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Building just one weakened unit in a Fortress for 15,000 resources is not cost-effective.
New here? I'm Roha — want a quick tour?
Building just one fire-resistant bird in the Fortress for 15,000 is not profitable at all.
Fly in the hotel has become simply awful, and yet it has the same value as DD and TP. Wtf?)
I also have some thoughts about Damage Dealers and Transporters...
Consa and a bunch of resources also have the same value. Redwait's hat and the blue cap too.
I hope you're thinking about translating them into the correct schools of magic?
So, fix it, what's stopping you?))
I think I heard some undertones of female jealousy... :)
So, let me elaborate a bit. Initially, Hota was created as a fan-made add-on for the single-player mode, one of many mods for WOG. Over time, it was ported to its own engine, but the overall direction of development remained the same.
As of version 1.2, there was already the Dock, a large number of new objects, Campaigns, fixed maps, etc. The idea of online play existed, but in a latent form – it would be nice to have it someday.
Shortly before the release of 1.3, Wicc appeared and translated this idea into a constructive phase – "let's bring all this into a large online game." Changes were made to the balance of the factions, workshops were added, and so on – the Tvariny show match, the Tasting, etc.
At the same time, no one neglected the needs of the single-player mode – new objects were created (including those not intended for online play), maps were drawn, the graphics were refined, and another Campaign was released. The amount of work "for online play" is quite small and boils down to balance adjustments, which are not very noticeable to casual players. For example, who among them would notice the difference between 10-20 starting gnolls and 15-25? But for online play, this is a key change.
Regarding the Conflux and Necropolis – it's obvious that they needed to be changed because the factions are unbalanced. In all online rules for Heroes, they were either restricted or adjusted programmatically in one way or another, and Hota is no exception. The basis for the changes was not the rules of HotA, and not even the rules of WOG; a different version was devised, more compatible with the single-player mode and the overall atmosphere of Heroes. It is not positioned as a final version; adjustments are quite acceptable, provided there is an awareness of their necessity and an understanding of the degree of imbalance.
As for the statement that "the ban/change of certain objects seems questionable," I have read many different reviews about Hota's gameplay, and I can confirm the phrase "as many players, so many opinions" with hundreds of examples. Therefore, it is impossible to make something that everyone will like; the developers are making the game to their liking, trying to maintain a golden mean as much as possible.
Would it be possible to make 2 versions then? One fully for online, and another for regular players (as mentioned above: casuals? that works too). Of course, a reasonable question arises here: do the developers even need this? It's clear that probably not. But many programs have simplified versions (let's call them Lite).
So, why not take a chance? As they say in the ads: Why not? What if!
Casual players have much more divergent opinions about what HotA should be than online players. Therefore, it makes more sense to talk about a "HotA for Prim3." If you clearly state what changes you need, I think the developers will share advice on how to make it happen.
Again, there’s the example of Pir, who isn’t always taken as a starter in SoD, let alone in HotA. Therefore, there is an intermediate balance value for the power of the artillery.
As an extreme measure – in my opinion, it might be possible to remove Jeremy’s artillery and make him an analogue of Thoros.
Or replace the artillery with a ballista.
Galthran – bring him back, giving him starting stacks of 10-15.
By the way, regarding Luna. Are any fixes planned? Like reducing the wall’s damage?