Skip to content

Posts from "240H" – unlocking new heroes and improving existing ones.

5.0 (1 rating)
In reply to Гусь
User Avatar
9 years ago
Auto-translated
Goose
What’s the point? If a person posts something, I think they understand that anyone can download their mod and do whatever they want with it.
Out of courtesy to the Heroes community, Ment basically explained everything;
Goose
What's wrong with my screenshots?
I used those screenshots for advertising in the group.
But for a player interested in the mod, it would be much more pleasant to see all the information presented clearly in the first post of the topic (the header).

Here is an example of a very well-organized topic: /topic/9495/
In reply to Dyrman
User Avatar
9 years ago
Auto-translated
I don't have time for all sorts of acknowledgments and advertisements. I'm working on a mod. If I focus on minor details, the mod will take a year, two, or even three to complete.
User Avatar
9 years ago
Auto-translated
Is it good to appreciate one's own work, but bad to appreciate someone else's? Okay, no problem. Many people have little time, but even the moderator might not have enough time to advertise all the mods.
By setting a precedent in one direction, it could automatically lead to the same happening in the other direction.

Are there plans to include heroes from the first part of the game in the mod?
In reply to Dyrman
User Avatar
9 years ago
Auto-translated
No, it is not planned. After all, it features the same heroes as the second part.
In reply to Гусь
User Avatar
9 years ago
Auto-translated
Question for modders: how can you create your own portrait? I mean, one that looks decent and isn't just taken from the internet?
In reply to Гусь
User Avatar
9 years ago
Auto-translated
Goose
Question for modders: how can you create your own portrait? I mean, one that looks decent and isn't just taken from the internet?

First, you need to create a new head!

Then, attach it to a body with a recolored texture!

Next, you need to use the game editor to place the "new" hero/heroine on a map in the map editor and take a screenshot, and then use Adobe Photoshop or its equivalent!

However, considering the number of icons in your mod, you have a huge task ahead of you!
In reply to psatkha
User Avatar
9 years ago
Auto-translated
How were the portraits for heroes without models created? How did the developers create the artwork?

Added 2 hours and 46 minutes ago
Another question. How can you choose a new hero in the editor? Randomly?
User Avatar
9 years ago
Auto-translated
I checked out this mod, and I have two questions: 1) Why so many heroes? If you do a rough calculation, that's 90 heroes per faction. This means a very long hero selection process and a lengthy loading time for the map settings menu. 2) Why, for example, are there heroes for the demons that enhance the units of the Stronghold faction, when the Stronghold already has plenty of its own heroes with similar specializations? Don't get me wrong, I like mods that add new heroes, but in this case, there's a clear lack of forethought. And I'm not even mentioning the fact that the white text with the mod's name is very noticeable in the main menu.
In reply to NikitaM
User Avatar
9 years ago
Auto-translated
NikitaM
I checked out this mod, and I have two questions:
1) Why so many heroes? If you do a rough calculation, that's 90 heroes per Faction. This means a very long hero selection process and a lengthy loading time for the map settings menu.
2) Why, for example, are there heroes for the Demons that enhance the units of the Stronghold Faction, when the Stronghold already has plenty of its own heroes with similar specializations?
Don't get me wrong, I like mods that add new heroes, but in your case, there's a clear lack of planning.
And I'm not even talking about the fact that the white text with the mod's name is very noticeable in the main menu.
1) The hero selection isn't drawn out because they are arranged alphabetically. I think there are too few; I should at least increase the number to 880, and ideally to 1000. My maps load at the same speed as before.
2) There seems to be an error in the specializations; I will fix it in the next update. My goal was to create a variety of heroes, even if they have the same specializations, but different skills and abilities.
The text can be easily removed. It simply shows which mod you are currently playing.
In reply to Гусь
User Avatar
9 years ago
Auto-translated
Goose
How were the portraits for heroes without models created? How did the developers make the artwork?

Added after 2 hours and 46 minutes
Another question. How can you choose a new hero in the editor? Randomly?

They were drawn, simply drawn!

In the hero's main file, there is an option to enable or disable his display on the map!

P.S. 1000 is really great, I wish you the best in bringing your idea to fruition!
In reply to psatkha
User Avatar
9 years ago
Auto-translated
I meant that with 160 heroes in one faction in the editor, you can only choose those that were originally in the game, and it's practically impossible to get them randomly.

Added after 59 seconds
So, does that mean I'll need an artist for the portraits?
In reply to Гусь
User Avatar
9 years ago
Auto-translated
How can I make an effect move along with a character?
User Avatar
9 years ago
Auto-translated
Question for the mod author: can you explain what is meant by the phrase: 20 heroes have their own scenarios?
In reply to Гусь
User Avatar
9 years ago
Auto-translated
Goose
How can I make an effect move along with the character?

Take a look at how it's done on the heroines of the "Haven" faction in the NHF project or in UVH

I think I've found an optimal solution, but you can also break down the donor model into parts and attach its parts to the recipient's skeleton with effects - at least, I've started creating a heroine for the "Sylvan" faction! :smile13:
In reply to NikitaM
User Avatar
9 years ago
Auto-translated
NikitaM
I checked out this mod, and I have two questions:
1) Why so many heroes? If you do a rough calculation, that's 90 heroes per faction. This means a very long hero selection process and a lengthy loading time for the map settings menu.
2) Why, for example, are there demons who enhance the units of the Stronghold faction, when the Stronghold already has plenty of its own heroes with similar specializations?
Don't get me wrong, I like mods that add new heroes, but in this case, there's a clear lack of thoughtfulness.
And I'm not even mentioning the fact that the white text with the mod's name is very noticeable in the main menu.

That's a valid point; there are too many heroes. And the white text should be removed.

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1251 guests