Excellent map. I completed it on my second try. The first time, I played as a Warrior, but since the map was still unfinished at the time, the Demons freed Rutger and dashed all my hopes of combining the armies of two castles. So, even though I managed to repel all attacks and deal with the mages, I was defeated when Orlando arrived. (I lost my second Human hero along with the Mage hero – I lost the Mage hero due to a mistake, and the second Human hero was killed by a Mage when he defeated the Titans). I mainly focused on archers and paladins in my army, and that's why I lost.
The second time, I started as a Recruit: 1) I immediately freed Rutger and sent him to gather an army. 2) I killed Jhovanna as quickly as possible (he didn't even have upgraded undead units). 3) Throughout the game, I managed to gather a large number of Archangels – this is a guarantee of victory. 4) I defeated all the mages and repelled all the Demon attacks. 5) Orlando appeared – I killed him – after that, it wasn't that difficult. 6) I destroyed all the Demon outposts and finished off their castles.
Did I understand correctly that the one-way portal, guarded by priests, leads to the Tear of Ascha, or is it in the Dungeon near the Mentor? (These are the only places I haven't explored).
What can I say: this map is only missing cutscenes (but it would be better to add them to your next map, which we are looking forward to).
I would advise the author to become an architect.
Dear Vitalioverlord,
Thank you for taking the time to write a review! I'm glad you enjoyed the map. The Tear, according to the residents of Greystone, is somewhere near the city. I don't know how to make cutscenes yet, and I don't have time to learn right now. I hope to learn in the future. Once again, thank you for the review!
Added 8 minutes ago
I played with a hero and was very interested, finishing in the early 13th week (probably thanks to the generous giver of coins, although I followed a slightly different path). I would like to add a few points: 1) if recruiting archers at the beginning is quite justified, then the monks in the upper left corner are too much (because if you arrive/sail to them first and recruit them, it's basically the game); 2) the "tents" are very unclear (it seems that the author deliberately camouflaged them). In general, after playing twice (with different approaches to the Demon), I got a lot of pleasure. Thank you, Author, for a smart and very interesting map.
Dear Antik,
I am very grateful to you for your feedback!
1. I must agree, I can reduce it.
2. Since I don't know how to use scripts, I tried to diversify and introduce an interesting plot into the map in this way.
In general, I have long been planning to make corrections based on player feedback, but something happened. I didn't copy the updated map, I reinstalled the system, and the map was in the "maps" folder. I was very upset. As soon as I find time again, I will fix everything.
Thank you and good luck!
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Мои карты для HoMM V:
Герои Асхана: Антарес
Анонс:
В разработке Кампания "Зехир. Новое путешествие".