Skip to content

Posts from All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.

No ratings yet — be the first to rate!
In reply to melanipp
User Avatar
10 years ago
Auto-translated
melanipp

In the Bukovska campaign, there is a condition:
"...if Jem or Clancy die, the game will be lost"
and is it possible to set such a losing condition yourself?

Where did you find this condition? Not in the description, perhaps?
In reply to Ethereal
10 years ago
Auto-translated
Ethereal
Where did you find that condition? Wasn't it in the description?
Yes, it was in the description. Sometimes they even write "one of the heroes."
Attachments 1
1 file attached • Total size: 81.6 KB
User Avatar
10 years ago
Auto-translated
Try starting a campaign and firing one of them. That's when you'll find out who's in charge. :) And the description is just text, nothing more. Only Yog and Kragg make it through.
User Avatar
10 years ago
Auto-translated
How can I configure a template for a random map so that the entire land area consists of only one type of terrain (sand, lava, grass, etc.)?
User Avatar
10 years ago
Auto-translated
Perhaps you can find something useful here.
9 years ago
Auto-translated
Could you please tell me if there is a way to copy an entire level into another map? For example, can I insert a dungeon from one map into another map where it didn't exist before? I think there might be something like that in the WoG editor, but I have a question: will changing the map in the WoG editor affect the map itself?
In reply to Konros
User Avatar
9 years ago
Auto-translated
Konros
Could you tell me if it's possible to copy an entire level into another map?
For example, to insert a Dungeon from one map into another map where it didn't exist before.
I think there's something like that in the WoG editor, but I'm not sure. Will changing the map in the WoG editor affect it?

The answer is already available.
ifriend
Answering your question and my previous one, I'll say - it is possible to copy a map!! It's strange that people on this specialized forum couldn't help us with this most important question for mapmakers.
It turns out it's quite simple. This function appeared in the WoG map editor version 3.3, and it allows you to copy the entire landscape, objects, etc., both within one map and to others, on an unlimited scale, whether on the surface or underground! In your place, I would install WoG, copy, edit, and save the map (in the specifications, set the checkbox to SoD). Then, reinstall SoD on your PC, and that's it. I haven't tested this method, but it seems like it might work.
In reply to Ethereal
9 years ago
Auto-translated
Ethereal
The answer is already available.
Can anyone provide a WoG editor version 3.3 (the latest I found was 2.1) and explain how to copy sections of the map in it?
In reply to sabudilovskiy
User Avatar
9 years ago
Auto-translated
sabudilovskiy
Does anyone have a WoG editor version 3.3? (I could only find 2.1) And could someone explain how to copy parts of the map in it?

Install Era 2 and read the topic. Everything is there. If not, there's a direct link to the editor somewhere in the topics. You can also search here.
9 years ago
Auto-translated
Thanks. Another question: how do I create a map with a non-standard size in the WoG editor?
In reply to Ethereal
9 years ago
Auto-translated
Ethereal
Try starting a campaign and firing one of them. That's when you'll find out who's in charge. :) And the description is just text.
I tried: it's impossible to fire them (the button is inactive).
And if you attack the monsters with any hero and retreat,
then "hero ..... defeated - mission completed" and the executioner "chops off their head".
User Avatar
9 years ago
Auto-translated
Today, I finished the time-consuming translation of an interesting German map, "Der Ansturm der Untoten Horde II," into Russian. And after that, I was greatly disappointed: I translated the exported German text into a file and hoped to import it into the map. But when I tried to do this, the editor gave an error message. I tried running the import in the "Armageddon's Blade," "Complete Collection," and WoG editors – and in all 3 cases, the result was the same: an error.
Maybe someone has an idea how to avoid having to transfer the text event by event, hut by hut, gate by gate, because there's quite a lot of it, and it will take a lot more time? And what could have caused the error if I only changed the author's text and not the keywords?
Here's a small example:
===== Rumors =====

Title:
Bucht von Deros
Text:
Be careful when you sail into the Cove of Deros! Many ships have been shattered there on the razor-sharp rocks.
===== Rumors =====

Title:
Cove of Deros
Text:
Beware of sailing into the Cove of Dero! Many ships are wrecked there on the sharp, razor-like rocks.
User Avatar
9 years ago
Auto-translated
When I did similar translations, I noticed that errors occurred specifically due to punctuation marks (actions). For example, in some parts of a large text, there were two free lines instead of one, or a comma was removed, or an extra (incorrect) punctuation mark was added. I had to compare the structure of the entire translation with the original. However, extra spaces, line breaks within a paragraph, and possibly even a smaller paragraph size (a shorter sentence) didn't seem to affect the error; only the punctuation marks before and after the paragraph text did. However, I didn't investigate this in detail, especially because of the stupid slang and interjections written in English by various Chinese people.
User Avatar
9 years ago
Auto-translated
Currently, I've found that if you take an exported text file from a map with German text and replace parts of it with the corresponding Russian text from the translation file, the import will then succeed. This is still time-consuming and tedious, but it's faster and more convenient than searching for and replacing text in individual objects on the map within the map editor. I will continue experimenting. And yet, maybe there's an easier way?
User Avatar
9 years ago
Auto-translated
I had a similar experience. There's one problem with this entire translation process. A literal, machine translation doesn't work – it results in nonsense. Sometimes, it's better to convey foreign logic and phrasing by rephrasing it in your own words to capture the meaning. However, the text fragments in the file are not arranged in order, so sometimes, to understand what is being said, you need to relate the text to events, possibly not only to current ones but also to preceding or subsequent ones. Also, due to the use of slang, not all words can be translated. Initially, I translated what could be translated without problems, and then I linked the problematic fragments to them and to the events.

Statistics

Welcome our newest member: recijeb