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Posts from "HW rulez" mod (add-on) for HoMM3.

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#519
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Dirty_Player
When was the new version released? We always played version 1.38, and everything was fine.
Haha, it's about HD Mod, of course. Sorry, I had two threads open at the same time.

Added 47 minutes later
Armageddets
I apologize if similar suggestions have already been made (I didn't read the entire thread). I would like to add the following:

1) - This has been mentioned before, and it comes up regularly. The answer is: play WOG and HOTA, where everything is warm and friendly.

2) Should we change the game or teach a newbie to distinguish between shifted guards (which they will still need to do later)? Answer that yourself.

3) There are many intermediate stages between heterosexuality, bisexuality, and homosexuality, and the gaming community hasn't reached that point yet.
But every question has its price.
Well, if I were a developer, I would give an evasive answer to the suggestion "let's pay you a thousand bucks, how much is your time worth, and you unlock the OH." Although it's a good idea.
[off]It seems that I'm not the only one confusing the HVR and HD Mod threads.[/off]
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#520
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I found a Meteor Scroll with a Scout – and now Aislinn can’t cast it.
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#522
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Is it possible to add a feature so that when changing the template and with the chess timer checkbox checked, the timer is automatically set according to HeroesWorld rules?
In reply to Pridu
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#523
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Pridu
Is it possible to add a feature where, when changing the template with the chess timer checkbox enabled, the timer would automatically be set according to HeroesWorld rules?
I second that, it's a great idea! It would be set by default according to the rules, but there would also be the option to change it if needed.
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
#524
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How difficult would it be to adjust the images of some monsters (e.g., gargoyles, some 2x2 hex creatures) on the adventure map, which appear to be shifted to the left? It's a cosmetic issue, but I still can't get used to it, and it would be easier for new players.
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#525
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It would be useful to add settings information to the save description: fixed 1-stack allies, Mage Guild reconfiguration, HeroesWorld rules, bans (at least in the form of a string like 011...). I recently played until day 237, confident that we had started without reconfiguration.. this leads to a small request — for calling the Mage Guild reconfiguration dialog, also use Ctrl, as it is a more "powerful" key than Shift. Also, for closing the backpack (and all other dialogs as well), it would be very convenient to use Enter and/or Esc, IMHO.
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#527
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Another suggestion is to add a hotkey to launch the calculator (and possibly other custom files), which would save seconds during gameplay.
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#528
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Is it possible to enable sound only during the opponent's turn when the overall sound is turned off? So that I can hear when it's my turn or if the opponent has written something in the chat. Of course, I could try deleting all the sound files except for these two sound notifications and play with the "sound effects" option enabled, but that seems a bit clunky.
ICQ 99717727 message for game


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#529
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it would also be very useful to have a message log. I went to check what the opponent was writing, and when I came back, the message was gone. Why, for example, did he leave?
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#530
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It would be great if, with each viewing of the air/ground perspective, the game automatically created two corresponding images of the entire map in the save folder. In total, there would be a maximum of 4 images (air_ground, air_underground, ground_ground, ground_underground), and subsequent views would overwrite the old ones.
Ideally, it would be even better if, during the opponent's turn, when clicking on the air/ground view in combination with the surface/underground button, the corresponding image (1:1) would load directly onto the game screen, with the ability to scroll.
ICQ: 657705002
In reply to zoog
#531
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zoog
Another suggestion: a hotkey to launch the calculator (and maybe other custom files), which would save seconds during late game.
calculator in late game????
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

#532
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Russel_lDHl
Is it possible to enable sound during the opponent's turn when the sound is turned off?
Did you mean when the turn is passed? Or did you not notice that different sounds play during the opponent's turn? It is not possible for a regular user to remove some sounds and leave others in the game. And yes, this has already been suggested.
Dark30
It would also be very good to have a message log. You go to smoke, the opponent writes something, you come back, and the message is gone. What did they write? Why did they leave, for example?
And it would be even better not to use the in-game chat when there is always a messenger available.
Faria
Automatically create two corresponding images of the entire map in the save folder every time you view the Air/Earth map.
This has already been suggested.
aka.Ward3n
A calculator in the late game????
I don't always one-shot every stack in the late game; sometimes I need to calculate before the attack, based on the parameters. And sometimes I don't have time to create a table for Demonology. It's not that useful, but it requires very little effort. And a hotkey for physical damage - it seems like a small thing, but it improves usability. In general, I understand - you didn't like it.
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#533
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zoog

Even better would be to not use the in-game chat when there's always a messenger available.
and even better is not to decide for others how they should do things :smile28:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#534
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Lider1
and even better, don't decide for others what's best for them
If it's possible to manage with the available resources, then why
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