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Heh, these aren't suggestions for improvement, they're just personal desires presented under a false pretense. There's one simple fact that negates half of these desires: the game is being streamed, not played for the sake of streaming (for the vast majority of streamers at the moment). Therefore, the template is chosen based on what is interesting for the game for a specific player and their opponent, and breaks and delays in the game also depend on both of them, and no one can predict them in advance. The idea of reducing the timer was simply terrible, especially combined with the "desire" to comment on as many actions as possible – I've said it before and I'll repeat it: speech is much slower than thought, and if you try to say everything that comes to mind in the middle of a game (and often thoughts come and are realized right during a turn, which negates reasoning during the opponent's turn), then by the beginning of the second week, the streamer will definitely be without a timer (this has been observed in other streamers). And just talking for 5-6 hours straight is tiring, and if you also have to think hard at the same time, then by the end of the stream you'll be like a squeezed lemon. Do you want the perfect Heroes streaming machine? Become it yourself! And we will gladly watch. But for now, we will stream as each person deems necessary, and, of course, do whatever we want during the opponent's turn :) Because this is a time to relax, plus many viewers switch to something else while the streamer's turn is not in progress. And finally: "suggestions" presented in the form of a set of instructions, and in an imperative tone, automatically put the recipients against their author, and even his sound ideas can simply be ignored because of this.
There's no need to get so offended by the imperative mood. The "I would recommend" style is appropriate for analytics for a client, but in materials on personal growth, this style of presentation is accepted, as in the main post.
In essence, yes, I was writing for streamers who play for the audience, turn their stream into a show, and rely on donations or advertising revenue. Sorry for not clarifying this point right away.
So, for a show, the primary criterion is precisely the subjective desires of the audience, no matter how strange they may seem to the streamer.
I created this topic specifically to discuss these desires, and I don't present my personal desires as universal for the entire audience.
And regarding:
And just talking for 5-6 hours straight is tiring, and if you also have to think hard at the same time, then by the end of the stream you'll be like a squeezed lemon. Do you want the perfect Heroes streaming machine? Become it yourself! And we will gladly watch.
Those who have seen my games in Alaska know that what prevents me from non-stop talking for N hours during the game is only the absence of viewers behind my back :smile16:. So, the complaint is not directed at me.
Although, in general, this can lead to a decrease in the quality of the game. This should be treated philosophically. Moreover, the popularity of a streamer is not too correlated with his skill; the example of some people shows that it is possible to promote a channel even with average game results.