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Posts from Heroes of Ashan: Antares

5.0 (4 ratings)
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I played with great interest and finished the game in the beginning of the 13th week (probably thanks to the generous giver of coins, although I followed a slightly different path). I would like to add a few points: 1) if recruiting archers at the beginning is quite justified, then monks in the left corner are too much (because if you reach them first and recruit them, it's essentially winning the game); 2) the "tents" are very unclear (it seems that the author deliberately masked them). Overall, after playing twice (with different approaches to the demon), I got a lot of enjoyment. Thank you, Author, for the clever and very interesting map.
In reply to Vitalioverlord 2
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Vitalioverlord
Excellent map. I completed it on my second try. The first time, I played as a Warrior, but since the map was still unfinished at the time, the Demons freed Rutger and dashed all my hopes of combining the armies of two castles. So, even though I managed to repel all attacks and deal with the mages, I was defeated when Orlando arrived. (I lost my second Human hero along with the Mage hero – I lost the Mage hero due to a mistake, and the second Human hero was killed by a Mage when he defeated the Titans). I mainly focused on archers and paladins in my army, and that's why I lost.
The second time, I started as a Recruit: 1) I immediately freed Rutger and sent him to gather an army. 2) I killed Jhovanna as quickly as possible (he didn't even have upgraded undead units). 3) Throughout the game, I managed to gather a large number of Archangels – this is a guarantee of victory. 4) I defeated all the mages and repelled all the Demon attacks. 5) Orlando appeared – I killed him – after that, it wasn't that difficult. 6) I destroyed all the Demon outposts and finished off their castles.
Did I understand correctly that the one-way portal, guarded by priests, leads to the Tear of Ascha, or is it in the Dungeon near the Mentor? (These are the only places I haven't explored).
What can I say: this map is only missing cutscenes (but it would be better to add them to your next map, which we are looking forward to).
I would advise the author to become an architect.

Dear Vitalioverlord,
Thank you for taking the time to write a review! I'm glad you enjoyed the map. The Tear, according to the residents of Greystone, is somewhere near the city. I don't know how to make cutscenes yet, and I don't have time to learn right now. I hope to learn in the future. Once again, thank you for the review!

Added 8 minutes ago
Antik
I played with a hero and was very interested, finishing in the early 13th week (probably thanks to the generous giver of coins, although I followed a slightly different path). I would like to add a few points: 1) if recruiting archers at the beginning is quite justified, then the monks in the upper left corner are too much (because if you arrive/sail to them first and recruit them, it's basically the game); 2) the "tents" are very unclear (it seems that the author deliberately camouflaged them). In general, after playing twice (with different approaches to the Demon), I got a lot of pleasure. Thank you, Author, for a smart and very interesting map.

Dear Antik,
I am very grateful to you for your feedback!
1. I must agree, I can reduce it.
2. Since I don't know how to use scripts, I tried to diversify and introduce an interesting plot into the map in this way.
In general, I have long been planning to make corrections based on player feedback, but something happened. I didn't copy the updated map, I reinstalled the system, and the map was in the "maps" folder. I was very upset. As soon as I find time again, I will fix everything.
Thank you and good luck!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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Started playing...
To be honest, this map has become one of my favorites:)(and what can I say! I haven't played much, but it really captivated me). The idea is very interesting, everything is done neatly, there are no empty spaces on the map (which slightly annoy me), and there aren't many objects just lying around in one place. But... when I defeated the prison guards (I only had 40 latniks left), a demon suddenly appeared from nowhere with a huge army. I don't understand how he can gather so many? I didn't have enough turns to run away, the demon attacked, killed that mage, and me as well:( Well, okay, I'll try again in the evening... But overall, it's clear that you put a lot of effort into it! Thank you for the interesting map that won't let you get bored for a minute! I wish you creative success, that is, I mean that you continue to create such wonderful maps as you do now!:)

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
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Excellent map, great in every aspect, replayable and highly recommended. I completed it playing as a hero.
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The map is generally good, even great! But I have one question: on the way to the north, there's a pile of stones. How do I get past it?
In reply to Lazim
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Lazim
The map is generally good, even great! But I have one question: there's a pile of stones on the way to the north; how do I get past it?

Have you figured out how to get past the stones?
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to Lazim
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Lazim
The map is generally good, even great! But I have one question: there's a pile of stones on the way to the north, how do I get past it?

Similar problem
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Still can't figure it out! I don't understand how to proceed! Please help.
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Astral gates will come in handy.
In reply to elizbar1967
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Astral gates won't help. There's a hint in the quests. I wrote to you in a private message.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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thank you, you helped!
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It was nice to learn that the author created the map in the editor with EWA installed!
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Finally, I managed to complete this long map!!!! You can play it endlessly!
Pros: balance, design, plot
What surprised me: camouflaged objects
Questions for the map author:
At the beginning of the game, an ally dies! Is this intentional?
The role of the mage in the dungeon is not entirely clear. What is he there for?
Is there a mentor on the map?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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This is a cult scenario, perhaps one of the best.
It's interesting to play, but I encountered some difficulties:

My ally is captured at the beginning of the game. Is this a bug or is it supposed to happen according to the scenario? Basically, I'm playing alone now - without an ally.
Also, I can't figure out where the yellow tent is located.
And one more thing, how do I find the Tear of Ashi?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)

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