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In reply to Nargott
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Nargott

And regarding different map sizes – is that just a whim, since it doesn't exist in multiplayer?
What do you mean it doesn't exist? Of course, it does. And it's not a whim at all, but a great feature. Have you never played multiplayer in "Heroes 7"?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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Andrey
What do you mean "no"? Of course, it exists. And it's not some whim, but a great feature. Have you never played multiplayer in "Heroes 7"?
No, my experience with the game was superficial.
And what's so good about different field sizes? Tell me about it. I only see problems with speeds, because different speeds are optimal for each field size. A speed of 3-4 might be fine on a 12x12 map, but too slow on a 16x16 map. Isn't that why the game has such a limited range of speeds?

And by the way, remind me, is the range of a direct arrow as low as in Heroes 6, 5 cells? Does it change with the size of the field?
In Heroes 5, it was 6 (for 10x12 maps) and 8 (for siege maps 14x14).

The thing is, increasing the field size significantly strengthens ranged units and casters (units with ranged abilities), especially if the range of a direct arrow increases.
Разработчик Heroes 5.5 WarGame Edition.
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Reviews of Might and Magic: Heroes VII

1) Devastating review of Might and Magic: Heroes VII

http://www.youtube.com/watch?v=rZFDdMPcH-w

2) Might & Magic Heroes VII. Review

https://www.youtube.com/watch?v=HlezhDlLlt4

3) What is Might and Magic Heroes VII? Comparative review and assessment
https://www.youtube.com/watch?v=fAb1safk4Mk

4) Heroes of Might and Magic. The story of a great series (from the magazine "Igomaniya")
https://www.youtube.com/watch?v=V4Qldr6RTmQ

5) 5 REASONS WHY HEROES VII IS COMPLETE TRASH! Might & Magic Heroes VII
https://www.youtube.com/watch?v=2ijaT_J1ajA

6) In Focus: Might and Magic Heroes VII
https://www.youtube.com/watch?v=6RAKw71VGtU

7) Might & Magic Heroes VII - HIT?

https://www.youtube.com/watch?v=DOP5AdTo3K8
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I noticed that the payback period for the Capitol is 6+ days (due to resources), which is higher than in previous installments. This indicates that the balance was adjusted for longer durations.
Conversely, I really liked the ability to spend wood or stone when building money-generating structures. Usually, there is some reserve of these resources, while much less gold is spent, and the payback periods are reduced. It's no joke that the Capitol used to cost 10k. In the seventh installment, I've forgotten, but it was almost twice as little.
 

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In reply to Ment
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Ment
On the contrary, I quite liked the ability to spend wood or stone when building income-generating structures. Usually, there is some reserve of these resources, and much less gold is spent, which reduces the payback period. It's a joke that the Capitol used to cost 10k. In Heroes 7, I forgot what it was, but it was almost twice as much.
I deleted that post because I studied the income-generating structures, and the problem was only with the Capitol.

And the Capitol, with good dynamics, should cost less, around 6-8 thousand, or generate higher income than +2000, or have other bonuses. In Heroes 3, it also cost 10, but the real game dynamics were higher, and such a Capitol was not particularly relevant in Multiplayer.

Any excess of resources indicates that either the game/map is poorly balanced in general, or the game is not balanced for this stage, i.e., it has become excessively prolonged. Or it is a non-core resource that is supposed to be converted through the market. But wood/ore should normally be spent normally, as these are basic resources, and there should not be an excess accumulating.

I am negative about the idea of adding resources to the price of income-generating structures, because this is essentially a market exchange (we are converting resources into gold), which means that the exchange rate should be unfavorable. But in the case of such situational structures as the Capitol or the Warehouse, an exception is possible. In principle, this is how it was done.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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Hello everyone!
Tell me, am I the only one who feels like the developers made the game carelessly?
This isn't an angry question.
When you start playing, you get an initial impression that it's beautiful, cool, and interesting. But then you notice the bugs, pay attention to the graphics, details, and so on. All of this adds up to the understanding that the game was made just to sell it. But ignoring all of that, it's hard not to notice that the game feels somehow "dead." That's it.
In reply to Segi
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Segi
Hello everyone!
Does anyone else feel like the developers made the game carelessly?
This isn't an angry question.
When I started playing, I had a good first impression – it looked beautiful, cool, and interesting. But then you notice the bugs, pay attention to the graphics, the details, and so on. All of this adds up to the understanding that the game was made just to sell copies. But ignoring all of that, it's hard not to notice that the game feels somewhat "dead." That's it.
No, to be more precise, it's not the developers, but the publisher (Ubisoft). Who funds the game.

Moreover, this isn't the first time they've shown disregard for the Heroes series; recently, they shut down the ubi.com service for 5 Heroes games (apparently, they couldn't be bothered to maintain the servers for online play – why support a game that has already sold?). This means that if you buy a game from Ubisoft, you're buying a product with a limited lifespan (at the official level).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to atlant108
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atlant108
Reviews of Might and Magic: Heroes VII

1) Devastating review of Might and Magic: Heroes VII

http://www.youtube.com/watch?v=rZFDdMPcH-w

2) Might & Magic Heroes VII. Review

https://www.youtube.com/watch?v=HlezhDlLlt4

3) What is Might and Magic Heroes VII? Comparative review and assessment
https://www.youtube.com/watch?v=fAb1safk4Mk

4) Heroes of Might and Magic. The story of a great series (from the magazine "Igmаnia")
https://www.youtube.com/watch?v=V4Qldr6RTmQ

5) 5 REASONS WHY HEROES VII IS COMPLETE TRASH! Might & Magic Heroes VII
https://www.youtube.com/watch?v=2ijaT_J1ajA

6) In focus: Might and Magic Heroes VII
https://www.youtube.com/watch?v=6RAKw71VGtU

7) Might & Magic Heroes VII - HIT?

https://www.youtube.com/watch?v=DOP5AdTo3K8
I'm already tired of the guys for whom the most important part of the game is the campaign. That's all nonsense! Only Multiplayer matters!! The story will be completed in a couple of months - then what? You'll abandon the game and wait for the next installment? Isn't that stupid? I only care about high-quality Multiplayer and Random Map Generation (RMG)!!! Unfortunately, "Heroes VII" doesn't offer that in an acceptable form!!
P.S. And I'm also annoyed by the fact that they make their reviews without hesitation, using foul language. If you can't string two words together without swearing, just shut up!!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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Andrey
I’m already tired of the guys for whom the most important part of the game is the campaign. It’s all nonsense! Only multiplayer matters! The story will be completed in a couple of months – what then? You’ll abandon the game and wait for the next part? Isn’t that stupid? I only care about high-quality multiplayer and Random Map Generation (RMG)!!! Unfortunately, “7” doesn’t have this in an acceptable form!!
P.S. And I’m also annoyed that they make their reviews, not hesitating in their expressions. If you can’t put two words together without swearing, just shut up!!!
The campaign is important for casual players; reviewers usually don’t have time to play any game for a long time to master the multiplayer.

By the way, RMG is not necessary for multiplayer; there is a format of playing on standard maps. The question is whether there are good maps for this that maintain replayability and strategic variety.

P.S. At first, I thought you liked the multiplayer and wanted to talk about it, then I read it more carefully :)
Разработчик Heroes 5.5 WarGame Edition.
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In reply to Nargott
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Nargott
The campaign is important for casual players; reviewers usually don't have time to spend a long time playing any game to master the multiplayer.

RMG isn't necessary for multiplayer, by the way; there's a format for playing on standard maps. The question is whether there are good maps for this that maintain replayability and strategic variety.

P.S. At first, I thought you liked multiplayer and wanted to talk about it, but then I read it more carefully.
Again, I don't understand how people can play the same map more than once. Playing the same map a second time eliminates a very important component (in my opinion) of the game's appeal: exploring the territory. I've said this many times. And yet, there are people who play the same map dozens of times. That's crazy!! That's why I only play RMG maps!
P.S. I would tell you more if there was anything to tell.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Nargott
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Nargott
No, to be more precise, it wasn't the creators, but the publishers (Ubisoft) who funded the game.

And this isn't the first time they've shown disregard for the Heroes series. Recently, they shut down the ubi.com service for 5 Heroes games (apparently, they couldn't be bothered to maintain the servers for online play – why support a game that has already sold well?). This means that if you buy a game from Ubisoft, you're buying a product with a limited shelf life (at the official level).
Yes, that's correct. I meant the publishers. The developers themselves are great guys, but they were following orders.
I haven't played the expansion with the dwarves yet. Maybe it "revived" the game.
In reply to Segi
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Segi
I haven't played the expansion with the dwarves yet. Maybe it "revived" the game.

I can't say, but I liked the animations, and the models themselves! Plus, the hamsters... you have to see it! :smile13:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to atlant108
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atlant108
Reviews of Might and Magic: Heroes VII

1) Devastating review of Might and Magic: Heroes VII [Heroes of Might and Magic 7]

http://www.youtube.com/watch?v=rZFDdMPcH-w

2) Might & Magic Heroes VII. Review

https://www.youtube.com/watch?v=HlezhDlLlt4

3) What is Might and Magic Heroes VII? Comparative review and assessment
https://www.youtube.com/watch?v=fAb1safk4Mk

4) Heroes of Sword and Magic. The story of a great series (from the magazine "Igomaniya")
https://www.youtube.com/watch?v=V4Qldr6RTmQ

5) 5 REASONS WHY HEROES VII IS COMPLETE TRASH! Might & Magic Heroes VII
https://www.youtube.com/watch?v=2ijaT_J1ajA

6) In Focus: Might and Magic Heroes VII
https://www.youtube.com/watch?v=6RAKw71VGtU

7) Might & Magic Heroes VII - HIT?

https://www.youtube.com/watch?v=DOP5AdTo3K8


Judging by all the reviews, the game turned out to be frankly weak, not justifying its cost and the time spent on it
In reply to Rameliya
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Rameliya
Judging by all the reviews, the game turned out to be frankly weak, not justifying its cost and the time spent on it.
Nonsense! The game is not weak at all! You shouldn't judge the game based on reviews; you need to play it! If you believe the reviews of schoolchildren (especially the one who can't put two words together without swearing), you might conclude that the most important things in the game are the campaigns and the animation of the intro. But is that really the case? I don't care about the campaigns and the intro! The game is good, but it's not finished! I would play it with pleasure if they removed the bugs and made it so that the online RMG generates maps of size 300x300.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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I played it and remained extremely dissatisfied. I really wanted to like the game. I would have liked to write a good review. But I cannot.
What is the point of all the good things in the game if the game itself is unfinished?
An incredible number of own serious bugs, an impossibly stupid AI, and periodic crashes ruin all the pleasure from the game. It seems the Campaigns walkthrough wasn't tested at all.
So, the start of the game. On the third attempt, the game finally launched and... my hopes of seeing something new and interesting were shattered. Loading times that exceed all acceptable limits, and the amount of memory it consumes, already didn't bode well, but I bravely continued. The first shock was watching frozen 3D models with gaping mouths from which saliva seemed ready to flow, but other than the blazing torches, animation was completely absent. Fine—I decided—this isn't the game itself, I need to move further. After launching the first map and playing for 15 minutes, at first I thought I had been mistakenly sold something else—some old, slightly reworked heroes or an alpha version of the game. But no! As it turned out, this is Heroes VII. This is exactly how a game in 2015 should look according to the developers and publisher: with static and poorly drawn 2D images (Castle, unit models). The implementation of combat mechanics animation for units and especially spells also proved to be very weak. In a fit of rage, I closed the game and switched to GalCiv3. Having cooled down a bit the next day and convincing myself that I don't love Heroes for the graphics, I reconciled myself to its ugliness. I continued playing and surprises awaited me. At first, I appreciated the idea of strengthening flank and rear attacks, the new "wheel" character progression, and the ability to hire support units, but then everything went sideways again. Artifacts refused to work, the AI finally showed itself to be a complete noob, characters made strange instantaneous movements across the map on their own initiative, and a bunch of other incomprehensible glitches occurred—such bugginess can only be seen in alpha or beta versions, but certainly not in releases. Fighting through these bugs and cherishing hope for a new patch (which, by the way, only partially fixed the situation), I still tried to enjoy the game, but I was finished off by the final and decisive bug—attempts to load even one save after restarting the game led only to it crashing to the desktop. [/B]

Now in more detail:

1) From the very beginning, you can feel the budget constraints; it seems they economized on everything;
2)10/05/2016 Support for the game has ended.No one will be fixing errors anymore. Bugs will remain bugs. The AI will continue to lag, and the plot will continue to put you to sleep.

3) You can easily spend several hours on a chapter only to find out that quests cannot be turned in—for example, because the army you were supposed to attack passed through textures and cannot be attacked.

4) But enough about the Campaigns. After attempts to complete them, I tried the "skirmish" mode against computer opponents. The first hour was interesting, but then it became clear that the entire AI strategy on the global map can be described in one phrase: "imitation of own activity." The AI started pumping out eight heroes without armies who happily and aimlessly ran from one captured mine to another, while heroes with armies carefully avoided fighting neutral monsters.
As a result: the game is currently unplayable in principle. Which is a pity, because the economic system, combat system, and progression look quite worthwhile. I have a feeling that if there weren't so many bugs, it could easily get scores of 7/10 or even 8/10, but considering HOW unfinished it turned out to be, it only deserves 3/10. I want to address Ubisoft and Limbic: if you cannot make a normal game on time, then either push back the release date or sell the franchise rights to those who know how to make games. It is simply a shame what you have turned the series into.

5) There is no balance. Not in creatures, not in hero development, not in Castle development—nowhere.

6) The innovations are botched; yes, there are good ideas that have not been brought to an acceptable level, and there are outright fails.

7) The plot is naive, stupid, simple, and boring. An interesting lore was just starting to emerge in H6, but in H7 it was turned into trash. I don't believe in the realism of events; blatant sloppiness in the development of the saga.

8) Bug upon bug. Either a hero cannot move, or action points appear from nowhere. Big problems hitting targets; some textures get in the way. Artifacts fall through textures. Either a squad cannot move, or abilities don't work, or spells calculate negative damage, etc., not to mention freezes and crashes.

9) The situation reminded me of Disciples 3, but will Ubisoft be just as honest and release a full game? I doubt it.
GIVE THE RIGHTS TO THE UNIVERSE to someone who will value it! I would love to see how Blizzard or Larian Studios would have implemented this game. Or give the developers as much time and money as they need to work until an acceptable result is achieved! Change the writers, hire testers, fix the bugs, polish the balance! Then I'd be ready to pay 2k for the game and 1k each for quality expansions.

10) Terrible interface; it is inconvenient, unresponsive, and overloaded. For example, if resurrecting undead after a battle in previous parts happened in one click or automatically, now you have to spend 5-20 seconds because when dragging raised undead, you can accidentally click the mouse on creature buttons scattered in all corners, which are completely out of place there.

11) If an enemy is standing in wall debris or smoke during battle, it's almost impossible to aim at them; several minutes have to be spent just finding a spot where the mouse turns into a sword/arrow. Terribly clunky combat; before and after creature actions, the game lags for 2-3 seconds. Auto-battle suffers colossal losses where it's impossible to suffer them, and on top of that, auto-battle is unavailable in battles with bot heroes—even if you have thousands of creatures and the enemy has a couple of dozen, please spend your time.

12) The cutscenes are awful. 2D cities without a single animation in 2015 is simply laughable and sad; remember the stunning cities of the 5th part at the time of release—actually, even in the 3rd part they look more alive.

13) Technical problems. I wouldn't say my hardware or provider are completely awful, but it alarms me that sometimes the game extremely hinders my attempt to play Multiplayer—when trying to load a save, it calmly crashes, and when trying to join someone in an online game—silence....

14) The game lacks map detail; they simply lack details. Locations look like labyrinths with mobs and loot. The same-day videos in the Campaigns are disgusting; how could this even be allowed for release? And the plot and characters are dull and uninteresting. The city progression tree became ugly and non-informative, unlike the fifth part. Speaking of the fifth part—there are enough textures/models/icons in this game that were simply borrowed from there. The devs just didn't bother with such trifles. And what struck me most is that there are only 10 (!!!) maps for online play; apparently, others will be in DLCs (for an extra fee, of course).

15) In non-story modes, there is one big problem—the opponents. The AI doesn't know how to handle troops, doesn't know how to gauge its own strength, and doesn't know how to play. Sometimes it misses resources; sometimes it completely forgets to make a move. It loves to spend a round finishing off two skeletons when it could have halved a vampire squad with one hit. If you trust the computer to lead boring battles and use quick combat, it will make the same mistakes. Of course, one can always argue that people don't play these games against the computer—but even after patches, online Multiplayer continues to ruin parties with desync errors. Only hotseat remains, which fortunately exists.

16) Technically, Heroes VII is a complete catastrophe, and we aren't just talking about minor errors. Once, I completed the mission objectives, apparently in the wrong order (though what order can be "wrong" if you are presented with a random list of tasks?), a necessary plot item broke, and the mission became impossible. Another time something similar happened on the first map of the Academy Campaigns: an altar that was supposed to remove a field blocking progress simply didn't work. More than once the game froze in battle after one of my squads attacked: neither I nor the opponent could do anything.

17) The main problem with all recent "Heroes" (6, 7) is not that they refuse to follow canon (to hell with canon, since we're at it), but that far less time was spent on them than should have been. Maybe the sixth part would be loved if it didn't work so haphazardly. Maybe the seventh wouldn't seem like a monster made of scraps and sticks if Limbic had its own clear vision and the ability to properly allocate limited resources.

18) Why does the game have such a long campaign if it suffers from the same problems until the very end? Why use Unreal Engine 3, which is completely unsuitable for global strategies, if in story scenes motionless models with open mouths are used, and maps look worse than in the sixth part, even though they use half of the same materials? Judging by the city design and promo images, Limbic has good artists, so why not make small but concentrated and stylish two-dimensional "Heroes" in the spirit of UbiArt games?

19) Heroes VII is a mess. It has no look of its own (only models and music snatched from different games), no core (only timid attempts to do it "like before"), nothing truly special. To make this series be taken seriously again, all that was needed: one good, balanced, finished game that knows what it wants from life. Heroes VII, however, gets lost among the demands of everyone it strives to please and, in the end, succeeds in nothing at all.

20) Summary:

this is not a breakthrough, and this is not work on the mistakes of the sixth part; this is not a continuation of a legendary series; it is an attempt to again cash in on an audience that believes in miracles. We've been screwed over again, and I hope that the rights to this series go to other developers who love good games more than their stuffed pockets.

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