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Posts from 2016 Winter Tournament: "Frozen Heart"

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In reply to Stiletto
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Stiletto
Moz, please provide a complete description of all templates!
For example: newcomers don't know that on one of the templates (I don't remember which one right now), wolf lairs are generated in industrial areas.
In addition, it would be good if you could tell us which specific areas unlock mage eyes.
I would also like to know how, damn it, to find that treasure:smile04:
In reply to chudo_ud0
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dmitrik
158763298

available on weekdays after 23:00 Moscow time, and on weekends by arrangement.
In reply to sir_moz
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sir_moz
yeah, right, he's already gotten into the swing of it. He picked up speed from Duke.
He updated the templates.
http://heroesleague.ru/public/homm5/IRMG/Hugetemplates.rar - the latest version from 09.11.16 23:12 Moscow time
It only fixes bugs (it wasn't generating guards on the object).

So, we shouldn't expect any explanations? Like, "just play the game, like you used to, and don't complain"? I understand.
Discord: Stiletto#0900
Он же Gear (Heroesleague.ru)
Он же VitaliySannames (Goodgame.ru)
Он же Black_Stiletto (Twitch.tv)
In reply to Stiletto
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I usually determine the zones revealed by the eye based on their content, judging by what I see, it's usually quite clear, but this requires experience. I don't think there was ever a description, but the general principle is approximately this: the value of the zone increases – from resource areas to resource centers, and then to treasure areas. Let someone who knows for sure correct me.

Finding a treasure area is usually not a problem. If you're interested, write a specific template, and I'll give you a hint.
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Chernobog - on the forum
Mustaaurinko - GameRanger
422407947 - icq
Available from morning till night.
Weekends by arrangement.
In reply to Чернобог
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I participate.
Nickname - KillAndAction
ICQ - 458071313
On weekdays after 21:00 Moscow time, on weekends - by arrangement.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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dwp
262707918
possible playtime.
weekdays from 16:00 to 21:00 Moscow time
weekends from 4:00 to 21:00 Moscow time
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Stefandmy - 676046370. Mostly plays on weekends.
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Eldarmoon (Darbigor) 701409718 icq To be agreed.
In reply to Stiletto
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the tournament hasn't started yet, but some are already playing it, and they aren't even hiding it. of course, there's no real crime here, but I think it's a formal, albeit still, violation of the rules.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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Kirill, I'll be incredibly busy in December and January. Do you want me to miss deadlines or something?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Guys, procreate and multiply! But don't reveal yourselves!
In reply to Vip.rus
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Dear judges!
I believe it is absolutely necessary to add a COMPLETE PROHIBITION (I would even prescribe a ban from the tournament for those who like to use bugs) of jumping through holes in thick walls in the Treasury. No one jumps into the starting area anymore. THIS is a clear use of a bug.
In reply to sir_moz
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sir_moz
Dear judges!
I believe it is absolutely necessary to add a COMPLETE PROHIBITION (I would even suggest a ban from the tournament) to the rules for those who like to use bugs, specifically jumping through holes in thick walls in the Treasury. No one jumps into the starting Treasury anymore. THIS is a clear use of a bug.
I remember playing against Stefan, and he jumped from one Treasury to another, and just a couple of days before, my hero was standing in that spot, and I didn't jump because I neglected scouting and didn't know that there was a Treasury nearby and an easy way to get there. I blamed only myself. I strongly disagree with the interpretation of using a bug; the fact that there are "holey" walls now is an element of the game.

Nevertheless, I suggest prohibiting jumping through thick walls because the point of such walls is precisely that you shouldn't be able to jump through them.

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