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Tournament "PATH TO OLYMPUS"


EPILOGUE:

Since new tournaments, both online and offline, appear in the Heroes community every day – or rather, they don't appear at all. I decided to organize and run this tournament. The idea of the tournament is as old as the world itself – only those participants whom I personally approve will be able to participate in it, with the exception of cases where AK prohibits someone from participating. Basically, this category includes players with 1700+ rating points, but I repeat that this criterion is not mandatory for everyone.
The prize fund for the tournament will be 10,000 rubles plus sponsorship money from anyone who wants to contribute. The distribution of prizes will be as follows:
1st place – 70%;
2nd place – 30%.
If you like the idea of the tournament, want to support it, and have the means, any material assistance will go towards increasing the prize fund (all my contact information is provided; call, write, etc.).
Details on how to support the tournament and increase its prize fund:
Qiwi wallet +79372490006
Sberbank card 4276 5600 1455 6874

GENERAL INFORMATION

1. Tournament organizer: Dark (303751774).
Tournament judges: Dark (303751774), skd (593626431).
2. The tournament takes place according to the current forum rules, which are currently /topic/10593/.
3. Version for SoD 3.2 (4.0) +HD-mod game.
4. Template selection is done by choosing from a list of 9 templates: 2SM4d(3), Jebus cross, 8xm12a, 8mm6a, 6LM10a, Spider, 8хm8а, Mini-nostalgia, Diamond marked in red in the table starts selecting templates first. In the group stage, red indicates the player listed first in the pair (e.g., No. 1 vs. No. 3, meaning No. 1 is red).
Changes to the main rules regarding the timer:
4.1. Chess timer:
for l+y 16+6+1,
for hl+y 16+8+1,
for jebus 21+8+1.15. (roads only FAST!)
Total restarts 113 (111+111+111, 112+111, 113).
Random castle selection and trade:
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player has the right (but is not obligated) to request one free regeneration. Trading begins with the player who is not the host of the game. If identical castles are drawn (so to speak), a free regen is carried out if at least one player expresses a desire. Provided that both agree to play mirror match, players have the right to ban 1 hero each; the host of the game starts banning heroes. In this case, there is also trading for heroes after the ban.
Color trade.
Starting January 11, 2017, on the Mini-nostalgia template, the order of computer selection will be determined by flipping a coin.
4.2. Guild of Mages restructuring – enabled.
4.3. One-sided unit replacement – disabled.
5. All tournament games will count towards the seasonal rating; an report must be provided for each played game (the organizer has the right to remove a player from the tournament if the player does not confirm the report for the previous game(s)).
6. Saves of all matches must be saved until the end of the tournament and saves and passwords must be presented upon first request from organizers and judges of the tournament. Failure to provide a password may result in a technical defeat. It should also be noted that passwords for saves must also be provided to opponents upon their first request after the game is played; failure to comply with this rule will result in disciplinary action up to and including disqualification.
7. All controversial issues are resolved through the organizer or judges of the tournament. Organizers and judges follow the current forum rules and logic in contentious situations.
8. The organizer reserves the right not to allow a player to participate in the tournament without explanation.
9. If a participant cannot personally agree with their opponent on a game, they must immediately notify the judge. In such cases, the judge decides on scheduling an ODD (One Day Delay).
Minimum game time when scheduling an ODD – 5 hours.
10. There will be 40 participants, and the tournament will be awarded Official status, and the winner will receive an award under their avatar (in development).
11. The winner of the tournament will have the right to participate in the Wild card tournament for FB-11.
12. By submitting your application, you agree to the regulations and terms of the tournament.
13. The tournament organizer reserves the right to change the rules at its discretion, guided by common sense and logic.

TOURNAMENT REGULATIONS

GROUP STAGE

1. Each group has 5 people; 2 players who score the most points advance from the group.
In case of equal points in a group, the following items will be considered first:
a) Berger coefficient (calculated only based on results shown in the group),
b) Head-to-head match,
c) Points scored in the game "weigh" more than technical defeats,
d) Decision of judges.
2. Seeding into groups is done according to the overall rating at the discretion of the organizer. Aim for no more than 2 players in a group with the same rating range.
3. Players in each group will be assigned numbers: No. 1, No. 2, No. 3, No. 4, No. 5. The order of games in the group will occur as follows:
Round 1 – No. 1 vs. No. 2 and No. 3 vs. No. 4;
Round 2 – No. 5 vs. No. 1 and No. 3 vs. No. 2;
Round 3 – No. 4 vs. No. 1 and No. 2 vs. No. 5;
Round 4 – No. 1 vs. No. 3 and No. 4 vs. No. 5;
Round 5 – No. 5 vs. No. 3 and No. 2 vs. No. 4.
The order of games in the groups is mandatory for everyone, but if you have the opportunity to additionally play the remaining games within these deadlines, no one will object.
4. The deadline for each game in the group stage is 10 days.
5. Draws are not possible at this stage. In case of controversial situations regarding the results of a game or an unfinished game within the deadline, saves from such a game may be submitted to the tournament judges for adjudication.
Awarding points:
Victory – 3 points; defeat – 0.

FULL DOUBLE ELIMINATION STAGE

1. Two players with first and second place advance from the groups, then a draw is held between (precisely) the groups where the first places play against the seconds and vice versa.
2. Losers' finals and winners' finals are played according to the principle of (bo3 – best of three). The grand final is played according to the principle of (bo5 – best of five), starting with a score of 1-0 in favor of the player from the upper bracket.
3. For template selection, red will be the player who is higher in the table.
4. Players in the losers' finals, winners' finals, and grand final must stream all games live on www.heroes3.tv. Players who neglect this rule or who do not have the ability to stream or experience technical problems will be disqualified from the tournament without exception. In other words, no streaming - ban (you will have almost the entire tournament to comply with this requirement).
5. The deadline for each game in the playoffs is 14 days, except for all finals. Deadlines for the finals will be announced during the tournament.

TOURNAMENT REGISTRATION:

1. Registration will last for 2 days, from September 27 to September 29 until 12:00 PM (inclusive).
2. The group stage of the tournament will start on September 30.
3. To register, you must indicate your nickname on the forum and ICQ (required).
4. Applications from participants with unconfirmed reports will be rejected until the corresponding reports are confirmed.

EPILOGUE


In conclusion, I want to say that if you are unhappy with the rules of the tournament or have a personal dislike for the organizer of this competition or anything else – please don't waste your nerves and time and do not register :). Good luck to everyone!!!

---------------------------------------------------


People who supported the tournament

dihotom13 - 1000 rubles!

лето 2012.
In reply to Dima Surmay
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Currently, there are no reports for the following games:
Wowa vs Theshevanesian
Herowly vs Redwhait - reported
ЯR vs Falcone

Please contact me and let me know what the problems are.

лето 2012.
In reply to wowa
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my opponents can’t write reports with me; thanks, Dirty, for dealing with this issue.

Thanks for the game!
Battle Report Accepted
Синий / Blue
ЯR
Random Faction Random
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
213 days
Game Date
10/23/2016
Reported
10/23/2016 11:03 AM
Rating Impact Archived
ЯR 1611 1598 -13 ↓
Falcone 1672 1685 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/24/2016 2:07 AM

In reply to ЯR
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in a redwhite herowly match, the second player receives a technical defeat.

лето 2012.
In reply to Dark
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Dark
Currently, there are no reports for the following games:
Wowa vs Theshevanesian
Herowly vs Redwhait - reported
ЯR vs Falcone

Please contact me and let me know what the problems are.

My opponent is theShevanesian.
The game result cannot be posted - it says that there is no such participant in the tournament.

I request that one of the organizers register the player theShevanesian in this tournament.
The game has been played, and I have reported the results to Dark; we will also post them here as soon as we can.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to ЯR
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YaR
My opponents can't write reports when playing against me; thanks to Dirty for resolving this issue.

Thank you for the game!
Thank you for the game!
In reply to Dave_HUN
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Dave_HUN
After all the restarts, including the technical one, I ended up with a really bad map, a weak army, no money, many obstacles on the road, and treasure blocks. Lots of enchanters blocked my way out at the sub-gate. I had Vokial and gathered some skeletons, but the hero was very weak and couldn't collect many skeletons on the swamp. I went into a treasure, but it was also a swamp. Luckily, I got a slow scroll, and with single slows, I could take a hive and a construct, Tazar took another construct, and I had a 3rd construct in my area. I went to the center at 127-131 with 11 angels, followed the road to AIS, and found more constructs. No topes anywhere, though, so I had a great army but no stats or control. I picked up many scrolls, one of them was TP, so I could move around better, but still no DD, even though I took many high-value boxes. The opponent appeared with wings in one of my treasures with a weaker army, so I attacked him. He surprised me with AOTD, but I had better stats and army.
Thank you for the game!
Thank you for the game!
In reply to Dark
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Redi, using two archmages and two shooters on his base in Haven, with the help of an external tavern, dug up the Grail on day 127 and placed it in the Tower. He didn't have time to do much, but Dessa received the Treasure and all of level 5, and cornered Luna in the Tower. He had an advantage in magic and army.

Thank you for the game!
Battle Report Accepted
Синий / Blue
ЯR
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Луна / Luna Main Hero Луна / Luna
Map Template
Spider
Game Length
132 days
Game Date
10/24/2016
Reported
10/24/2016 11:02 AM
Rating Impact Archived
ЯR 1560 1585 +25 ↑
Redwhait 1846 1821 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2016 11:47 AM

In reply to ЯR
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YaR
He started with 2 shooters and 2 pikemen on his base in Haven, used an external tavern to dig up the Grail on day 127, and placed it in a Tower. He didn't have time to do much else. Dessa got all the treasures and the entire 5th level, and cornered the Moon in the Tower. He had a magic and army advantage.

Thanks for the game!
A weak setup only worked because of the Moon. He didn't find any artifacts, the treasures were all far away, the GM managed to build, but didn't have time to rebuild.
The opponent entered a treasure location, got a hundred grand from the 5th level, jumped to another treasure location, and got a hundred wood from the entire map:cool:. Otherwise, he wouldn't have been able to counter the Grail in the Tower.
Thanks for the game.
In reply to ЯR
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My three attempts turned out to be significantly better. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Diamond
Game Length
134 days
Game Date
10/23/2016
Reported
10/26/2016 7:49 AM
Rating Impact Archived
theShevanesian 1614 1629 +15 ↑
wowa 1629 1614 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/26/2016 12:13 PM

In reply to theShevanesian
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theShevanesian
My creatures turned out to be significantly better. Thanks for the game!
I bought a Castle and a color. I fell for 2 stacks of Imps from Ivora and boots above the Castle! Although Ramparts easily take Hives, there were none available, as well as Cons, and I didn't get any of the latter until the end of the game. My opponent, thanks to Mulligans, quickly got an Angel in the tavern. Finally, in the middle of the 2nd week, 3 Hives spawned in the 4th zone from my home, one with a relic (Dragon Hat), and two with similar boxes. However, half of my creatures were simply separated by mountains and craters, making them inaccessible. So, 2 more Hives + a box remained cut off for the entire 5th zone! I picked up 2 more single Hives in other zones with Lochs, but there were no Lochs at all, and the only relic for stats was that unfortunate hat. My opponent already had everything over 30, and I felt that he could crush me at any moment. I moved to the other end of the map, managed to pick up a Belly +4 att/def, a Key, and defended a battle with a lot of mana, but still no Lochs, and I didn't see any until the end of the game. Also, the zone where I took the Key was being scouted by my opponent, and he didn't wait long. I couldn't run or jump away, and there was nowhere to go. GG, thanks for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to ЯR
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Fast roads spawned, which is equivalent to Jebus. Widomina got Alertness on the first level-up, so the question of who would be the main was settled by itself!
On the first, I built birds and took either the village or the center. I didn't quite understand, because a couple of roads got bugged.
At the start of the second, through a bugged passage, I took the green Castle and, via stables, necromanced another 250+ bones, with which Labeta leveled Earth, earned a 3/3 medal for luck. With them, I started clearing cyclops pens, since a Dragon Fly Hive convoy was nowhere to be seen. By 124 I already had GM5. By 131 I gathered 5 cyclops pens, and then found 4 Dragon Fly Hives clustered together in this same zone, in addition to the 3 Dragon Utopias already scouted.
On the third try I got Town Portal, and on the second try, Implosion. Through Implosion I went to take the Dragon Utopias. In the first one I got Wings, through which I took 2 more Dragon Utopias; there was nothing worthwhile there except КЗ, but then in a mini-treasure zone on the snow, Charna with a horde emerged from the elevator. The stats were weak, but I had similar ones on my loser (Jelare), 500 of my skeletons against 250 there and the rest of the horde was bigger. So the fight was easily winnable.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Чарна / Charna Main Hero Чарна / Charna
Map Template
8mm6a
Game Length
132 days
Game Date
10/26/2016
Reported
10/26/2016 3:35 PM
Rating Impact Archived
FireToSky 1986 1987 +1 ↑
cost 1600 1599 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/26/2016 8:16 PM

In reply to FireToSky
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FireToSky
It gave fast roads, which is equivalent to Jebus Cross. Vidomina got Alertness from the first level-up, so the question of who would be the main was settled by itself!
On the first, I built birds and took the village or center. I didn't really understand, because a couple of roads bugged out.
At the start of the second, through a bugged passage, I took the green Castle and through the stables, I necroed another 250+ skeletons, with which Labeta leveled Earth, took a luck medal 3/3. With them, I started clearing cyclops piles, since there's no sign of a con-Dragon Fly Hive. By day 124, I already had Expert Earth Magic. By day 131, I gathered 5 cyclops piles, and then I found a cluster of 4 Dragon Fly Hives all in the same zone, in addition to 3 scouted Dragon Utopias.
On the 3rd try, I got Town Portal, and on the second try, Implement. Through Implement, I went to take Dragon Utopias. In the first one, they gave Wings, through which I took 2 more Dragon Utopias; there, besides КЗ, there was nothing decent, but then in a mini treasure zone on snow, Charna with a power stack emerged from the lift. The stats were weak, but I had the same on my loser (Jelare), 500 of my skeletons against 250 there and less of the rest of the power stack. So the fight was easily won.
Thanks for the game!
The roads from the town into the corner treasure zone behind the watchtowers and into 20-49 cyclops. I carried as best I could, but against Chocolate it's very slow
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to Dark
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Thanks for the game, it’s enjoyable to play.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
6lm10a
Game Length
146 days
Game Date
10/27/2016
Reported
10/27/2016 7:32 PM
Rating Impact Archived
De_Luxe 1795 1811 +16 ↑
Dima Surmay 1832 1816 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2016 7:38 PM

In reply to De_Luxe
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De_Luxe
Thanks for the game, it was enjoyable to play.
Dad was a necromancer, the only road was to the 6K guard, but he decided to play off-road, since the necromancer came and immediately took down the necromancer's coat, but there were problems with the drowners and control, and in the end there were no options.
Thanks for the game.
In reply to Dark
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traded -4200, big rich respawn, quick contact at 117, but didn't go for a rush because of Solmyr, built up army and contact at 131, then at 135 and GG
thanks for the game!

лето 2012.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
135 days
Game Date
10/28/2016
Reported
10/28/2016 4:06 PM
Rating Impact Archived
Dark 1859 1870 +11 ↑
Jubi-Juby 1749 1738 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/28/2016 4:07 PM

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