw, I’d be living in Sochi :) Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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Tables have been added. The deadline for submitting entries for the six games is February 12th.
Also, please remember to indicate in your reports which round the game belongs to.
ICQ 423164784

In reply to =Lizard=
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=Lizard=
Starting army: 36 Kentaur with a purchase (absolute minimum)
Hmm, how did it happen that there are fewer Kentaur than the minimum? The minimum is 38 (14 from the castle + 12 + 12), right?
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Sanin
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A poor situation; at the end of the second week, only mages and one Grand Mage are left. They can't build anything or raise troops, and the guard consisting of a group of Cyclops is too strong. Thank you for the game.
Battle Report Accepted
Random Faction Random
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Поражение / Lose Поражение / Lose
Random Faction Random
Октавия / Octavia Start Hero Октавия / Octavia
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Balance M
Game Length
126 days
Game Date
11/17/2016
Reported
11/17/2016 6:42 PM
Rating Impact Archived
silenthill 1683 1665 -18 ↓
Toganash 1595 1613 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/17/2016 6:44 PM

In reply to silenthill
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Game of the first round.
silenthill
Poor setup, at the end of the 2nd week, only mages and 1 Grand Mage are left; they can't build a Grand Mage or troops, and the guard in the form of a group of Cyclops is too tough. Thank you for the game.
Ifrits in the first week, Labretta was preparing to crush everyone with an expert Berserker.
Thank you for the game.
ICQ: 564224919
In reply to bubuch
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Title Sladyshok and his company no division or emblem yet:smile14:

лето 2012.
In reply to Dark
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Title: Treasure Hunters
In reply to Dark
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Dark
Name

Sladyshok and his company

without a division and emblem for now:smile14:

:smile16:


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