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Ideally, there should be a normal restructuring option (with the ability to restructure GM1 to 112, etc.), and scrolls should be replaced with gold. I think it's clear what I mean.
New here? I'm Roha — want a quick tour?
And also, Vic, I don't understand why you think you always know what the community needs best, even though you haven't played in a long time? You were strongly against the option to rebuild structures in SoD during the voting, but thankfully, they didn't listen to you. And what do we see now? All commercial games include the rebuild option, and the same applies to tournaments, at least on higher difficulty levels. All skilled players are completely in favor of it. But in HotA, you have more direct influence on the HotA team, and that's why we still don't see this absolutely necessary option.
Oh, enough about the "scary banks"; the balance changes for the Conflux and Necropolis, as well as the ban on the aforementioned Mullich and Galtran, which most players rely on, have already caused enough tears. But so far, there haven't been many complaints about the artifacts and objects.
...As for "we need a community" - the experience of numerous polls shows that this concept does not have a physical representation in reality; different members of the community need very different things, and consensus is usually absent...
I bet that if we set up a poll right now on whether a remake is needed, 90+% of the top 30 players would vote YES.
Why is there not a single player in the jury of peers who decides which innovations should be implemented and which should not? - this is my main and long-standing question to the HotA team.
I'll add my 5 cents.
There is still another type of player (I don't know how many there are, many or not), let's call them "home players." I am one of them. I don't play tournaments, I don't play online (although, I won't argue, all this is very interesting). I don't have much free time, so I can only play for my own enjoyment for a very short time.
So, here's what I'm getting at: some of the changes made by HotA (as I think) are specifically for games with real opponents or for tournament games.
I think 85% of the changes are positive (especially the map sizes and artifact collections).
But personally, I would like to have the ability to remove some of HotA's innovations. That is, so that there is (for example) some checkbox (like in HD+), allowing you to edit the changes.
I'd like to add my two cents.
There's still a type of player (I don't know how many there are, whether it's a lot or not), let's call them "home players." I'm one of them. I don't play in tournaments, I don't play online (although, I won't argue, it's all very interesting). I don't have much free time, so I only get to play for a little while.
So, here's what I'm getting at: some of the changes made by HotA (as I think) are specifically for playing against real opponents or for tournament games.
Actually, the Crew does not hide that they work primarily for the online community
Where did that idea come from? :)
Although it's positioned as a universal add-on – for both online and offline play, which is why the implementation of many things isn't happening as quickly as we'd like.
This is a rare exception, possible only because it has already been tested in SoD. And I think you remember what was in the SoD poll. And this is despite the fact that the issue was really "painful."
The reaction to untested innovations (of which there are 90%++) is exactly like this.
Probably because there is no such jury. Decisions are made collectively, after lengthy discussions, even if they are not always quick.
And no one prevents these discussions from being held publicly – comments from the forums are carefully read and analyzed. You can also always ask the team members – what do you think about a particular idea – would you like to implement it, and if not, why?
The main problem with this wish is that an abundance of settings leads to an abundance of gameplay – some players like one thing, others like another, and all this provokes arguments and flame wars. This has been repeatedly tested on TE and VT.
Therefore, at one time, it was decided that the gameplay of HotA should be one and indivisible, that there should be a minimum of settings in it, approximately as in SoD – timer, difficulty level, template settings.
There are modules that can be connected to HD to change the gameplay; you can try to persuade Baratortcha to make what you need. Or do it yourself (if you know how to program).
I bet that if we create a poll right now about whether HotA needs an overhaul, 90+% of the players from the top 30 would vote YES. At the same time, there are more and more top players playing HotA over time, not fewer. For example, Bishop, Lucky, Falcon... have started to regularly participate in HotA tournaments. And they would be even happier with an overhaul. At the same time, I am sure that people won't play SoD less. For example, Lizard plays both versions roughly equally (in terms of time and skill).
It's unlikely to be universally beneficial. For example, what harm did the Fortress on a hill do to offline players in its old form? Or the map editor on randomly generated maps? (Although, even for me, the question about the map editor is debatable: I wouldn't say it's necessary, but I occasionally used it, so it's not entirely clear why it should be removed).
For example, Lizard plays both versions at roughly the same level (in terms of time and skill).
It would be strange if you played poorly in one game and then showed god-like skill in another :D
and replace the scrolls with gold.
If the problem lies specifically with the objects, then in the future, an extended template format is planned, where the list of generated objects can be customized manually. This will include adding those that are not currently generated.