A team of 4 people, in my opinion, is a good number. Better than three.
And it doesn't bother you that Grizzly has a rating of 1700+ :cool:
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A team of 4 people, in my opinion, is a good number. Better than three.
And it doesn't bother you that Grizzly has a rating of 1700+ :cool:
Anyone who thinks that version 4 is better than version 3 should immediately suggest what to do in the playoffs if the score is tied 2:2 in the decisive game.

the determining factor should be the result of the match between players in slot 1.
This isn't right. In my opinion, the victory of one team shouldn't be "more significant" than another.

Or, alternatively, implement this rule for the playoffs:
in the playoffs, a match between teams is played until 2 overall team victories are achieved; in case of a tie after 2 games in the match between teams, a decisive game is played.
If, in the decisive game, a tie also occurs, then, depending on the stage of the playoffs, an additional game is played between players of a specific slot.
In the round of 16 - 4th slot;
In the quarterfinals - 3rd slot;
In the semifinals - 2nd slot;
In the final - 1st slot.
Would you rather tell me if there are any plans for the next "One for All"?
I have an idea to hold a team tournament on HotA, preferably scheduling them at different times.

If you launch the Autumn Zone Wars (OzV) in October and open registration for the Heroes of Might and Magic (HotA) tournament in mid-November, starting it in early December, everything will work out well.
Anyone who thinks 4 is better than 3 should immediately suggest what to do in the playoffs if the score is tied 2:2 in the decisive game.
Let's have 5 players!
from the organizers' point of view, 3 is preferable – the tournament is better structured.
from the players' point of view, 4 is better – the inevitable skill difference is leveled out by the brackets, and more people can participate.
but at the same time, in the playoffs, it could be played like in the Davis Cup – 5 matches, but in a different order – pairs within their own brackets, and 2 vs. 2, which is played if necessary.
pros: 2 vs. 2 with random castles – this hasn't really been done before (by the way, there's nothing wrong with random castles; you just need to approach restarts differently).
one replay instead of 4 games.
cons: some of the captains may not be fans of 2 vs. 2, but this will become clear when discussing the proposal, and it is quite possible to take this into account when picking players.
and in general – the tournament is a team event, and 2 vs. 2 is the embodiment of team play, and I think it would be more fun.