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Lately, I've been watching streams quite often, both during the day after work and in the evening at home. I usually watch in between other activities (I think most viewers do), so my perception of events is fragmented. Because of this, I have the following suggestions:
1. If possible, play without save games. The most boring streams are those where you're "finishing a save on 6lm10a."
If there's a break for an hour or two, but you don't want to interrupt the stream, indicate this on the stream screen, for example, with a large, bright font: "Opponent will be back by 6:30 PM."
2. Choose templates considering their "watchability." Here's my personal viewer rating:
a) Jebus is the most "watchable" template. Games are relatively short, and, more importantly, you can "tune in" at any moment. The strategic structure of the game is simple and clear; you can understand what's happening after watching for just one day. Sometimes, even a quick glance at the minimap and the hero screen is enough.
b) Diamond and Mirror Diamond: games are short and intense, but it can be difficult to follow the chaos of teleports. To "tune in" to the situation, you often need to watch attentively for a day or two. However, this is tolerable.
c) Mini-Nostalgia and h3dm1: the game structure is simple, but the games are longer.
d) XL+U: it's a complete mess. Games are very long, the game structure is complex, and there are frequent pauses. I only watch this if there are no other templates available. For example, even with my interest in HotA, I often prefer to watch Sod-Jebus rather than HotA-XL+U.
3. If possible, set a shorter timer. This results in shorter games and a higher pace of action. Occasional failures due to lack of time don't significantly spoil the picture (as long as they don't happen too often).
The most exciting games I've seen were streams of Blitz-Jebus tournaments (WTS and HotA).
The general principle here is: while the player is thinking, the viewer is bored. Therefore, there should be no time for contemplation; the player should constantly move their units. Hence, the timer should be set to put pressure on the player and force them to hurry.
4. Show the hero and the army more often. This is a key parameter of the situation, so to "tune in" to the game, you need to know this first. If there's nothing to do during the opponent's turn, open the hero screen or the town screen with the army so that new viewers can immediately see what you're fighting with. It's also helpful to occasionally switch to sub-heroes, view key areas of the territory, view built Guilds, and other useful information for analyzing the situation.
5. If possible, voice your future plans, both for the current day and for the next 2-3 days. During the opponent's turn, analyze the situation and plan the next day out loud.
However, it's best to avoid sudden changes in plans, such as "I'm going to go there, no, I'm going to go there, no, stop, this is a bad idea, I should just stay put." This clutters the viewer's mind, and they lose the thread of reasoning. Therefore, the logic of reasoning should be clear and understandable, with smooth logical transitions. And even if plans suddenly change to the opposite, the viewer should understand why this happened. If you yourself suddenly lose the thread of reasoning, take a pause, formulate the thought in your head, and then voice it into the microphone.
Also, it's desirable to maintain a balance so that new viewers can understand something, and long-time viewers don't get bored with the same phrases.
For example, you can give clear names to different theaters of war. For example, "second front," "reconnaissance in force," "leveling up a sub-hero," "farming resources for the guild," "raid on an angel," or "chaining for boots" – so that the name itself makes it clear what you're doing without additional explanations.
6. If possible, announce games in advance, for example, "tomorrow at 7:00 PM, a FB-10 game with Vasya or Petya."
As an alternative, create a personal calendar somewhere – listing the games you plan to play in the near future and the days/times you plan to stream (these two may not be related).
7. Don't play other games (Hearthstone, poker, etc.) during the opponent's turn – it's very annoying, and I usually close such streams immediately. If you feel the urge, put a second laptop next to you and play on it, while the hero screen remains on the main screen.
However, two parallel games of Heroes look normal.
These are my suggestions. Feel free to add your own. Maybe I'll add something else later. Let's improve the quality of the streams together :smile20:

