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Basically, I played almost perfectly. I had a respawn point near three hives and two gnome dens, and two tier 3 creatures. In the dwelling, I got a log, and I got +2 speed for the halberdiers. Then, I got 110 ogres with a growth spell for the hive, and I checked – it was a large one. I brought 36 centaurs and 10 gnomes. Of course, my maximum power was a tier 2 town (0-6), 1 hydra, centaurs, gnomes, 6 lizards, and 10+1+1 gnomes. The hydra survived with 15 hit points. After that, it was easier, and I needed to leave with 10 mana on turn 121, instead of sitting around to replenish a meager 20 mana and leaving on turn 122. The wizard didn't reach Kir's castle within 300 moves. Although, on the way, there was a dungeon with a fury, which could have reached me on the last move, but I haven't mastered that kind of magic yet. Thanks for the game! First time's the worst...